39#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
40#ifndef WIN32_LEAN_AND_MEAN
41#define WIN32_LEAN_AND_MEAN 1
53#define APIENTRYP APIENTRY *
59#define GL_GLEXT_VERSION 20140521
72#define GL_VERSION_1_2 1
73#define GL_UNSIGNED_BYTE_3_3_2 0x8032
74#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
75#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
76#define GL_UNSIGNED_INT_8_8_8_8 0x8035
77#define GL_UNSIGNED_INT_10_10_10_2 0x8036
78#define GL_TEXTURE_BINDING_3D 0x806A
79#define GL_PACK_SKIP_IMAGES 0x806B
80#define GL_PACK_IMAGE_HEIGHT 0x806C
81#define GL_UNPACK_SKIP_IMAGES 0x806D
82#define GL_UNPACK_IMAGE_HEIGHT 0x806E
83#define GL_TEXTURE_3D 0x806F
84#define GL_PROXY_TEXTURE_3D 0x8070
85#define GL_TEXTURE_DEPTH 0x8071
86#define GL_TEXTURE_WRAP_R 0x8072
87#define GL_MAX_3D_TEXTURE_SIZE 0x8073
88#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
89#define GL_UNSIGNED_SHORT_5_6_5 0x8363
90#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
91#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
92#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
93#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
94#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
97#define GL_MAX_ELEMENTS_VERTICES 0x80E8
98#define GL_MAX_ELEMENTS_INDICES 0x80E9
99#define GL_CLAMP_TO_EDGE 0x812F
100#define GL_TEXTURE_MIN_LOD 0x813A
101#define GL_TEXTURE_MAX_LOD 0x813B
102#define GL_TEXTURE_BASE_LEVEL 0x813C
103#define GL_TEXTURE_MAX_LEVEL 0x813D
104#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
105#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
106#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
107#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
108#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
109#define GL_RESCALE_NORMAL 0x803A
110#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
111#define GL_SINGLE_COLOR 0x81F9
112#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
113#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
116typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
118#ifdef GL_GLEXT_PROTOTYPES
121GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
126#ifndef GL_VERSION_1_3
127#define GL_VERSION_1_3 1
128#define GL_TEXTURE0 0x84C0
129#define GL_TEXTURE1 0x84C1
130#define GL_TEXTURE2 0x84C2
131#define GL_TEXTURE3 0x84C3
132#define GL_TEXTURE4 0x84C4
133#define GL_TEXTURE5 0x84C5
134#define GL_TEXTURE6 0x84C6
135#define GL_TEXTURE7 0x84C7
136#define GL_TEXTURE8 0x84C8
137#define GL_TEXTURE9 0x84C9
138#define GL_TEXTURE10 0x84CA
139#define GL_TEXTURE11 0x84CB
140#define GL_TEXTURE12 0x84CC
141#define GL_TEXTURE13 0x84CD
142#define GL_TEXTURE14 0x84CE
143#define GL_TEXTURE15 0x84CF
144#define GL_TEXTURE16 0x84D0
145#define GL_TEXTURE17 0x84D1
146#define GL_TEXTURE18 0x84D2
147#define GL_TEXTURE19 0x84D3
148#define GL_TEXTURE20 0x84D4
149#define GL_TEXTURE21 0x84D5
150#define GL_TEXTURE22 0x84D6
151#define GL_TEXTURE23 0x84D7
152#define GL_TEXTURE24 0x84D8
153#define GL_TEXTURE25 0x84D9
154#define GL_TEXTURE26 0x84DA
155#define GL_TEXTURE27 0x84DB
156#define GL_TEXTURE28 0x84DC
157#define GL_TEXTURE29 0x84DD
158#define GL_TEXTURE30 0x84DE
159#define GL_TEXTURE31 0x84DF
160#define GL_ACTIVE_TEXTURE 0x84E0
161#define GL_MULTISAMPLE 0x809D
162#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
163#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
164#define GL_SAMPLE_COVERAGE 0x80A0
165#define GL_SAMPLE_BUFFERS 0x80A8
166#define GL_SAMPLES 0x80A9
167#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
168#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
169#define GL_TEXTURE_CUBE_MAP 0x8513
170#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
171#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
172#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
173#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
174#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
175#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
176#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
177#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
178#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
179#define GL_COMPRESSED_RGB 0x84ED
180#define GL_COMPRESSED_RGBA 0x84EE
181#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
182#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
183#define GL_TEXTURE_COMPRESSED 0x86A1
184#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
185#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
186#define GL_CLAMP_TO_BORDER 0x812D
187#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
188#define GL_MAX_TEXTURE_UNITS 0x84E2
189#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
190#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
191#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
192#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
193#define GL_MULTISAMPLE_BIT 0x20000000
194#define GL_NORMAL_MAP 0x8511
195#define GL_REFLECTION_MAP 0x8512
196#define GL_COMPRESSED_ALPHA 0x84E9
197#define GL_COMPRESSED_LUMINANCE 0x84EA
198#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
199#define GL_COMPRESSED_INTENSITY 0x84EC
200#define GL_COMBINE 0x8570
201#define GL_COMBINE_RGB 0x8571
202#define GL_COMBINE_ALPHA 0x8572
203#define GL_SOURCE0_RGB 0x8580
204#define GL_SOURCE1_RGB 0x8581
205#define GL_SOURCE2_RGB 0x8582
206#define GL_SOURCE0_ALPHA 0x8588
207#define GL_SOURCE1_ALPHA 0x8589
208#define GL_SOURCE2_ALPHA 0x858A
209#define GL_OPERAND0_RGB 0x8590
210#define GL_OPERAND1_RGB 0x8591
211#define GL_OPERAND2_RGB 0x8592
212#define GL_OPERAND0_ALPHA 0x8598
213#define GL_OPERAND1_ALPHA 0x8599
214#define GL_OPERAND2_ALPHA 0x859A
215#define GL_RGB_SCALE 0x8573
216#define GL_ADD_SIGNED 0x8574
217#define GL_INTERPOLATE 0x8575
218#define GL_SUBTRACT 0x84E7
219#define GL_CONSTANT 0x8576
220#define GL_PRIMARY_COLOR 0x8577
221#define GL_PREVIOUS 0x8578
222#define GL_DOT3_RGB 0x86AE
223#define GL_DOT3_RGBA 0x86AF
229typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
270#ifdef GL_GLEXT_PROTOTYPES
276GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
320#ifndef GL_VERSION_1_4
321#define GL_VERSION_1_4 1
322#define GL_BLEND_DST_RGB 0x80C8
323#define GL_BLEND_SRC_RGB 0x80C9
324#define GL_BLEND_DST_ALPHA 0x80CA
325#define GL_BLEND_SRC_ALPHA 0x80CB
326#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
327#define GL_DEPTH_COMPONENT16 0x81A5
328#define GL_DEPTH_COMPONENT24 0x81A6
329#define GL_DEPTH_COMPONENT32 0x81A7
330#define GL_MIRRORED_REPEAT 0x8370
331#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
332#define GL_TEXTURE_LOD_BIAS 0x8501
333#define GL_INCR_WRAP 0x8507
334#define GL_DECR_WRAP 0x8508
335#define GL_TEXTURE_DEPTH_SIZE 0x884A
336#define GL_TEXTURE_COMPARE_MODE 0x884C
337#define GL_TEXTURE_COMPARE_FUNC 0x884D
338#define GL_POINT_SIZE_MIN 0x8126
339#define GL_POINT_SIZE_MAX 0x8127
340#define GL_POINT_DISTANCE_ATTENUATION 0x8129
341#define GL_GENERATE_MIPMAP 0x8191
342#define GL_GENERATE_MIPMAP_HINT 0x8192
343#define GL_FOG_COORDINATE_SOURCE 0x8450
344#define GL_FOG_COORDINATE 0x8451
345#define GL_FRAGMENT_DEPTH 0x8452
346#define GL_CURRENT_FOG_COORDINATE 0x8453
347#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
348#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
349#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
350#define GL_FOG_COORDINATE_ARRAY 0x8457
351#define GL_COLOR_SUM 0x8458
352#define GL_CURRENT_SECONDARY_COLOR 0x8459
353#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
354#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
355#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
356#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
357#define GL_SECONDARY_COLOR_ARRAY 0x845E
358#define GL_TEXTURE_FILTER_CONTROL 0x8500
359#define GL_DEPTH_TEXTURE_MODE 0x884B
360#define GL_COMPARE_R_TO_TEXTURE 0x884E
361#define GL_FUNC_ADD 0x8006
362#define GL_FUNC_SUBTRACT 0x800A
363#define GL_FUNC_REVERSE_SUBTRACT 0x800B
366#define GL_CONSTANT_COLOR 0x8001
367#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
368#define GL_CONSTANT_ALPHA 0x8003
369#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
417#ifdef GL_GLEXT_PROTOTYPES
468#ifndef GL_VERSION_1_5
469#define GL_VERSION_1_5 1
478#define GL_BUFFER_SIZE 0x8764
479#define GL_BUFFER_USAGE 0x8765
480#define GL_QUERY_COUNTER_BITS 0x8864
481#define GL_CURRENT_QUERY 0x8865
482#define GL_QUERY_RESULT 0x8866
483#define GL_QUERY_RESULT_AVAILABLE 0x8867
484#define GL_ARRAY_BUFFER 0x8892
485#define GL_ELEMENT_ARRAY_BUFFER 0x8893
486#define GL_ARRAY_BUFFER_BINDING 0x8894
487#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
488#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
489#define GL_READ_ONLY 0x88B8
490#define GL_WRITE_ONLY 0x88B9
491#define GL_READ_WRITE 0x88BA
492#define GL_BUFFER_ACCESS 0x88BB
493#define GL_BUFFER_MAPPED 0x88BC
494#define GL_BUFFER_MAP_POINTER 0x88BD
495#define GL_STREAM_DRAW 0x88E0
496#define GL_STREAM_READ 0x88E1
497#define GL_STREAM_COPY 0x88E2
498#define GL_STATIC_DRAW 0x88E4
499#define GL_STATIC_READ 0x88E5
500#define GL_STATIC_COPY 0x88E6
501#define GL_DYNAMIC_DRAW 0x88E8
502#define GL_DYNAMIC_READ 0x88E9
503#define GL_DYNAMIC_COPY 0x88EA
504#define GL_SAMPLES_PASSED 0x8914
505#define GL_SRC1_ALPHA 0x8589
506#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
507#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
508#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
509#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
510#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
511#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
512#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
513#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
514#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
515#define GL_FOG_COORD_SRC 0x8450
516#define GL_FOG_COORD 0x8451
517#define GL_CURRENT_FOG_COORD 0x8453
518#define GL_FOG_COORD_ARRAY_TYPE 0x8454
519#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
520#define GL_FOG_COORD_ARRAY_POINTER 0x8456
521#define GL_FOG_COORD_ARRAY 0x8457
522#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
523#define GL_SRC0_RGB 0x8580
524#define GL_SRC1_RGB 0x8581
525#define GL_SRC2_RGB 0x8582
526#define GL_SRC0_ALPHA 0x8588
527#define GL_SRC2_ALPHA 0x858A
547#ifdef GL_GLEXT_PROTOTYPES
570#ifndef GL_VERSION_2_0
571#define GL_VERSION_2_0 1
573#define GL_BLEND_EQUATION_RGB 0x8009
574#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
575#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
576#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
577#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
578#define GL_CURRENT_VERTEX_ATTRIB 0x8626
579#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
580#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
581#define GL_STENCIL_BACK_FUNC 0x8800
582#define GL_STENCIL_BACK_FAIL 0x8801
583#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
584#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
585#define GL_MAX_DRAW_BUFFERS 0x8824
586#define GL_DRAW_BUFFER0 0x8825
587#define GL_DRAW_BUFFER1 0x8826
588#define GL_DRAW_BUFFER2 0x8827
589#define GL_DRAW_BUFFER3 0x8828
590#define GL_DRAW_BUFFER4 0x8829
591#define GL_DRAW_BUFFER5 0x882A
592#define GL_DRAW_BUFFER6 0x882B
593#define GL_DRAW_BUFFER7 0x882C
594#define GL_DRAW_BUFFER8 0x882D
595#define GL_DRAW_BUFFER9 0x882E
596#define GL_DRAW_BUFFER10 0x882F
597#define GL_DRAW_BUFFER11 0x8830
598#define GL_DRAW_BUFFER12 0x8831
599#define GL_DRAW_BUFFER13 0x8832
600#define GL_DRAW_BUFFER14 0x8833
601#define GL_DRAW_BUFFER15 0x8834
602#define GL_BLEND_EQUATION_ALPHA 0x883D
603#define GL_MAX_VERTEX_ATTRIBS 0x8869
604#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
605#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
606#define GL_FRAGMENT_SHADER 0x8B30
607#define GL_VERTEX_SHADER 0x8B31
608#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
609#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
610#define GL_MAX_VARYING_FLOATS 0x8B4B
611#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
612#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
613#define GL_SHADER_TYPE 0x8B4F
614#define GL_FLOAT_VEC2 0x8B50
615#define GL_FLOAT_VEC3 0x8B51
616#define GL_FLOAT_VEC4 0x8B52
617#define GL_INT_VEC2 0x8B53
618#define GL_INT_VEC3 0x8B54
619#define GL_INT_VEC4 0x8B55
620#define GL_BOOL 0x8B56
621#define GL_BOOL_VEC2 0x8B57
622#define GL_BOOL_VEC3 0x8B58
623#define GL_BOOL_VEC4 0x8B59
624#define GL_FLOAT_MAT2 0x8B5A
625#define GL_FLOAT_MAT3 0x8B5B
626#define GL_FLOAT_MAT4 0x8B5C
627#define GL_SAMPLER_1D 0x8B5D
628#define GL_SAMPLER_2D 0x8B5E
629#define GL_SAMPLER_3D 0x8B5F
630#define GL_SAMPLER_CUBE 0x8B60
631#define GL_SAMPLER_1D_SHADOW 0x8B61
632#define GL_SAMPLER_2D_SHADOW 0x8B62
633#define GL_DELETE_STATUS 0x8B80
634#define GL_COMPILE_STATUS 0x8B81
635#define GL_LINK_STATUS 0x8B82
636#define GL_VALIDATE_STATUS 0x8B83
637#define GL_INFO_LOG_LENGTH 0x8B84
638#define GL_ATTACHED_SHADERS 0x8B85
639#define GL_ACTIVE_UNIFORMS 0x8B86
640#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
641#define GL_SHADER_SOURCE_LENGTH 0x8B88
642#define GL_ACTIVE_ATTRIBUTES 0x8B89
643#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
644#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
645#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
646#define GL_CURRENT_PROGRAM 0x8B8D
647#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
648#define GL_LOWER_LEFT 0x8CA1
649#define GL_UPPER_LEFT 0x8CA2
650#define GL_STENCIL_BACK_REF 0x8CA3
651#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
652#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
653#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
654#define GL_POINT_SPRITE 0x8861
655#define GL_COORD_REPLACE 0x8862
656#define GL_MAX_TEXTURE_COORDS 0x8871
750#ifdef GL_GLEXT_PROTOTYPES
847#ifndef GL_VERSION_2_1
848#define GL_VERSION_2_1 1
849#define GL_PIXEL_PACK_BUFFER 0x88EB
850#define GL_PIXEL_UNPACK_BUFFER 0x88EC
851#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
852#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
853#define GL_FLOAT_MAT2x3 0x8B65
854#define GL_FLOAT_MAT2x4 0x8B66
855#define GL_FLOAT_MAT3x2 0x8B67
856#define GL_FLOAT_MAT3x4 0x8B68
857#define GL_FLOAT_MAT4x2 0x8B69
858#define GL_FLOAT_MAT4x3 0x8B6A
859#define GL_SRGB 0x8C40
860#define GL_SRGB8 0x8C41
861#define GL_SRGB_ALPHA 0x8C42
862#define GL_SRGB8_ALPHA8 0x8C43
863#define GL_COMPRESSED_SRGB 0x8C48
864#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
865#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
866#define GL_SLUMINANCE_ALPHA 0x8C44
867#define GL_SLUMINANCE8_ALPHA8 0x8C45
868#define GL_SLUMINANCE 0x8C46
869#define GL_SLUMINANCE8 0x8C47
870#define GL_COMPRESSED_SLUMINANCE 0x8C4A
871#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
878#ifdef GL_GLEXT_PROTOTYPES
888#ifndef GL_VERSION_3_0
889#define GL_VERSION_3_0 1
891#define GL_COMPARE_REF_TO_TEXTURE 0x884E
892#define GL_CLIP_DISTANCE0 0x3000
893#define GL_CLIP_DISTANCE1 0x3001
894#define GL_CLIP_DISTANCE2 0x3002
895#define GL_CLIP_DISTANCE3 0x3003
896#define GL_CLIP_DISTANCE4 0x3004
897#define GL_CLIP_DISTANCE5 0x3005
898#define GL_CLIP_DISTANCE6 0x3006
899#define GL_CLIP_DISTANCE7 0x3007
900#define GL_MAX_CLIP_DISTANCES 0x0D32
901#define GL_MAJOR_VERSION 0x821B
902#define GL_MINOR_VERSION 0x821C
903#define GL_NUM_EXTENSIONS 0x821D
904#define GL_CONTEXT_FLAGS 0x821E
905#define GL_COMPRESSED_RED 0x8225
906#define GL_COMPRESSED_RG 0x8226
907#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
908#define GL_RGBA32F 0x8814
909#define GL_RGB32F 0x8815
910#define GL_RGBA16F 0x881A
911#define GL_RGB16F 0x881B
912#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
913#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
914#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
915#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
916#define GL_CLAMP_READ_COLOR 0x891C
917#define GL_FIXED_ONLY 0x891D
918#define GL_MAX_VARYING_COMPONENTS 0x8B4B
919#define GL_TEXTURE_1D_ARRAY 0x8C18
920#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
921#define GL_TEXTURE_2D_ARRAY 0x8C1A
922#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
923#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
924#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
925#define GL_R11F_G11F_B10F 0x8C3A
926#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
927#define GL_RGB9_E5 0x8C3D
928#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
929#define GL_TEXTURE_SHARED_SIZE 0x8C3F
930#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
931#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
932#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
933#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
934#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
935#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
936#define GL_PRIMITIVES_GENERATED 0x8C87
937#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
938#define GL_RASTERIZER_DISCARD 0x8C89
939#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
940#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
941#define GL_INTERLEAVED_ATTRIBS 0x8C8C
942#define GL_SEPARATE_ATTRIBS 0x8C8D
943#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
944#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
945#define GL_RGBA32UI 0x8D70
946#define GL_RGB32UI 0x8D71
947#define GL_RGBA16UI 0x8D76
948#define GL_RGB16UI 0x8D77
949#define GL_RGBA8UI 0x8D7C
950#define GL_RGB8UI 0x8D7D
951#define GL_RGBA32I 0x8D82
952#define GL_RGB32I 0x8D83
953#define GL_RGBA16I 0x8D88
954#define GL_RGB16I 0x8D89
955#define GL_RGBA8I 0x8D8E
956#define GL_RGB8I 0x8D8F
957#define GL_RED_INTEGER 0x8D94
958#define GL_GREEN_INTEGER 0x8D95
959#define GL_BLUE_INTEGER 0x8D96
960#define GL_RGB_INTEGER 0x8D98
961#define GL_RGBA_INTEGER 0x8D99
962#define GL_BGR_INTEGER 0x8D9A
963#define GL_BGRA_INTEGER 0x8D9B
964#define GL_SAMPLER_1D_ARRAY 0x8DC0
965#define GL_SAMPLER_2D_ARRAY 0x8DC1
966#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
967#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
968#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
969#define GL_UNSIGNED_INT_VEC2 0x8DC6
970#define GL_UNSIGNED_INT_VEC3 0x8DC7
971#define GL_UNSIGNED_INT_VEC4 0x8DC8
972#define GL_INT_SAMPLER_1D 0x8DC9
973#define GL_INT_SAMPLER_2D 0x8DCA
974#define GL_INT_SAMPLER_3D 0x8DCB
975#define GL_INT_SAMPLER_CUBE 0x8DCC
976#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
977#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
978#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
979#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
980#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
981#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
982#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
983#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
984#define GL_QUERY_WAIT 0x8E13
985#define GL_QUERY_NO_WAIT 0x8E14
986#define GL_QUERY_BY_REGION_WAIT 0x8E15
987#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
988#define GL_BUFFER_ACCESS_FLAGS 0x911F
989#define GL_BUFFER_MAP_LENGTH 0x9120
990#define GL_BUFFER_MAP_OFFSET 0x9121
991#define GL_DEPTH_COMPONENT32F 0x8CAC
992#define GL_DEPTH32F_STENCIL8 0x8CAD
993#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
994#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
995#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
996#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
997#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
998#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
999#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1000#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1001#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1002#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1003#define GL_FRAMEBUFFER_DEFAULT 0x8218
1004#define GL_FRAMEBUFFER_UNDEFINED 0x8219
1005#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1006#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1007#define GL_DEPTH_STENCIL 0x84F9
1008#define GL_UNSIGNED_INT_24_8 0x84FA
1009#define GL_DEPTH24_STENCIL8 0x88F0
1010#define GL_TEXTURE_STENCIL_SIZE 0x88F1
1011#define GL_TEXTURE_RED_TYPE 0x8C10
1012#define GL_TEXTURE_GREEN_TYPE 0x8C11
1013#define GL_TEXTURE_BLUE_TYPE 0x8C12
1014#define GL_TEXTURE_ALPHA_TYPE 0x8C13
1015#define GL_TEXTURE_DEPTH_TYPE 0x8C16
1016#define GL_UNSIGNED_NORMALIZED 0x8C17
1017#define GL_FRAMEBUFFER_BINDING 0x8CA6
1018#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1019#define GL_RENDERBUFFER_BINDING 0x8CA7
1020#define GL_READ_FRAMEBUFFER 0x8CA8
1021#define GL_DRAW_FRAMEBUFFER 0x8CA9
1022#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1023#define GL_RENDERBUFFER_SAMPLES 0x8CAB
1024#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1025#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1026#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1027#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1028#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1029#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1030#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1031#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1032#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1033#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1034#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1035#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1036#define GL_COLOR_ATTACHMENT0 0x8CE0
1037#define GL_COLOR_ATTACHMENT1 0x8CE1
1038#define GL_COLOR_ATTACHMENT2 0x8CE2
1039#define GL_COLOR_ATTACHMENT3 0x8CE3
1040#define GL_COLOR_ATTACHMENT4 0x8CE4
1041#define GL_COLOR_ATTACHMENT5 0x8CE5
1042#define GL_COLOR_ATTACHMENT6 0x8CE6
1043#define GL_COLOR_ATTACHMENT7 0x8CE7
1044#define GL_COLOR_ATTACHMENT8 0x8CE8
1045#define GL_COLOR_ATTACHMENT9 0x8CE9
1046#define GL_COLOR_ATTACHMENT10 0x8CEA
1047#define GL_COLOR_ATTACHMENT11 0x8CEB
1048#define GL_COLOR_ATTACHMENT12 0x8CEC
1049#define GL_COLOR_ATTACHMENT13 0x8CED
1050#define GL_COLOR_ATTACHMENT14 0x8CEE
1051#define GL_COLOR_ATTACHMENT15 0x8CEF
1052#define GL_DEPTH_ATTACHMENT 0x8D00
1053#define GL_STENCIL_ATTACHMENT 0x8D20
1054#define GL_FRAMEBUFFER 0x8D40
1055#define GL_RENDERBUFFER 0x8D41
1056#define GL_RENDERBUFFER_WIDTH 0x8D42
1057#define GL_RENDERBUFFER_HEIGHT 0x8D43
1058#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1059#define GL_STENCIL_INDEX1 0x8D46
1060#define GL_STENCIL_INDEX4 0x8D47
1061#define GL_STENCIL_INDEX8 0x8D48
1062#define GL_STENCIL_INDEX16 0x8D49
1063#define GL_RENDERBUFFER_RED_SIZE 0x8D50
1064#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1065#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1066#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1067#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1068#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1069#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1070#define GL_MAX_SAMPLES 0x8D57
1071#define GL_INDEX 0x8222
1072#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1073#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1074#define GL_FRAMEBUFFER_SRGB 0x8DB9
1075#define GL_HALF_FLOAT 0x140B
1076#define GL_MAP_READ_BIT 0x0001
1077#define GL_MAP_WRITE_BIT 0x0002
1078#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1079#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1080#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1081#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1082#define GL_COMPRESSED_RED_RGTC1 0x8DBB
1083#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1084#define GL_COMPRESSED_RG_RGTC2 0x8DBD
1085#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1087#define GL_RG_INTEGER 0x8228
1089#define GL_R16 0x822A
1090#define GL_RG8 0x822B
1091#define GL_RG16 0x822C
1092#define GL_R16F 0x822D
1093#define GL_R32F 0x822E
1094#define GL_RG16F 0x822F
1095#define GL_RG32F 0x8230
1096#define GL_R8I 0x8231
1097#define GL_R8UI 0x8232
1098#define GL_R16I 0x8233
1099#define GL_R16UI 0x8234
1100#define GL_R32I 0x8235
1101#define GL_R32UI 0x8236
1102#define GL_RG8I 0x8237
1103#define GL_RG8UI 0x8238
1104#define GL_RG16I 0x8239
1105#define GL_RG16UI 0x823A
1106#define GL_RG32I 0x823B
1107#define GL_RG32UI 0x823C
1108#define GL_VERTEX_ARRAY_BINDING 0x85B5
1109#define GL_CLAMP_VERTEX_COLOR 0x891A
1110#define GL_CLAMP_FRAGMENT_COLOR 0x891B
1111#define GL_ALPHA_INTEGER 0x8D97
1196#ifdef GL_GLEXT_PROTOTYPES
1284#ifndef GL_VERSION_3_1
1285#define GL_VERSION_3_1 1
1286#define GL_SAMPLER_2D_RECT 0x8B63
1287#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1288#define GL_SAMPLER_BUFFER 0x8DC2
1289#define GL_INT_SAMPLER_2D_RECT 0x8DCD
1290#define GL_INT_SAMPLER_BUFFER 0x8DD0
1291#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1292#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1293#define GL_TEXTURE_BUFFER 0x8C2A
1294#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1295#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1296#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1297#define GL_TEXTURE_RECTANGLE 0x84F5
1298#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1299#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
1300#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
1301#define GL_R8_SNORM 0x8F94
1302#define GL_RG8_SNORM 0x8F95
1303#define GL_RGB8_SNORM 0x8F96
1304#define GL_RGBA8_SNORM 0x8F97
1305#define GL_R16_SNORM 0x8F98
1306#define GL_RG16_SNORM 0x8F99
1307#define GL_RGB16_SNORM 0x8F9A
1308#define GL_RGBA16_SNORM 0x8F9B
1309#define GL_SIGNED_NORMALIZED 0x8F9C
1310#define GL_PRIMITIVE_RESTART 0x8F9D
1311#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1312#define GL_COPY_READ_BUFFER 0x8F36
1313#define GL_COPY_WRITE_BUFFER 0x8F37
1314#define GL_UNIFORM_BUFFER 0x8A11
1315#define GL_UNIFORM_BUFFER_BINDING 0x8A28
1316#define GL_UNIFORM_BUFFER_START 0x8A29
1317#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1318#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1319#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1320#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1321#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1322#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1323#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1324#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1325#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1326#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1327#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1328#define GL_UNIFORM_TYPE 0x8A37
1329#define GL_UNIFORM_SIZE 0x8A38
1330#define GL_UNIFORM_NAME_LENGTH 0x8A39
1331#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1332#define GL_UNIFORM_OFFSET 0x8A3B
1333#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1334#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1335#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1336#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1337#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1338#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1339#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1340#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1341#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1342#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1343#define GL_INVALID_INDEX 0xFFFFFFFFu
1356#ifdef GL_GLEXT_PROTOTYPES
1372#ifndef GL_VERSION_3_2
1373#define GL_VERSION_3_2 1
1375#ifndef GLEXT_64_TYPES_DEFINED
1377#define GLEXT_64_TYPES_DEFINED
1380#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
1381#include <inttypes.h>
1382#elif defined(__sun__) || defined(__digital__)
1383#include <inttypes.h>
1384#if defined(__STDC__)
1385#if defined(__arch64__) || defined(_LP64)
1386typedef long int int64_t;
1387typedef unsigned long int uint64_t;
1389typedef long long int int64_t;
1390typedef unsigned long long int uint64_t;
1393#elif defined( __VMS ) || defined(__sgi)
1394#include <inttypes.h>
1395#elif defined(__SCO__) || defined(__USLC__)
1397#elif defined(__UNIXOS2__) || defined(__SOL64__)
1398typedef long int int32_t;
1399typedef long long int int64_t;
1400typedef unsigned long long int uint64_t;
1401#elif defined(_WIN32) && defined(__GNUC__)
1403#elif defined(_WIN32)
1404typedef __int32 int32_t;
1405typedef __int64 int64_t;
1406typedef unsigned __int64 uint64_t;
1409#include <inttypes.h>
1414#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
1415#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
1416#define GL_LINES_ADJACENCY 0x000A
1417#define GL_LINE_STRIP_ADJACENCY 0x000B
1418#define GL_TRIANGLES_ADJACENCY 0x000C
1419#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1420#define GL_PROGRAM_POINT_SIZE 0x8642
1421#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1422#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1423#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1424#define GL_GEOMETRY_SHADER 0x8DD9
1425#define GL_GEOMETRY_VERTICES_OUT 0x8916
1426#define GL_GEOMETRY_INPUT_TYPE 0x8917
1427#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1428#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1429#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1430#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1431#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1432#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1433#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1434#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1435#define GL_CONTEXT_PROFILE_MASK 0x9126
1436#define GL_DEPTH_CLAMP 0x864F
1437#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1438#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1439#define GL_LAST_VERTEX_CONVENTION 0x8E4E
1440#define GL_PROVOKING_VERTEX 0x8E4F
1441#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1442#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1443#define GL_OBJECT_TYPE 0x9112
1444#define GL_SYNC_CONDITION 0x9113
1445#define GL_SYNC_STATUS 0x9114
1446#define GL_SYNC_FLAGS 0x9115
1447#define GL_SYNC_FENCE 0x9116
1448#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1449#define GL_UNSIGNALED 0x9118
1450#define GL_SIGNALED 0x9119
1451#define GL_ALREADY_SIGNALED 0x911A
1452#define GL_TIMEOUT_EXPIRED 0x911B
1453#define GL_CONDITION_SATISFIED 0x911C
1454#define GL_WAIT_FAILED 0x911D
1455#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1456#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1457#define GL_SAMPLE_POSITION 0x8E50
1458#define GL_SAMPLE_MASK 0x8E51
1459#define GL_SAMPLE_MASK_VALUE 0x8E52
1460#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1461#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1462#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1463#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1464#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1465#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1466#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1467#define GL_TEXTURE_SAMPLES 0x9106
1468#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1469#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1470#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1471#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1472#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1473#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1474#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1475#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1476#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1477#define GL_MAX_INTEGER_SAMPLES 0x9110
1497#ifdef GL_GLEXT_PROTOTYPES
1520#ifndef GL_VERSION_3_3
1521#define GL_VERSION_3_3 1
1522#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1523#define GL_SRC1_COLOR 0x88F9
1524#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1525#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1526#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1527#define GL_ANY_SAMPLES_PASSED 0x8C2F
1528#define GL_SAMPLER_BINDING 0x8919
1529#define GL_RGB10_A2UI 0x906F
1530#define GL_TEXTURE_SWIZZLE_R 0x8E42
1531#define GL_TEXTURE_SWIZZLE_G 0x8E43
1532#define GL_TEXTURE_SWIZZLE_B 0x8E44
1533#define GL_TEXTURE_SWIZZLE_A 0x8E45
1534#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1535#define GL_TIME_ELAPSED 0x88BF
1536#define GL_TIMESTAMP 0x8E28
1537#define GL_INT_2_10_10_10_REV 0x8D9F
1596#ifdef GL_GLEXT_PROTOTYPES
1658#ifndef GL_VERSION_4_0
1659#define GL_VERSION_4_0 1
1660#define GL_SAMPLE_SHADING 0x8C36
1661#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1662#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1663#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1664#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1665#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1666#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1667#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1668#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1669#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1670#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1671#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1672#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1673#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1674#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1675#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1676#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1677#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1678#define GL_MAX_VERTEX_STREAMS 0x8E71
1679#define GL_DOUBLE_VEC2 0x8FFC
1680#define GL_DOUBLE_VEC3 0x8FFD
1681#define GL_DOUBLE_VEC4 0x8FFE
1682#define GL_DOUBLE_MAT2 0x8F46
1683#define GL_DOUBLE_MAT3 0x8F47
1684#define GL_DOUBLE_MAT4 0x8F48
1685#define GL_DOUBLE_MAT2x3 0x8F49
1686#define GL_DOUBLE_MAT2x4 0x8F4A
1687#define GL_DOUBLE_MAT3x2 0x8F4B
1688#define GL_DOUBLE_MAT3x4 0x8F4C
1689#define GL_DOUBLE_MAT4x2 0x8F4D
1690#define GL_DOUBLE_MAT4x3 0x8F4E
1691#define GL_ACTIVE_SUBROUTINES 0x8DE5
1692#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1693#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1694#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1695#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1696#define GL_MAX_SUBROUTINES 0x8DE7
1697#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1698#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1699#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1700#define GL_PATCHES 0x000E
1701#define GL_PATCH_VERTICES 0x8E72
1702#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1703#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1704#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1705#define GL_TESS_GEN_MODE 0x8E76
1706#define GL_TESS_GEN_SPACING 0x8E77
1707#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1708#define GL_TESS_GEN_POINT_MODE 0x8E79
1709#define GL_ISOLINES 0x8E7A
1710#define GL_FRACTIONAL_ODD 0x8E7B
1711#define GL_FRACTIONAL_EVEN 0x8E7C
1712#define GL_MAX_PATCH_VERTICES 0x8E7D
1713#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1714#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1715#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1716#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1717#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1718#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1719#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1720#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1721#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1722#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1723#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1724#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1725#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1726#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1727#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1728#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1729#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1730#define GL_TESS_EVALUATION_SHADER 0x8E87
1731#define GL_TESS_CONTROL_SHADER 0x8E88
1732#define GL_TRANSFORM_FEEDBACK 0x8E22
1733#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1734#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1735#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1736#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1783#ifdef GL_GLEXT_PROTOTYPES
1833#ifndef GL_VERSION_4_1
1834#define GL_VERSION_4_1 1
1835#define GL_FIXED 0x140C
1836#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1837#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1838#define GL_LOW_FLOAT 0x8DF0
1839#define GL_MEDIUM_FLOAT 0x8DF1
1840#define GL_HIGH_FLOAT 0x8DF2
1841#define GL_LOW_INT 0x8DF3
1842#define GL_MEDIUM_INT 0x8DF4
1843#define GL_HIGH_INT 0x8DF5
1844#define GL_SHADER_COMPILER 0x8DFA
1845#define GL_SHADER_BINARY_FORMATS 0x8DF8
1846#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1847#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1848#define GL_MAX_VARYING_VECTORS 0x8DFC
1849#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1850#define GL_RGB565 0x8D62
1851#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1852#define GL_PROGRAM_BINARY_LENGTH 0x8741
1853#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1854#define GL_PROGRAM_BINARY_FORMATS 0x87FF
1855#define GL_VERTEX_SHADER_BIT 0x00000001
1856#define GL_FRAGMENT_SHADER_BIT 0x00000002
1857#define GL_GEOMETRY_SHADER_BIT 0x00000004
1858#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1859#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1860#define GL_ALL_SHADER_BITS 0xFFFFFFFF
1861#define GL_PROGRAM_SEPARABLE 0x8258
1862#define GL_ACTIVE_PROGRAM 0x8259
1863#define GL_PROGRAM_PIPELINE_BINDING 0x825A
1864#define GL_MAX_VIEWPORTS 0x825B
1865#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1866#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1867#define GL_LAYER_PROVOKING_VERTEX 0x825E
1868#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1869#define GL_UNDEFINED_VERTEX 0x8260
1958#ifdef GL_GLEXT_PROTOTYPES
2050#ifndef GL_VERSION_4_2
2051#define GL_VERSION_4_2 1
2052#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2053#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2054#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2055#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2056#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2057#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2058#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2059#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2060#define GL_NUM_SAMPLE_COUNTS 0x9380
2061#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2062#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2063#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2064#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2065#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2066#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2067#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2068#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2069#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2070#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2071#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2072#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2073#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2074#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2075#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2076#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2077#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2078#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2079#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2080#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2081#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2082#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2083#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2084#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2085#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2086#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2087#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2088#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2089#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2090#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2091#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2092#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2093#define GL_UNIFORM_BARRIER_BIT 0x00000004
2094#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2095#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2096#define GL_COMMAND_BARRIER_BIT 0x00000040
2097#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2098#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2099#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2100#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2101#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2102#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2103#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2104#define GL_MAX_IMAGE_UNITS 0x8F38
2105#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2106#define GL_IMAGE_BINDING_NAME 0x8F3A
2107#define GL_IMAGE_BINDING_LEVEL 0x8F3B
2108#define GL_IMAGE_BINDING_LAYERED 0x8F3C
2109#define GL_IMAGE_BINDING_LAYER 0x8F3D
2110#define GL_IMAGE_BINDING_ACCESS 0x8F3E
2111#define GL_IMAGE_1D 0x904C
2112#define GL_IMAGE_2D 0x904D
2113#define GL_IMAGE_3D 0x904E
2114#define GL_IMAGE_2D_RECT 0x904F
2115#define GL_IMAGE_CUBE 0x9050
2116#define GL_IMAGE_BUFFER 0x9051
2117#define GL_IMAGE_1D_ARRAY 0x9052
2118#define GL_IMAGE_2D_ARRAY 0x9053
2119#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2120#define GL_IMAGE_2D_MULTISAMPLE 0x9055
2121#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2122#define GL_INT_IMAGE_1D 0x9057
2123#define GL_INT_IMAGE_2D 0x9058
2124#define GL_INT_IMAGE_3D 0x9059
2125#define GL_INT_IMAGE_2D_RECT 0x905A
2126#define GL_INT_IMAGE_CUBE 0x905B
2127#define GL_INT_IMAGE_BUFFER 0x905C
2128#define GL_INT_IMAGE_1D_ARRAY 0x905D
2129#define GL_INT_IMAGE_2D_ARRAY 0x905E
2130#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2131#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2132#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2133#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2134#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2135#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2136#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2137#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2138#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2139#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2140#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2141#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2142#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2143#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2144#define GL_MAX_IMAGE_SAMPLES 0x906D
2145#define GL_IMAGE_BINDING_FORMAT 0x906E
2146#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2147#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2148#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2149#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2150#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2151#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2152#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2153#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2154#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2155#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
2156#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
2157#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
2158#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
2159#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2172#ifdef GL_GLEXT_PROTOTYPES
2188#ifndef GL_VERSION_4_3
2189#define GL_VERSION_4_3 1
2191#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2192#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2193#define GL_COMPRESSED_RGB8_ETC2 0x9274
2194#define GL_COMPRESSED_SRGB8_ETC2 0x9275
2195#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
2196#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
2197#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
2198#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
2199#define GL_COMPRESSED_R11_EAC 0x9270
2200#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
2201#define GL_COMPRESSED_RG11_EAC 0x9272
2202#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
2203#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
2204#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
2205#define GL_MAX_ELEMENT_INDEX 0x8D6B
2206#define GL_COMPUTE_SHADER 0x91B9
2207#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
2208#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
2209#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
2210#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
2211#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
2212#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
2213#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
2214#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
2215#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
2216#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
2217#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
2218#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
2219#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
2220#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
2221#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
2222#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
2223#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
2224#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
2225#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
2226#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
2227#define GL_DEBUG_SOURCE_API 0x8246
2228#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
2229#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
2230#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
2231#define GL_DEBUG_SOURCE_APPLICATION 0x824A
2232#define GL_DEBUG_SOURCE_OTHER 0x824B
2233#define GL_DEBUG_TYPE_ERROR 0x824C
2234#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
2235#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
2236#define GL_DEBUG_TYPE_PORTABILITY 0x824F
2237#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
2238#define GL_DEBUG_TYPE_OTHER 0x8251
2239#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
2240#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
2241#define GL_DEBUG_LOGGED_MESSAGES 0x9145
2242#define GL_DEBUG_SEVERITY_HIGH 0x9146
2243#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
2244#define GL_DEBUG_SEVERITY_LOW 0x9148
2245#define GL_DEBUG_TYPE_MARKER 0x8268
2246#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
2247#define GL_DEBUG_TYPE_POP_GROUP 0x826A
2248#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
2249#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
2250#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
2251#define GL_BUFFER 0x82E0
2252#define GL_SHADER 0x82E1
2253#define GL_PROGRAM 0x82E2
2254#define GL_QUERY 0x82E3
2255#define GL_PROGRAM_PIPELINE 0x82E4
2256#define GL_SAMPLER 0x82E6
2257#define GL_MAX_LABEL_LENGTH 0x82E8
2258#define GL_DEBUG_OUTPUT 0x92E0
2259#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
2260#define GL_MAX_UNIFORM_LOCATIONS 0x826E
2261#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
2262#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
2263#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
2264#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
2265#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
2266#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
2267#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
2268#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
2269#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
2270#define GL_INTERNALFORMAT_SUPPORTED 0x826F
2271#define GL_INTERNALFORMAT_PREFERRED 0x8270
2272#define GL_INTERNALFORMAT_RED_SIZE 0x8271
2273#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
2274#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
2275#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
2276#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
2277#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
2278#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
2279#define GL_INTERNALFORMAT_RED_TYPE 0x8278
2280#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
2281#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
2282#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
2283#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
2284#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
2285#define GL_MAX_WIDTH 0x827E
2286#define GL_MAX_HEIGHT 0x827F
2287#define GL_MAX_DEPTH 0x8280
2288#define GL_MAX_LAYERS 0x8281
2289#define GL_MAX_COMBINED_DIMENSIONS 0x8282
2290#define GL_COLOR_COMPONENTS 0x8283
2291#define GL_DEPTH_COMPONENTS 0x8284
2292#define GL_STENCIL_COMPONENTS 0x8285
2293#define GL_COLOR_RENDERABLE 0x8286
2294#define GL_DEPTH_RENDERABLE 0x8287
2295#define GL_STENCIL_RENDERABLE 0x8288
2296#define GL_FRAMEBUFFER_RENDERABLE 0x8289
2297#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
2298#define GL_FRAMEBUFFER_BLEND 0x828B
2299#define GL_READ_PIXELS 0x828C
2300#define GL_READ_PIXELS_FORMAT 0x828D
2301#define GL_READ_PIXELS_TYPE 0x828E
2302#define GL_TEXTURE_IMAGE_FORMAT 0x828F
2303#define GL_TEXTURE_IMAGE_TYPE 0x8290
2304#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
2305#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
2306#define GL_MIPMAP 0x8293
2307#define GL_MANUAL_GENERATE_MIPMAP 0x8294
2308#define GL_AUTO_GENERATE_MIPMAP 0x8295
2309#define GL_COLOR_ENCODING 0x8296
2310#define GL_SRGB_READ 0x8297
2311#define GL_SRGB_WRITE 0x8298
2312#define GL_FILTER 0x829A
2313#define GL_VERTEX_TEXTURE 0x829B
2314#define GL_TESS_CONTROL_TEXTURE 0x829C
2315#define GL_TESS_EVALUATION_TEXTURE 0x829D
2316#define GL_GEOMETRY_TEXTURE 0x829E
2317#define GL_FRAGMENT_TEXTURE 0x829F
2318#define GL_COMPUTE_TEXTURE 0x82A0
2319#define GL_TEXTURE_SHADOW 0x82A1
2320#define GL_TEXTURE_GATHER 0x82A2
2321#define GL_TEXTURE_GATHER_SHADOW 0x82A3
2322#define GL_SHADER_IMAGE_LOAD 0x82A4
2323#define GL_SHADER_IMAGE_STORE 0x82A5
2324#define GL_SHADER_IMAGE_ATOMIC 0x82A6
2325#define GL_IMAGE_TEXEL_SIZE 0x82A7
2326#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
2327#define GL_IMAGE_PIXEL_FORMAT 0x82A9
2328#define GL_IMAGE_PIXEL_TYPE 0x82AA
2329#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
2330#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
2331#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
2332#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
2333#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
2334#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
2335#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
2336#define GL_CLEAR_BUFFER 0x82B4
2337#define GL_TEXTURE_VIEW 0x82B5
2338#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
2339#define GL_FULL_SUPPORT 0x82B7
2340#define GL_CAVEAT_SUPPORT 0x82B8
2341#define GL_IMAGE_CLASS_4_X_32 0x82B9
2342#define GL_IMAGE_CLASS_2_X_32 0x82BA
2343#define GL_IMAGE_CLASS_1_X_32 0x82BB
2344#define GL_IMAGE_CLASS_4_X_16 0x82BC
2345#define GL_IMAGE_CLASS_2_X_16 0x82BD
2346#define GL_IMAGE_CLASS_1_X_16 0x82BE
2347#define GL_IMAGE_CLASS_4_X_8 0x82BF
2348#define GL_IMAGE_CLASS_2_X_8 0x82C0
2349#define GL_IMAGE_CLASS_1_X_8 0x82C1
2350#define GL_IMAGE_CLASS_11_11_10 0x82C2
2351#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
2352#define GL_VIEW_CLASS_128_BITS 0x82C4
2353#define GL_VIEW_CLASS_96_BITS 0x82C5
2354#define GL_VIEW_CLASS_64_BITS 0x82C6
2355#define GL_VIEW_CLASS_48_BITS 0x82C7
2356#define GL_VIEW_CLASS_32_BITS 0x82C8
2357#define GL_VIEW_CLASS_24_BITS 0x82C9
2358#define GL_VIEW_CLASS_16_BITS 0x82CA
2359#define GL_VIEW_CLASS_8_BITS 0x82CB
2360#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
2361#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
2362#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
2363#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
2364#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
2365#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
2366#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
2367#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
2368#define GL_UNIFORM 0x92E1
2369#define GL_UNIFORM_BLOCK 0x92E2
2370#define GL_PROGRAM_INPUT 0x92E3
2371#define GL_PROGRAM_OUTPUT 0x92E4
2372#define GL_BUFFER_VARIABLE 0x92E5
2373#define GL_SHADER_STORAGE_BLOCK 0x92E6
2374#define GL_VERTEX_SUBROUTINE 0x92E8
2375#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
2376#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
2377#define GL_GEOMETRY_SUBROUTINE 0x92EB
2378#define GL_FRAGMENT_SUBROUTINE 0x92EC
2379#define GL_COMPUTE_SUBROUTINE 0x92ED
2380#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
2381#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
2382#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
2383#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
2384#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
2385#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
2386#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
2387#define GL_ACTIVE_RESOURCES 0x92F5
2388#define GL_MAX_NAME_LENGTH 0x92F6
2389#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
2390#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
2391#define GL_NAME_LENGTH 0x92F9
2392#define GL_TYPE 0x92FA
2393#define GL_ARRAY_SIZE 0x92FB
2394#define GL_OFFSET 0x92FC
2395#define GL_BLOCK_INDEX 0x92FD
2396#define GL_ARRAY_STRIDE 0x92FE
2397#define GL_MATRIX_STRIDE 0x92FF
2398#define GL_IS_ROW_MAJOR 0x9300
2399#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
2400#define GL_BUFFER_BINDING 0x9302
2401#define GL_BUFFER_DATA_SIZE 0x9303
2402#define GL_NUM_ACTIVE_VARIABLES 0x9304
2403#define GL_ACTIVE_VARIABLES 0x9305
2404#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
2405#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
2406#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
2407#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
2408#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
2409#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
2410#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
2411#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
2412#define GL_LOCATION 0x930E
2413#define GL_LOCATION_INDEX 0x930F
2414#define GL_IS_PER_PATCH 0x92E7
2415#define GL_SHADER_STORAGE_BUFFER 0x90D2
2416#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
2417#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
2418#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
2419#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
2420#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
2421#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
2422#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
2423#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
2424#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
2425#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
2426#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
2427#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
2428#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
2429#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
2430#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
2431#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
2432#define GL_TEXTURE_BUFFER_OFFSET 0x919D
2433#define GL_TEXTURE_BUFFER_SIZE 0x919E
2434#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
2435#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
2436#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
2437#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
2438#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
2439#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
2440#define GL_VERTEX_ATTRIB_BINDING 0x82D4
2441#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
2442#define GL_VERTEX_BINDING_DIVISOR 0x82D6
2443#define GL_VERTEX_BINDING_OFFSET 0x82D7
2444#define GL_VERTEX_BINDING_STRIDE 0x82D8
2445#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
2446#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
2447#define GL_VERTEX_BINDING_BUFFER 0x8F4F
2448#define GL_DISPLAY_LIST 0x82E7
2453typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2492#ifdef GL_GLEXT_PROTOTYPES
2497GLAPI void APIENTRY glCopyImageSubData (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2539#ifndef GL_VERSION_4_4
2540#define GL_VERSION_4_4 1
2541#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
2542#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
2543#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
2544#define GL_MAP_PERSISTENT_BIT 0x0040
2545#define GL_MAP_COHERENT_BIT 0x0080
2546#define GL_DYNAMIC_STORAGE_BIT 0x0100
2547#define GL_CLIENT_STORAGE_BIT 0x0200
2548#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
2549#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
2550#define GL_BUFFER_STORAGE_FLAGS 0x8220
2551#define GL_CLEAR_TEXTURE 0x9365
2552#define GL_LOCATION_COMPONENT 0x934A
2553#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
2554#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
2555#define GL_QUERY_BUFFER 0x9192
2556#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
2557#define GL_QUERY_BUFFER_BINDING 0x9193
2558#define GL_QUERY_RESULT_NO_WAIT 0x9194
2559#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
2562typedef void (
APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2569#ifdef GL_GLEXT_PROTOTYPES
2572GLAPI void APIENTRY glClearTexSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2582#ifndef GL_ARB_ES2_compatibility
2583#define GL_ARB_ES2_compatibility 1
2586#ifndef GL_ARB_ES3_compatibility
2587#define GL_ARB_ES3_compatibility 1
2590#ifndef GL_ARB_arrays_of_arrays
2591#define GL_ARB_arrays_of_arrays 1
2594#ifndef GL_ARB_base_instance
2595#define GL_ARB_base_instance 1
2598#ifndef GL_ARB_bindless_texture
2599#define GL_ARB_bindless_texture 1
2601#define GL_UNSIGNED_INT64_ARB 0x140F
2618#ifdef GL_GLEXT_PROTOTYPES
2638#ifndef GL_ARB_blend_func_extended
2639#define GL_ARB_blend_func_extended 1
2642#ifndef GL_ARB_buffer_storage
2643#define GL_ARB_buffer_storage 1
2646#ifndef GL_ARB_cl_event
2647#define GL_ARB_cl_event 1
2650#define GL_SYNC_CL_EVENT_ARB 0x8240
2651#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2653#ifdef GL_GLEXT_PROTOTYPES
2658#ifndef GL_ARB_clear_buffer_object
2659#define GL_ARB_clear_buffer_object 1
2662#ifndef GL_ARB_clear_texture
2663#define GL_ARB_clear_texture 1
2666#ifndef GL_ARB_color_buffer_float
2667#define GL_ARB_color_buffer_float 1
2668#define GL_RGBA_FLOAT_MODE_ARB 0x8820
2669#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
2670#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
2671#define GL_CLAMP_READ_COLOR_ARB 0x891C
2672#define GL_FIXED_ONLY_ARB 0x891D
2674#ifdef GL_GLEXT_PROTOTYPES
2679#ifndef GL_ARB_compatibility
2680#define GL_ARB_compatibility 1
2683#ifndef GL_ARB_compressed_texture_pixel_storage
2684#define GL_ARB_compressed_texture_pixel_storage 1
2687#ifndef GL_ARB_compute_shader
2688#define GL_ARB_compute_shader 1
2689#define GL_COMPUTE_SHADER_BIT 0x00000020
2692#ifndef GL_ARB_compute_variable_group_size
2693#define GL_ARB_compute_variable_group_size 1
2694#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
2695#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
2696#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
2697#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
2699#ifdef GL_GLEXT_PROTOTYPES
2704#ifndef GL_ARB_conservative_depth
2705#define GL_ARB_conservative_depth 1
2708#ifndef GL_ARB_copy_buffer
2709#define GL_ARB_copy_buffer 1
2710#define GL_COPY_READ_BUFFER_BINDING 0x8F36
2711#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
2714#ifndef GL_ARB_copy_image
2715#define GL_ARB_copy_image 1
2718#ifndef GL_ARB_debug_output
2719#define GL_ARB_debug_output 1
2721#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2722#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2723#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2724#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2725#define GL_DEBUG_SOURCE_API_ARB 0x8246
2726#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2727#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2728#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2729#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2730#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2731#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2732#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2733#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2734#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2735#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2736#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2737#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2738#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2739#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2740#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2741#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2742#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2747#ifdef GL_GLEXT_PROTOTYPES
2755#ifndef GL_ARB_depth_buffer_float
2756#define GL_ARB_depth_buffer_float 1
2759#ifndef GL_ARB_depth_clamp
2760#define GL_ARB_depth_clamp 1
2763#ifndef GL_ARB_depth_texture
2764#define GL_ARB_depth_texture 1
2765#define GL_DEPTH_COMPONENT16_ARB 0x81A5
2766#define GL_DEPTH_COMPONENT24_ARB 0x81A6
2767#define GL_DEPTH_COMPONENT32_ARB 0x81A7
2768#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
2769#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
2772#ifndef GL_ARB_draw_buffers
2773#define GL_ARB_draw_buffers 1
2774#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
2775#define GL_DRAW_BUFFER0_ARB 0x8825
2776#define GL_DRAW_BUFFER1_ARB 0x8826
2777#define GL_DRAW_BUFFER2_ARB 0x8827
2778#define GL_DRAW_BUFFER3_ARB 0x8828
2779#define GL_DRAW_BUFFER4_ARB 0x8829
2780#define GL_DRAW_BUFFER5_ARB 0x882A
2781#define GL_DRAW_BUFFER6_ARB 0x882B
2782#define GL_DRAW_BUFFER7_ARB 0x882C
2783#define GL_DRAW_BUFFER8_ARB 0x882D
2784#define GL_DRAW_BUFFER9_ARB 0x882E
2785#define GL_DRAW_BUFFER10_ARB 0x882F
2786#define GL_DRAW_BUFFER11_ARB 0x8830
2787#define GL_DRAW_BUFFER12_ARB 0x8831
2788#define GL_DRAW_BUFFER13_ARB 0x8832
2789#define GL_DRAW_BUFFER14_ARB 0x8833
2790#define GL_DRAW_BUFFER15_ARB 0x8834
2792#ifdef GL_GLEXT_PROTOTYPES
2797#ifndef GL_ARB_draw_buffers_blend
2798#define GL_ARB_draw_buffers_blend 1
2803#ifdef GL_GLEXT_PROTOTYPES
2811#ifndef GL_ARB_draw_elements_base_vertex
2812#define GL_ARB_draw_elements_base_vertex 1
2815#ifndef GL_ARB_draw_indirect
2816#define GL_ARB_draw_indirect 1
2819#ifndef GL_ARB_draw_instanced
2820#define GL_ARB_draw_instanced 1
2823#ifdef GL_GLEXT_PROTOTYPES
2829#ifndef GL_ARB_enhanced_layouts
2830#define GL_ARB_enhanced_layouts 1
2833#ifndef GL_ARB_explicit_attrib_location
2834#define GL_ARB_explicit_attrib_location 1
2837#ifndef GL_ARB_explicit_uniform_location
2838#define GL_ARB_explicit_uniform_location 1
2841#ifndef GL_ARB_fragment_coord_conventions
2842#define GL_ARB_fragment_coord_conventions 1
2845#ifndef GL_ARB_fragment_layer_viewport
2846#define GL_ARB_fragment_layer_viewport 1
2849#ifndef GL_ARB_fragment_program
2850#define GL_ARB_fragment_program 1
2851#define GL_FRAGMENT_PROGRAM_ARB 0x8804
2852#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
2853#define GL_PROGRAM_LENGTH_ARB 0x8627
2854#define GL_PROGRAM_FORMAT_ARB 0x8876
2855#define GL_PROGRAM_BINDING_ARB 0x8677
2856#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
2857#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
2858#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
2859#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
2860#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
2861#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
2862#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
2863#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
2864#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
2865#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
2866#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
2867#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
2868#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
2869#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
2870#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
2871#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
2872#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
2873#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
2874#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
2875#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2876#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2877#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2878#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2879#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2880#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2881#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2882#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2883#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2884#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2885#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2886#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2887#define GL_PROGRAM_STRING_ARB 0x8628
2888#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
2889#define GL_CURRENT_MATRIX_ARB 0x8641
2890#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
2891#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2892#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
2893#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
2894#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
2895#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
2896#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
2897#define GL_MATRIX0_ARB 0x88C0
2898#define GL_MATRIX1_ARB 0x88C1
2899#define GL_MATRIX2_ARB 0x88C2
2900#define GL_MATRIX3_ARB 0x88C3
2901#define GL_MATRIX4_ARB 0x88C4
2902#define GL_MATRIX5_ARB 0x88C5
2903#define GL_MATRIX6_ARB 0x88C6
2904#define GL_MATRIX7_ARB 0x88C7
2905#define GL_MATRIX8_ARB 0x88C8
2906#define GL_MATRIX9_ARB 0x88C9
2907#define GL_MATRIX10_ARB 0x88CA
2908#define GL_MATRIX11_ARB 0x88CB
2909#define GL_MATRIX12_ARB 0x88CC
2910#define GL_MATRIX13_ARB 0x88CD
2911#define GL_MATRIX14_ARB 0x88CE
2912#define GL_MATRIX15_ARB 0x88CF
2913#define GL_MATRIX16_ARB 0x88D0
2914#define GL_MATRIX17_ARB 0x88D1
2915#define GL_MATRIX18_ARB 0x88D2
2916#define GL_MATRIX19_ARB 0x88D3
2917#define GL_MATRIX20_ARB 0x88D4
2918#define GL_MATRIX21_ARB 0x88D5
2919#define GL_MATRIX22_ARB 0x88D6
2920#define GL_MATRIX23_ARB 0x88D7
2921#define GL_MATRIX24_ARB 0x88D8
2922#define GL_MATRIX25_ARB 0x88D9
2923#define GL_MATRIX26_ARB 0x88DA
2924#define GL_MATRIX27_ARB 0x88DB
2925#define GL_MATRIX28_ARB 0x88DC
2926#define GL_MATRIX29_ARB 0x88DD
2927#define GL_MATRIX30_ARB 0x88DE
2928#define GL_MATRIX31_ARB 0x88DF
2948#ifdef GL_GLEXT_PROTOTYPES
2971#ifndef GL_ARB_fragment_program_shadow
2972#define GL_ARB_fragment_program_shadow 1
2975#ifndef GL_ARB_fragment_shader
2976#define GL_ARB_fragment_shader 1
2977#define GL_FRAGMENT_SHADER_ARB 0x8B30
2978#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
2979#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
2982#ifndef GL_ARB_framebuffer_no_attachments
2983#define GL_ARB_framebuffer_no_attachments 1
2986#ifndef GL_ARB_framebuffer_object
2987#define GL_ARB_framebuffer_object 1
2990#ifndef GL_ARB_framebuffer_sRGB
2991#define GL_ARB_framebuffer_sRGB 1
2994#ifndef GL_KHR_context_flush_control
2995#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
2996#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
2999#ifndef GL_ARB_geometry_shader4
3000#define GL_ARB_geometry_shader4 1
3001#define GL_LINES_ADJACENCY_ARB 0x000A
3002#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
3003#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
3004#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
3005#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
3006#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
3007#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
3008#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
3009#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
3010#define GL_GEOMETRY_SHADER_ARB 0x8DD9
3011#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
3012#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
3013#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
3014#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
3015#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
3016#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
3017#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
3018#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
3023#ifdef GL_GLEXT_PROTOTYPES
3031#ifndef GL_ARB_get_program_binary
3032#define GL_ARB_get_program_binary 1
3035#ifndef GL_ARB_gpu_shader5
3036#define GL_ARB_gpu_shader5 1
3039#ifndef GL_ARB_gpu_shader_fp64
3040#define GL_ARB_gpu_shader_fp64 1
3043#ifndef GL_ARB_half_float_pixel
3044#define GL_ARB_half_float_pixel 1
3046#define GL_HALF_FLOAT_ARB 0x140B
3049#ifndef GL_ARB_half_float_vertex
3050#define GL_ARB_half_float_vertex 1
3053#ifndef GL_ARB_imaging
3054#define GL_ARB_imaging 1
3055#define GL_BLEND_COLOR 0x8005
3056#define GL_BLEND_EQUATION 0x8009
3057#define GL_CONVOLUTION_1D 0x8010
3058#define GL_CONVOLUTION_2D 0x8011
3059#define GL_SEPARABLE_2D 0x8012
3060#define GL_CONVOLUTION_BORDER_MODE 0x8013
3061#define GL_CONVOLUTION_FILTER_SCALE 0x8014
3062#define GL_CONVOLUTION_FILTER_BIAS 0x8015
3063#define GL_REDUCE 0x8016
3064#define GL_CONVOLUTION_FORMAT 0x8017
3065#define GL_CONVOLUTION_WIDTH 0x8018
3066#define GL_CONVOLUTION_HEIGHT 0x8019
3067#define GL_MAX_CONVOLUTION_WIDTH 0x801A
3068#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
3069#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
3070#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
3071#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
3072#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
3073#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
3074#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
3075#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
3076#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
3077#define GL_HISTOGRAM 0x8024
3078#define GL_PROXY_HISTOGRAM 0x8025
3079#define GL_HISTOGRAM_WIDTH 0x8026
3080#define GL_HISTOGRAM_FORMAT 0x8027
3081#define GL_HISTOGRAM_RED_SIZE 0x8028
3082#define GL_HISTOGRAM_GREEN_SIZE 0x8029
3083#define GL_HISTOGRAM_BLUE_SIZE 0x802A
3084#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
3085#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
3086#define GL_HISTOGRAM_SINK 0x802D
3087#define GL_MINMAX 0x802E
3088#define GL_MINMAX_FORMAT 0x802F
3089#define GL_MINMAX_SINK 0x8030
3090#define GL_TABLE_TOO_LARGE 0x8031
3091#define GL_COLOR_MATRIX 0x80B1
3092#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
3093#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
3094#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
3095#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
3096#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
3097#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
3098#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
3099#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
3100#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
3101#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
3102#define GL_COLOR_TABLE 0x80D0
3103#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
3104#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
3105#define GL_PROXY_COLOR_TABLE 0x80D3
3106#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
3107#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
3108#define GL_COLOR_TABLE_SCALE 0x80D6
3109#define GL_COLOR_TABLE_BIAS 0x80D7
3110#define GL_COLOR_TABLE_FORMAT 0x80D8
3111#define GL_COLOR_TABLE_WIDTH 0x80D9
3112#define GL_COLOR_TABLE_RED_SIZE 0x80DA
3113#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
3114#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
3115#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
3116#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
3117#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
3118#define GL_CONSTANT_BORDER 0x8151
3119#define GL_REPLICATE_BORDER 0x8153
3120#define GL_CONVOLUTION_BORDER_COLOR 0x8154
3153#ifdef GL_GLEXT_PROTOTYPES
3189#ifndef GL_ARB_indirect_parameters
3190#define GL_ARB_indirect_parameters 1
3191#define GL_PARAMETER_BUFFER_ARB 0x80EE
3192#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
3195#ifdef GL_GLEXT_PROTOTYPES
3201#ifndef GL_ARB_instanced_arrays
3202#define GL_ARB_instanced_arrays 1
3203#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3205#ifdef GL_GLEXT_PROTOTYPES
3210#ifndef GL_ARB_internalformat_query
3211#define GL_ARB_internalformat_query 1
3214#ifndef GL_ARB_internalformat_query2
3215#define GL_ARB_internalformat_query2 1
3216#define GL_SRGB_DECODE_ARB 0x8299
3219#ifndef GL_ARB_invalidate_subdata
3220#define GL_ARB_invalidate_subdata 1
3223#ifndef GL_ARB_map_buffer_alignment
3224#define GL_ARB_map_buffer_alignment 1
3227#ifndef GL_ARB_map_buffer_range
3228#define GL_ARB_map_buffer_range 1
3231#ifndef GL_ARB_matrix_palette
3232#define GL_ARB_matrix_palette 1
3233#define GL_MATRIX_PALETTE_ARB 0x8840
3234#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
3235#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
3236#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
3237#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
3238#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
3239#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
3240#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
3241#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
3242#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
3248#ifdef GL_GLEXT_PROTOTYPES
3257#ifndef GL_ARB_multi_bind
3258#define GL_ARB_multi_bind 1
3261#ifndef GL_ARB_multi_draw_indirect
3262#define GL_ARB_multi_draw_indirect 1
3265#ifndef GL_ARB_multisample
3266#define GL_ARB_multisample 1
3267#define GL_MULTISAMPLE_ARB 0x809D
3268#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
3269#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
3270#define GL_SAMPLE_COVERAGE_ARB 0x80A0
3271#define GL_SAMPLE_BUFFERS_ARB 0x80A8
3272#define GL_SAMPLES_ARB 0x80A9
3273#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
3274#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
3275#define GL_MULTISAMPLE_BIT_ARB 0x20000000
3277#ifdef GL_GLEXT_PROTOTYPES
3282#ifndef GL_ARB_multitexture
3283#define GL_ARB_multitexture 1
3284#define GL_TEXTURE0_ARB 0x84C0
3285#define GL_TEXTURE1_ARB 0x84C1
3286#define GL_TEXTURE2_ARB 0x84C2
3287#define GL_TEXTURE3_ARB 0x84C3
3288#define GL_TEXTURE4_ARB 0x84C4
3289#define GL_TEXTURE5_ARB 0x84C5
3290#define GL_TEXTURE6_ARB 0x84C6
3291#define GL_TEXTURE7_ARB 0x84C7
3292#define GL_TEXTURE8_ARB 0x84C8
3293#define GL_TEXTURE9_ARB 0x84C9
3294#define GL_TEXTURE10_ARB 0x84CA
3295#define GL_TEXTURE11_ARB 0x84CB
3296#define GL_TEXTURE12_ARB 0x84CC
3297#define GL_TEXTURE13_ARB 0x84CD
3298#define GL_TEXTURE14_ARB 0x84CE
3299#define GL_TEXTURE15_ARB 0x84CF
3300#define GL_TEXTURE16_ARB 0x84D0
3301#define GL_TEXTURE17_ARB 0x84D1
3302#define GL_TEXTURE18_ARB 0x84D2
3303#define GL_TEXTURE19_ARB 0x84D3
3304#define GL_TEXTURE20_ARB 0x84D4
3305#define GL_TEXTURE21_ARB 0x84D5
3306#define GL_TEXTURE22_ARB 0x84D6
3307#define GL_TEXTURE23_ARB 0x84D7
3308#define GL_TEXTURE24_ARB 0x84D8
3309#define GL_TEXTURE25_ARB 0x84D9
3310#define GL_TEXTURE26_ARB 0x84DA
3311#define GL_TEXTURE27_ARB 0x84DB
3312#define GL_TEXTURE28_ARB 0x84DC
3313#define GL_TEXTURE29_ARB 0x84DD
3314#define GL_TEXTURE30_ARB 0x84DE
3315#define GL_TEXTURE31_ARB 0x84DF
3316#define GL_ACTIVE_TEXTURE_ARB 0x84E0
3317#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
3318#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
3353#ifdef GL_GLEXT_PROTOTYPES
3391#ifndef GL_ARB_occlusion_query
3392#define GL_ARB_occlusion_query 1
3393#define GL_QUERY_COUNTER_BITS_ARB 0x8864
3394#define GL_CURRENT_QUERY_ARB 0x8865
3395#define GL_QUERY_RESULT_ARB 0x8866
3396#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
3397#define GL_SAMPLES_PASSED_ARB 0x8914
3406#ifdef GL_GLEXT_PROTOTYPES
3418#ifndef GL_ARB_occlusion_query2
3419#define GL_ARB_occlusion_query2 1
3422#ifndef GL_ARB_pixel_buffer_object
3423#define GL_ARB_pixel_buffer_object 1
3424#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
3425#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
3426#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
3427#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
3430#ifndef GL_ARB_point_parameters
3431#define GL_ARB_point_parameters 1
3432#define GL_POINT_SIZE_MIN_ARB 0x8126
3433#define GL_POINT_SIZE_MAX_ARB 0x8127
3434#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
3435#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
3438#ifdef GL_GLEXT_PROTOTYPES
3444#ifndef GL_ARB_point_sprite
3445#define GL_ARB_point_sprite 1
3446#define GL_POINT_SPRITE_ARB 0x8861
3447#define GL_COORD_REPLACE_ARB 0x8862
3450#ifndef GL_ARB_program_interface_query
3451#define GL_ARB_program_interface_query 1
3454#ifndef GL_ARB_provoking_vertex
3455#define GL_ARB_provoking_vertex 1
3458#ifndef GL_ARB_query_buffer_object
3459#define GL_ARB_query_buffer_object 1
3462#ifndef GL_ARB_robust_buffer_access_behavior
3463#define GL_ARB_robust_buffer_access_behavior 1
3466#ifndef GL_ARB_robustness
3467#define GL_ARB_robustness 1
3468#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
3469#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
3470#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
3471#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
3472#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
3473#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
3474#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
3495#ifdef GL_GLEXT_PROTOTYPES
3519#ifndef GL_ARB_robustness_isolation
3520#define GL_ARB_robustness_isolation 1
3523#ifndef GL_ARB_sample_shading
3524#define GL_ARB_sample_shading 1
3525#define GL_SAMPLE_SHADING_ARB 0x8C36
3526#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
3528#ifdef GL_GLEXT_PROTOTYPES
3533#ifndef GL_ARB_sampler_objects
3534#define GL_ARB_sampler_objects 1
3537#ifndef GL_ARB_seamless_cube_map
3538#define GL_ARB_seamless_cube_map 1
3541#ifndef GL_ARB_seamless_cubemap_per_texture
3542#define GL_ARB_seamless_cubemap_per_texture 1
3545#ifndef GL_ARB_separate_shader_objects
3546#define GL_ARB_separate_shader_objects 1
3549#ifndef GL_ARB_shader_atomic_counters
3550#define GL_ARB_shader_atomic_counters 1
3553#ifndef GL_ARB_shader_bit_encoding
3554#define GL_ARB_shader_bit_encoding 1
3557#ifndef GL_ARB_shader_draw_parameters
3558#define GL_ARB_shader_draw_parameters 1
3561#ifndef GL_ARB_shader_group_vote
3562#define GL_ARB_shader_group_vote 1
3565#ifndef GL_ARB_shader_image_load_store
3566#define GL_ARB_shader_image_load_store 1
3569#ifndef GL_ARB_shader_image_size
3570#define GL_ARB_shader_image_size 1
3573#ifndef GL_ARB_shader_objects
3574#define GL_ARB_shader_objects 1
3581#define GL_PROGRAM_OBJECT_ARB 0x8B40
3582#define GL_SHADER_OBJECT_ARB 0x8B48
3583#define GL_OBJECT_TYPE_ARB 0x8B4E
3584#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
3585#define GL_FLOAT_VEC2_ARB 0x8B50
3586#define GL_FLOAT_VEC3_ARB 0x8B51
3587#define GL_FLOAT_VEC4_ARB 0x8B52
3588#define GL_INT_VEC2_ARB 0x8B53
3589#define GL_INT_VEC3_ARB 0x8B54
3590#define GL_INT_VEC4_ARB 0x8B55
3591#define GL_BOOL_ARB 0x8B56
3592#define GL_BOOL_VEC2_ARB 0x8B57
3593#define GL_BOOL_VEC3_ARB 0x8B58
3594#define GL_BOOL_VEC4_ARB 0x8B59
3595#define GL_FLOAT_MAT2_ARB 0x8B5A
3596#define GL_FLOAT_MAT3_ARB 0x8B5B
3597#define GL_FLOAT_MAT4_ARB 0x8B5C
3598#define GL_SAMPLER_1D_ARB 0x8B5D
3599#define GL_SAMPLER_2D_ARB 0x8B5E
3600#define GL_SAMPLER_3D_ARB 0x8B5F
3601#define GL_SAMPLER_CUBE_ARB 0x8B60
3602#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
3603#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
3604#define GL_SAMPLER_2D_RECT_ARB 0x8B63
3605#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
3606#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
3607#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
3608#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
3609#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
3610#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
3611#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
3612#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
3613#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
3614#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
3654#ifdef GL_GLEXT_PROTOTYPES
3697#ifndef GL_ARB_shader_precision
3698#define GL_ARB_shader_precision 1
3701#ifndef GL_ARB_shader_stencil_export
3702#define GL_ARB_shader_stencil_export 1
3705#ifndef GL_ARB_shader_storage_buffer_object
3706#define GL_ARB_shader_storage_buffer_object 1
3709#ifndef GL_ARB_shader_subroutine
3710#define GL_ARB_shader_subroutine 1
3713#ifndef GL_ARB_shader_texture_lod
3714#define GL_ARB_shader_texture_lod 1
3717#ifndef GL_ARB_shading_language_100
3718#define GL_ARB_shading_language_100 1
3719#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
3722#ifndef GL_ARB_shading_language_420pack
3723#define GL_ARB_shading_language_420pack 1
3726#ifndef GL_ARB_shading_language_include
3727#define GL_ARB_shading_language_include 1
3728#define GL_SHADER_INCLUDE_ARB 0x8DAE
3729#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
3730#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
3737#ifdef GL_GLEXT_PROTOTYPES
3747#ifndef GL_ARB_shading_language_packing
3748#define GL_ARB_shading_language_packing 1
3751#ifndef GL_ARB_shadow
3752#define GL_ARB_shadow 1
3753#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
3754#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
3755#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
3758#ifndef GL_ARB_shadow_ambient
3759#define GL_ARB_shadow_ambient 1
3760#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
3763#ifndef GL_ARB_sparse_texture
3764#define GL_ARB_sparse_texture 1
3765#define GL_TEXTURE_SPARSE_ARB 0x91A6
3766#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
3767#define GL_MIN_SPARSE_LEVEL_ARB 0x919B
3768#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
3769#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
3770#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
3771#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
3772#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
3773#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
3774#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
3775#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
3777#ifdef GL_GLEXT_PROTOTYPES
3782#ifndef GL_ARB_stencil_texturing
3783#define GL_ARB_stencil_texturing 1
3787#define GL_ARB_sync 1
3790#ifndef GL_ARB_tessellation_shader
3791#define GL_ARB_tessellation_shader 1
3794#ifndef GL_ARB_texture_border_clamp
3795#define GL_ARB_texture_border_clamp 1
3796#define GL_CLAMP_TO_BORDER_ARB 0x812D
3799#ifndef GL_ARB_texture_buffer_object
3800#define GL_ARB_texture_buffer_object 1
3801#define GL_TEXTURE_BUFFER_ARB 0x8C2A
3802#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
3803#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
3804#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
3805#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
3807#ifdef GL_GLEXT_PROTOTYPES
3812#ifndef GL_ARB_texture_buffer_object_rgb32
3813#define GL_ARB_texture_buffer_object_rgb32 1
3816#ifndef GL_ARB_texture_buffer_range
3817#define GL_ARB_texture_buffer_range 1
3820#ifndef GL_ARB_texture_compression
3821#define GL_ARB_texture_compression 1
3822#define GL_COMPRESSED_ALPHA_ARB 0x84E9
3823#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
3824#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
3825#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
3826#define GL_COMPRESSED_RGB_ARB 0x84ED
3827#define GL_COMPRESSED_RGBA_ARB 0x84EE
3828#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
3829#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
3830#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
3831#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
3832#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
3836typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
3840#ifdef GL_GLEXT_PROTOTYPES
3844GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
3851#ifndef GL_ARB_texture_compression_bptc
3852#define GL_ARB_texture_compression_bptc 1
3853#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
3854#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
3855#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
3856#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
3859#ifndef GL_ARB_texture_compression_rgtc
3860#define GL_ARB_texture_compression_rgtc 1
3863#ifndef GL_ARB_texture_cube_map
3864#define GL_ARB_texture_cube_map 1
3865#define GL_NORMAL_MAP_ARB 0x8511
3866#define GL_REFLECTION_MAP_ARB 0x8512
3867#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
3868#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
3869#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
3870#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
3871#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
3872#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
3873#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
3874#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
3875#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
3876#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
3879#ifndef GL_ARB_texture_cube_map_array
3880#define GL_ARB_texture_cube_map_array 1
3881#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
3882#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
3883#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
3884#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
3885#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
3886#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
3887#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
3890#ifndef GL_ARB_texture_env_add
3891#define GL_ARB_texture_env_add 1
3894#ifndef GL_ARB_texture_env_combine
3895#define GL_ARB_texture_env_combine 1
3896#define GL_COMBINE_ARB 0x8570
3897#define GL_COMBINE_RGB_ARB 0x8571
3898#define GL_COMBINE_ALPHA_ARB 0x8572
3899#define GL_SOURCE0_RGB_ARB 0x8580
3900#define GL_SOURCE1_RGB_ARB 0x8581
3901#define GL_SOURCE2_RGB_ARB 0x8582
3902#define GL_SOURCE0_ALPHA_ARB 0x8588
3903#define GL_SOURCE1_ALPHA_ARB 0x8589
3904#define GL_SOURCE2_ALPHA_ARB 0x858A
3905#define GL_OPERAND0_RGB_ARB 0x8590
3906#define GL_OPERAND1_RGB_ARB 0x8591
3907#define GL_OPERAND2_RGB_ARB 0x8592
3908#define GL_OPERAND0_ALPHA_ARB 0x8598
3909#define GL_OPERAND1_ALPHA_ARB 0x8599
3910#define GL_OPERAND2_ALPHA_ARB 0x859A
3911#define GL_RGB_SCALE_ARB 0x8573
3912#define GL_ADD_SIGNED_ARB 0x8574
3913#define GL_INTERPOLATE_ARB 0x8575
3914#define GL_SUBTRACT_ARB 0x84E7
3915#define GL_CONSTANT_ARB 0x8576
3916#define GL_PRIMARY_COLOR_ARB 0x8577
3917#define GL_PREVIOUS_ARB 0x8578
3920#ifndef GL_ARB_texture_env_crossbar
3921#define GL_ARB_texture_env_crossbar 1
3924#ifndef GL_ARB_texture_env_dot3
3925#define GL_ARB_texture_env_dot3 1
3926#define GL_DOT3_RGB_ARB 0x86AE
3927#define GL_DOT3_RGBA_ARB 0x86AF
3930#ifndef GL_ARB_texture_float
3931#define GL_ARB_texture_float 1
3932#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
3933#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
3934#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
3935#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
3936#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
3937#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
3938#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
3939#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
3940#define GL_RGBA32F_ARB 0x8814
3941#define GL_RGB32F_ARB 0x8815
3942#define GL_ALPHA32F_ARB 0x8816
3943#define GL_INTENSITY32F_ARB 0x8817
3944#define GL_LUMINANCE32F_ARB 0x8818
3945#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
3946#define GL_RGBA16F_ARB 0x881A
3947#define GL_RGB16F_ARB 0x881B
3948#define GL_ALPHA16F_ARB 0x881C
3949#define GL_INTENSITY16F_ARB 0x881D
3950#define GL_LUMINANCE16F_ARB 0x881E
3951#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
3954#ifndef GL_ARB_texture_gather
3955#define GL_ARB_texture_gather 1
3956#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
3957#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
3958#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
3961#ifndef GL_ARB_texture_mirror_clamp_to_edge
3962#define GL_ARB_texture_mirror_clamp_to_edge 1
3965#ifndef GL_ARB_texture_mirrored_repeat
3966#define GL_ARB_texture_mirrored_repeat 1
3967#define GL_MIRRORED_REPEAT_ARB 0x8370
3970#ifndef GL_ARB_texture_multisample
3971#define GL_ARB_texture_multisample 1
3974#ifndef GL_ARB_texture_non_power_of_two
3975#define GL_ARB_texture_non_power_of_two 1
3978#ifndef GL_ARB_texture_query_levels
3979#define GL_ARB_texture_query_levels 1
3982#ifndef GL_ARB_texture_query_lod
3983#define GL_ARB_texture_query_lod 1
3986#ifndef GL_ARB_texture_rectangle
3987#define GL_ARB_texture_rectangle 1
3988#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
3989#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
3990#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
3991#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
3994#ifndef GL_ARB_texture_rg
3995#define GL_ARB_texture_rg 1
3998#ifndef GL_ARB_texture_rgb10_a2ui
3999#define GL_ARB_texture_rgb10_a2ui 1
4002#ifndef GL_ARB_texture_stencil8
4003#define GL_ARB_texture_stencil8 1
4006#ifndef GL_ARB_texture_storage
4007#define GL_ARB_texture_storage 1
4010#ifndef GL_ARB_texture_storage_multisample
4011#define GL_ARB_texture_storage_multisample 1
4014#ifndef GL_ARB_texture_swizzle
4015#define GL_ARB_texture_swizzle 1
4018#ifndef GL_ARB_texture_view
4019#define GL_ARB_texture_view 1
4022#ifndef GL_ARB_timer_query
4023#define GL_ARB_timer_query 1
4026#ifndef GL_ARB_transform_feedback2
4027#define GL_ARB_transform_feedback2 1
4028#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
4029#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
4032#ifndef GL_ARB_transform_feedback3
4033#define GL_ARB_transform_feedback3 1
4036#ifndef GL_ARB_transform_feedback_instanced
4037#define GL_ARB_transform_feedback_instanced 1
4040#ifndef GL_ARB_transpose_matrix
4041#define GL_ARB_transpose_matrix 1
4042#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
4043#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
4044#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
4045#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
4050#ifdef GL_GLEXT_PROTOTYPES
4058#ifndef GL_ARB_uniform_buffer_object
4059#define GL_ARB_uniform_buffer_object 1
4060#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
4061#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
4062#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
4065#ifndef GL_ARB_vertex_array_bgra
4066#define GL_ARB_vertex_array_bgra 1
4069#ifndef GL_ARB_vertex_array_object
4070#define GL_ARB_vertex_array_object 1
4073#ifndef GL_ARB_vertex_attrib_64bit
4074#define GL_ARB_vertex_attrib_64bit 1
4077#ifndef GL_ARB_vertex_attrib_binding
4078#define GL_ARB_vertex_attrib_binding 1
4081#ifndef GL_ARB_vertex_blend
4082#define GL_ARB_vertex_blend 1
4083#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
4084#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
4085#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
4086#define GL_VERTEX_BLEND_ARB 0x86A7
4087#define GL_CURRENT_WEIGHT_ARB 0x86A8
4088#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
4089#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
4090#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
4091#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
4092#define GL_WEIGHT_ARRAY_ARB 0x86AD
4093#define GL_MODELVIEW0_ARB 0x1700
4094#define GL_MODELVIEW1_ARB 0x850A
4095#define GL_MODELVIEW2_ARB 0x8722
4096#define GL_MODELVIEW3_ARB 0x8723
4097#define GL_MODELVIEW4_ARB 0x8724
4098#define GL_MODELVIEW5_ARB 0x8725
4099#define GL_MODELVIEW6_ARB 0x8726
4100#define GL_MODELVIEW7_ARB 0x8727
4101#define GL_MODELVIEW8_ARB 0x8728
4102#define GL_MODELVIEW9_ARB 0x8729
4103#define GL_MODELVIEW10_ARB 0x872A
4104#define GL_MODELVIEW11_ARB 0x872B
4105#define GL_MODELVIEW12_ARB 0x872C
4106#define GL_MODELVIEW13_ARB 0x872D
4107#define GL_MODELVIEW14_ARB 0x872E
4108#define GL_MODELVIEW15_ARB 0x872F
4109#define GL_MODELVIEW16_ARB 0x8730
4110#define GL_MODELVIEW17_ARB 0x8731
4111#define GL_MODELVIEW18_ARB 0x8732
4112#define GL_MODELVIEW19_ARB 0x8733
4113#define GL_MODELVIEW20_ARB 0x8734
4114#define GL_MODELVIEW21_ARB 0x8735
4115#define GL_MODELVIEW22_ARB 0x8736
4116#define GL_MODELVIEW23_ARB 0x8737
4117#define GL_MODELVIEW24_ARB 0x8738
4118#define GL_MODELVIEW25_ARB 0x8739
4119#define GL_MODELVIEW26_ARB 0x873A
4120#define GL_MODELVIEW27_ARB 0x873B
4121#define GL_MODELVIEW28_ARB 0x873C
4122#define GL_MODELVIEW29_ARB 0x873D
4123#define GL_MODELVIEW30_ARB 0x873E
4124#define GL_MODELVIEW31_ARB 0x873F
4135#ifdef GL_GLEXT_PROTOTYPES
4149#ifndef GL_ARB_vertex_buffer_object
4150#define GL_ARB_vertex_buffer_object 1
4158#define GL_BUFFER_SIZE_ARB 0x8764
4159#define GL_BUFFER_USAGE_ARB 0x8765
4160#define GL_ARRAY_BUFFER_ARB 0x8892
4161#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
4162#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
4163#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
4164#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
4165#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
4166#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
4167#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
4168#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
4169#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
4170#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
4171#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
4172#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
4173#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
4174#define GL_READ_ONLY_ARB 0x88B8
4175#define GL_WRITE_ONLY_ARB 0x88B9
4176#define GL_READ_WRITE_ARB 0x88BA
4177#define GL_BUFFER_ACCESS_ARB 0x88BB
4178#define GL_BUFFER_MAPPED_ARB 0x88BC
4179#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
4180#define GL_STREAM_DRAW_ARB 0x88E0
4181#define GL_STREAM_READ_ARB 0x88E1
4182#define GL_STREAM_COPY_ARB 0x88E2
4183#define GL_STATIC_DRAW_ARB 0x88E4
4184#define GL_STATIC_READ_ARB 0x88E5
4185#define GL_STATIC_COPY_ARB 0x88E6
4186#define GL_DYNAMIC_DRAW_ARB 0x88E8
4187#define GL_DYNAMIC_READ_ARB 0x88E9
4188#define GL_DYNAMIC_COPY_ARB 0x88EA
4200#ifdef GL_GLEXT_PROTOTYPES
4215#ifndef GL_ARB_vertex_program
4216#define GL_ARB_vertex_program 1
4217#define GL_COLOR_SUM_ARB 0x8458
4218#define GL_VERTEX_PROGRAM_ARB 0x8620
4219#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
4220#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
4221#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
4222#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
4223#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
4224#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
4225#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
4226#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
4227#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
4228#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
4229#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
4230#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
4231#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
4232#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
4276#ifdef GL_GLEXT_PROTOTYPES
4323#ifndef GL_ARB_vertex_shader
4324#define GL_ARB_vertex_shader 1
4325#define GL_VERTEX_SHADER_ARB 0x8B31
4326#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
4327#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
4328#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
4329#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
4330#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
4331#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
4335#ifdef GL_GLEXT_PROTOTYPES
4342#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
4343#define GL_ARB_vertex_type_10f_11f_11f_rev 1
4346#ifndef GL_ARB_vertex_type_2_10_10_10_rev
4347#define GL_ARB_vertex_type_2_10_10_10_rev 1
4350#ifndef GL_ARB_viewport_array
4351#define GL_ARB_viewport_array 1
4354#ifndef GL_ARB_window_pos
4355#define GL_ARB_window_pos 1
4372#ifdef GL_GLEXT_PROTOTYPES
4393#define GL_KHR_debug 1
4396#ifndef GL_KHR_texture_compression_astc_hdr
4397#define GL_KHR_texture_compression_astc_hdr 1
4398#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
4399#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
4400#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
4401#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
4402#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
4403#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
4404#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
4405#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
4406#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
4407#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
4408#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
4409#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
4410#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
4411#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
4412#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
4413#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
4414#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
4415#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
4416#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
4417#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
4418#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
4419#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
4420#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
4421#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
4422#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
4423#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
4424#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
4425#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
4428#ifndef GL_KHR_texture_compression_astc_ldr
4429#define GL_KHR_texture_compression_astc_ldr 1
4432#ifndef GL_OES_byte_coordinates
4433#define GL_OES_byte_coordinates 1
4456#ifdef GL_GLEXT_PROTOTYPES
4482#ifndef GL_OES_compressed_paletted_texture
4483#define GL_OES_compressed_paletted_texture 1
4484#define GL_PALETTE4_RGB8_OES 0x8B90
4485#define GL_PALETTE4_RGBA8_OES 0x8B91
4486#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
4487#define GL_PALETTE4_RGBA4_OES 0x8B93
4488#define GL_PALETTE4_RGB5_A1_OES 0x8B94
4489#define GL_PALETTE8_RGB8_OES 0x8B95
4490#define GL_PALETTE8_RGBA8_OES 0x8B96
4491#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
4492#define GL_PALETTE8_RGBA4_OES 0x8B98
4493#define GL_PALETTE8_RGB5_A1_OES 0x8B99
4496#ifndef GL_OES_fixed_point
4497#define GL_OES_fixed_point 1
4499#define GL_FIXED_OES 0x140C
4604#ifdef GL_GLEXT_PROTOTYPES
4712#ifndef GL_OES_query_matrix
4713#define GL_OES_query_matrix 1
4715#ifdef GL_GLEXT_PROTOTYPES
4720#ifndef GL_OES_read_format
4721#define GL_OES_read_format 1
4722#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4723#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4726#ifndef GL_OES_single_precision
4727#define GL_OES_single_precision 1
4734#ifdef GL_GLEXT_PROTOTYPES
4744#ifndef GL_3DFX_multisample
4745#define GL_3DFX_multisample 1
4746#define GL_MULTISAMPLE_3DFX 0x86B2
4747#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
4748#define GL_SAMPLES_3DFX 0x86B4
4749#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
4752#ifndef GL_3DFX_tbuffer
4753#define GL_3DFX_tbuffer 1
4755#ifdef GL_GLEXT_PROTOTYPES
4760#ifndef GL_3DFX_texture_compression_FXT1
4761#define GL_3DFX_texture_compression_FXT1 1
4762#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
4763#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
4766#ifndef GL_AMD_blend_minmax_factor
4767#define GL_AMD_blend_minmax_factor 1
4768#define GL_FACTOR_MIN_AMD 0x901C
4769#define GL_FACTOR_MAX_AMD 0x901D
4772#ifndef GL_AMD_conservative_depth
4773#define GL_AMD_conservative_depth 1
4776#ifndef GL_AMD_debug_output
4777#define GL_AMD_debug_output 1
4779#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
4780#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
4781#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
4782#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
4783#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
4784#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
4785#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
4786#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
4787#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
4788#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
4789#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
4790#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
4791#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
4792#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
4797#ifdef GL_GLEXT_PROTOTYPES
4805#ifndef GL_AMD_depth_clamp_separate
4806#define GL_AMD_depth_clamp_separate 1
4807#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
4808#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
4811#ifndef GL_AMD_draw_buffers_blend
4812#define GL_AMD_draw_buffers_blend 1
4817#ifdef GL_GLEXT_PROTOTYPES
4825#ifndef GL_AMD_gcn_shader
4826#define GL_AMD_gcn_shader 1
4829#ifndef GL_AMD_gpu_shader_int64
4830#define GL_AMD_gpu_shader_int64 1
4832#define GL_INT64_NV 0x140E
4833#define GL_UNSIGNED_INT64_NV 0x140F
4834#define GL_INT8_NV 0x8FE0
4835#define GL_INT8_VEC2_NV 0x8FE1
4836#define GL_INT8_VEC3_NV 0x8FE2
4837#define GL_INT8_VEC4_NV 0x8FE3
4838#define GL_INT16_NV 0x8FE4
4839#define GL_INT16_VEC2_NV 0x8FE5
4840#define GL_INT16_VEC3_NV 0x8FE6
4841#define GL_INT16_VEC4_NV 0x8FE7
4842#define GL_INT64_VEC2_NV 0x8FE9
4843#define GL_INT64_VEC3_NV 0x8FEA
4844#define GL_INT64_VEC4_NV 0x8FEB
4845#define GL_UNSIGNED_INT8_NV 0x8FEC
4846#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
4847#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
4848#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
4849#define GL_UNSIGNED_INT16_NV 0x8FF0
4850#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
4851#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
4852#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
4853#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
4854#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
4855#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
4856#define GL_FLOAT16_NV 0x8FF8
4857#define GL_FLOAT16_VEC2_NV 0x8FF9
4858#define GL_FLOAT16_VEC3_NV 0x8FFA
4859#define GL_FLOAT16_VEC4_NV 0x8FFB
4894#ifdef GL_GLEXT_PROTOTYPES
4932#ifndef GL_AMD_interleaved_elements
4933#define GL_AMD_interleaved_elements 1
4934#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
4935#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
4937#ifdef GL_GLEXT_PROTOTYPES
4942#ifndef GL_AMD_multi_draw_indirect
4943#define GL_AMD_multi_draw_indirect 1
4946#ifdef GL_GLEXT_PROTOTYPES
4952#ifndef GL_AMD_name_gen_delete
4953#define GL_AMD_name_gen_delete 1
4954#define GL_DATA_BUFFER_AMD 0x9151
4955#define GL_PERFORMANCE_MONITOR_AMD 0x9152
4956#define GL_QUERY_OBJECT_AMD 0x9153
4957#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
4958#define GL_SAMPLER_OBJECT_AMD 0x9155
4962#ifdef GL_GLEXT_PROTOTYPES
4969#ifndef GL_AMD_occlusion_query_event
4970#define GL_AMD_occlusion_query_event 1
4971#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
4972#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
4973#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
4974#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
4975#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
4976#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
4978#ifdef GL_GLEXT_PROTOTYPES
4983#ifndef GL_AMD_performance_monitor
4984#define GL_AMD_performance_monitor 1
4985#define GL_COUNTER_TYPE_AMD 0x8BC0
4986#define GL_COUNTER_RANGE_AMD 0x8BC1
4987#define GL_UNSIGNED_INT64_AMD 0x8BC2
4988#define GL_PERCENTAGE_AMD 0x8BC3
4989#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
4990#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
4991#define GL_PERFMON_RESULT_AMD 0x8BC6
5003#ifdef GL_GLEXT_PROTOTYPES
5018#ifndef GL_AMD_pinned_memory
5019#define GL_AMD_pinned_memory 1
5020#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
5023#ifndef GL_AMD_query_buffer_object
5024#define GL_AMD_query_buffer_object 1
5025#define GL_QUERY_BUFFER_AMD 0x9192
5026#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
5027#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
5030#ifndef GL_AMD_sample_positions
5031#define GL_AMD_sample_positions 1
5032#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
5034#ifdef GL_GLEXT_PROTOTYPES
5039#ifndef GL_AMD_seamless_cubemap_per_texture
5040#define GL_AMD_seamless_cubemap_per_texture 1
5043#ifndef GL_AMD_shader_atomic_counter_ops
5044#define GL_AMD_shader_atomic_counter_ops 1
5047#ifndef GL_AMD_shader_stencil_export
5048#define GL_AMD_shader_stencil_export 1
5051#ifndef GL_AMD_shader_trinary_minmax
5052#define GL_AMD_shader_trinary_minmax 1
5055#ifndef GL_AMD_sparse_texture
5056#define GL_AMD_sparse_texture 1
5057#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
5058#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
5059#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
5060#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
5061#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
5062#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
5063#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
5064#define GL_MIN_LOD_WARNING_AMD 0x919C
5065#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
5068#ifdef GL_GLEXT_PROTOTYPES
5074#ifndef GL_AMD_stencil_operation_extended
5075#define GL_AMD_stencil_operation_extended 1
5076#define GL_SET_AMD 0x874A
5077#define GL_REPLACE_VALUE_AMD 0x874B
5078#define GL_STENCIL_OP_VALUE_AMD 0x874C
5079#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
5081#ifdef GL_GLEXT_PROTOTYPES
5086#ifndef GL_AMD_texture_texture4
5087#define GL_AMD_texture_texture4 1
5090#ifndef GL_AMD_transform_feedback3_lines_triangles
5091#define GL_AMD_transform_feedback3_lines_triangles 1
5094#ifndef GL_AMD_transform_feedback4
5095#define GL_AMD_transform_feedback4 1
5096#define GL_STREAM_RASTERIZATION_AMD 0x91A0
5099#ifndef GL_AMD_vertex_shader_layer
5100#define GL_AMD_vertex_shader_layer 1
5103#ifndef GL_AMD_vertex_shader_tessellator
5104#define GL_AMD_vertex_shader_tessellator 1
5105#define GL_SAMPLER_BUFFER_AMD 0x9001
5106#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
5107#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
5108#define GL_TESSELLATION_MODE_AMD 0x9004
5109#define GL_TESSELLATION_FACTOR_AMD 0x9005
5110#define GL_DISCRETE_AMD 0x9006
5111#define GL_CONTINUOUS_AMD 0x9007
5114#ifdef GL_GLEXT_PROTOTYPES
5120#ifndef GL_AMD_vertex_shader_viewport_index
5121#define GL_AMD_vertex_shader_viewport_index 1
5124#ifndef GL_APPLE_aux_depth_stencil
5125#define GL_APPLE_aux_depth_stencil 1
5126#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
5129#ifndef GL_APPLE_client_storage
5130#define GL_APPLE_client_storage 1
5131#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
5134#ifndef GL_APPLE_element_array
5135#define GL_APPLE_element_array 1
5136#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
5137#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
5138#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
5144#ifdef GL_GLEXT_PROTOTYPES
5153#ifndef GL_APPLE_fence
5154#define GL_APPLE_fence 1
5155#define GL_DRAW_PIXELS_APPLE 0x8A0A
5156#define GL_FENCE_APPLE 0x8A0B
5165#ifdef GL_GLEXT_PROTOTYPES
5177#ifndef GL_APPLE_float_pixels
5178#define GL_APPLE_float_pixels 1
5179#define GL_HALF_APPLE 0x140B
5180#define GL_RGBA_FLOAT32_APPLE 0x8814
5181#define GL_RGB_FLOAT32_APPLE 0x8815
5182#define GL_ALPHA_FLOAT32_APPLE 0x8816
5183#define GL_INTENSITY_FLOAT32_APPLE 0x8817
5184#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
5185#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
5186#define GL_RGBA_FLOAT16_APPLE 0x881A
5187#define GL_RGB_FLOAT16_APPLE 0x881B
5188#define GL_ALPHA_FLOAT16_APPLE 0x881C
5189#define GL_INTENSITY_FLOAT16_APPLE 0x881D
5190#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
5191#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
5192#define GL_COLOR_FLOAT_APPLE 0x8A0F
5195#ifndef GL_APPLE_flush_buffer_range
5196#define GL_APPLE_flush_buffer_range 1
5197#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
5198#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
5201#ifdef GL_GLEXT_PROTOTYPES
5207#ifndef GL_APPLE_object_purgeable
5208#define GL_APPLE_object_purgeable 1
5209#define GL_BUFFER_OBJECT_APPLE 0x85B3
5210#define GL_RELEASED_APPLE 0x8A19
5211#define GL_VOLATILE_APPLE 0x8A1A
5212#define GL_RETAINED_APPLE 0x8A1B
5213#define GL_UNDEFINED_APPLE 0x8A1C
5214#define GL_PURGEABLE_APPLE 0x8A1D
5218#ifdef GL_GLEXT_PROTOTYPES
5225#ifndef GL_APPLE_rgb_422
5226#define GL_APPLE_rgb_422 1
5227#define GL_RGB_422_APPLE 0x8A1F
5228#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
5229#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
5230#define GL_RGB_RAW_422_APPLE 0x8A51
5233#ifndef GL_APPLE_row_bytes
5234#define GL_APPLE_row_bytes 1
5235#define GL_PACK_ROW_BYTES_APPLE 0x8A15
5236#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
5239#ifndef GL_APPLE_specular_vector
5240#define GL_APPLE_specular_vector 1
5241#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
5244#ifndef GL_APPLE_texture_range
5245#define GL_APPLE_texture_range 1
5246#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
5247#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
5248#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
5249#define GL_STORAGE_PRIVATE_APPLE 0x85BD
5250#define GL_STORAGE_CACHED_APPLE 0x85BE
5251#define GL_STORAGE_SHARED_APPLE 0x85BF
5254#ifdef GL_GLEXT_PROTOTYPES
5260#ifndef GL_APPLE_transform_hint
5261#define GL_APPLE_transform_hint 1
5262#define GL_TRANSFORM_HINT_APPLE 0x85B1
5265#ifndef GL_APPLE_vertex_array_object
5266#define GL_APPLE_vertex_array_object 1
5267#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
5272#ifdef GL_GLEXT_PROTOTYPES
5280#ifndef GL_APPLE_vertex_array_range
5281#define GL_APPLE_vertex_array_range 1
5282#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
5283#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
5284#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
5285#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
5286#define GL_STORAGE_CLIENT_APPLE 0x85B4
5290#ifdef GL_GLEXT_PROTOTYPES
5297#ifndef GL_APPLE_vertex_program_evaluators
5298#define GL_APPLE_vertex_program_evaluators 1
5299#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
5300#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
5301#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
5302#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
5303#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
5304#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
5305#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
5306#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
5307#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
5308#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
5314typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
5315typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
5316#ifdef GL_GLEXT_PROTOTYPES
5322GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
5323GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
5327#ifndef GL_APPLE_ycbcr_422
5328#define GL_APPLE_ycbcr_422 1
5329#define GL_YCBCR_422_APPLE 0x85B9
5332#ifndef GL_ATI_draw_buffers
5333#define GL_ATI_draw_buffers 1
5334#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
5335#define GL_DRAW_BUFFER0_ATI 0x8825
5336#define GL_DRAW_BUFFER1_ATI 0x8826
5337#define GL_DRAW_BUFFER2_ATI 0x8827
5338#define GL_DRAW_BUFFER3_ATI 0x8828
5339#define GL_DRAW_BUFFER4_ATI 0x8829
5340#define GL_DRAW_BUFFER5_ATI 0x882A
5341#define GL_DRAW_BUFFER6_ATI 0x882B
5342#define GL_DRAW_BUFFER7_ATI 0x882C
5343#define GL_DRAW_BUFFER8_ATI 0x882D
5344#define GL_DRAW_BUFFER9_ATI 0x882E
5345#define GL_DRAW_BUFFER10_ATI 0x882F
5346#define GL_DRAW_BUFFER11_ATI 0x8830
5347#define GL_DRAW_BUFFER12_ATI 0x8831
5348#define GL_DRAW_BUFFER13_ATI 0x8832
5349#define GL_DRAW_BUFFER14_ATI 0x8833
5350#define GL_DRAW_BUFFER15_ATI 0x8834
5352#ifdef GL_GLEXT_PROTOTYPES
5357#ifndef GL_ATI_element_array
5358#define GL_ATI_element_array 1
5359#define GL_ELEMENT_ARRAY_ATI 0x8768
5360#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
5361#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
5365#ifdef GL_GLEXT_PROTOTYPES
5372#ifndef GL_ATI_envmap_bumpmap
5373#define GL_ATI_envmap_bumpmap 1
5374#define GL_BUMP_ROT_MATRIX_ATI 0x8775
5375#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
5376#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
5377#define GL_BUMP_TEX_UNITS_ATI 0x8778
5378#define GL_DUDV_ATI 0x8779
5379#define GL_DU8DV8_ATI 0x877A
5380#define GL_BUMP_ENVMAP_ATI 0x877B
5381#define GL_BUMP_TARGET_ATI 0x877C
5386#ifdef GL_GLEXT_PROTOTYPES
5394#ifndef GL_ATI_fragment_shader
5395#define GL_ATI_fragment_shader 1
5396#define GL_FRAGMENT_SHADER_ATI 0x8920
5397#define GL_REG_0_ATI 0x8921
5398#define GL_REG_1_ATI 0x8922
5399#define GL_REG_2_ATI 0x8923
5400#define GL_REG_3_ATI 0x8924
5401#define GL_REG_4_ATI 0x8925
5402#define GL_REG_5_ATI 0x8926
5403#define GL_REG_6_ATI 0x8927
5404#define GL_REG_7_ATI 0x8928
5405#define GL_REG_8_ATI 0x8929
5406#define GL_REG_9_ATI 0x892A
5407#define GL_REG_10_ATI 0x892B
5408#define GL_REG_11_ATI 0x892C
5409#define GL_REG_12_ATI 0x892D
5410#define GL_REG_13_ATI 0x892E
5411#define GL_REG_14_ATI 0x892F
5412#define GL_REG_15_ATI 0x8930
5413#define GL_REG_16_ATI 0x8931
5414#define GL_REG_17_ATI 0x8932
5415#define GL_REG_18_ATI 0x8933
5416#define GL_REG_19_ATI 0x8934
5417#define GL_REG_20_ATI 0x8935
5418#define GL_REG_21_ATI 0x8936
5419#define GL_REG_22_ATI 0x8937
5420#define GL_REG_23_ATI 0x8938
5421#define GL_REG_24_ATI 0x8939
5422#define GL_REG_25_ATI 0x893A
5423#define GL_REG_26_ATI 0x893B
5424#define GL_REG_27_ATI 0x893C
5425#define GL_REG_28_ATI 0x893D
5426#define GL_REG_29_ATI 0x893E
5427#define GL_REG_30_ATI 0x893F
5428#define GL_REG_31_ATI 0x8940
5429#define GL_CON_0_ATI 0x8941
5430#define GL_CON_1_ATI 0x8942
5431#define GL_CON_2_ATI 0x8943
5432#define GL_CON_3_ATI 0x8944
5433#define GL_CON_4_ATI 0x8945
5434#define GL_CON_5_ATI 0x8946
5435#define GL_CON_6_ATI 0x8947
5436#define GL_CON_7_ATI 0x8948
5437#define GL_CON_8_ATI 0x8949
5438#define GL_CON_9_ATI 0x894A
5439#define GL_CON_10_ATI 0x894B
5440#define GL_CON_11_ATI 0x894C
5441#define GL_CON_12_ATI 0x894D
5442#define GL_CON_13_ATI 0x894E
5443#define GL_CON_14_ATI 0x894F
5444#define GL_CON_15_ATI 0x8950
5445#define GL_CON_16_ATI 0x8951
5446#define GL_CON_17_ATI 0x8952
5447#define GL_CON_18_ATI 0x8953
5448#define GL_CON_19_ATI 0x8954
5449#define GL_CON_20_ATI 0x8955
5450#define GL_CON_21_ATI 0x8956
5451#define GL_CON_22_ATI 0x8957
5452#define GL_CON_23_ATI 0x8958
5453#define GL_CON_24_ATI 0x8959
5454#define GL_CON_25_ATI 0x895A
5455#define GL_CON_26_ATI 0x895B
5456#define GL_CON_27_ATI 0x895C
5457#define GL_CON_28_ATI 0x895D
5458#define GL_CON_29_ATI 0x895E
5459#define GL_CON_30_ATI 0x895F
5460#define GL_CON_31_ATI 0x8960
5461#define GL_MOV_ATI 0x8961
5462#define GL_ADD_ATI 0x8963
5463#define GL_MUL_ATI 0x8964
5464#define GL_SUB_ATI 0x8965
5465#define GL_DOT3_ATI 0x8966
5466#define GL_DOT4_ATI 0x8967
5467#define GL_MAD_ATI 0x8968
5468#define GL_LERP_ATI 0x8969
5469#define GL_CND_ATI 0x896A
5470#define GL_CND0_ATI 0x896B
5471#define GL_DOT2_ADD_ATI 0x896C
5472#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
5473#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
5474#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
5475#define GL_NUM_PASSES_ATI 0x8970
5476#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
5477#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
5478#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
5479#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
5480#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
5481#define GL_SWIZZLE_STR_ATI 0x8976
5482#define GL_SWIZZLE_STQ_ATI 0x8977
5483#define GL_SWIZZLE_STR_DR_ATI 0x8978
5484#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
5485#define GL_SWIZZLE_STRQ_ATI 0x897A
5486#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
5487#define GL_RED_BIT_ATI 0x00000001
5488#define GL_GREEN_BIT_ATI 0x00000002
5489#define GL_BLUE_BIT_ATI 0x00000004
5490#define GL_2X_BIT_ATI 0x00000001
5491#define GL_4X_BIT_ATI 0x00000002
5492#define GL_8X_BIT_ATI 0x00000004
5493#define GL_HALF_BIT_ATI 0x00000008
5494#define GL_QUARTER_BIT_ATI 0x00000010
5495#define GL_EIGHTH_BIT_ATI 0x00000020
5496#define GL_SATURATE_BIT_ATI 0x00000040
5497#define GL_COMP_BIT_ATI 0x00000002
5498#define GL_NEGATE_BIT_ATI 0x00000004
5499#define GL_BIAS_BIT_ATI 0x00000008
5509typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5512typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5514#ifdef GL_GLEXT_PROTOTYPES
5524GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5527GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5532#ifndef GL_ATI_map_object_buffer
5533#define GL_ATI_map_object_buffer 1
5536#ifdef GL_GLEXT_PROTOTYPES
5542#ifndef GL_ATI_meminfo
5543#define GL_ATI_meminfo 1
5544#define GL_VBO_FREE_MEMORY_ATI 0x87FB
5545#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
5546#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
5549#ifndef GL_ATI_pixel_format_float
5550#define GL_ATI_pixel_format_float 1
5551#define GL_RGBA_FLOAT_MODE_ATI 0x8820
5552#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
5555#ifndef GL_ATI_pn_triangles
5556#define GL_ATI_pn_triangles 1
5557#define GL_PN_TRIANGLES_ATI 0x87F0
5558#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
5559#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
5560#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
5561#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
5562#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
5563#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
5564#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
5565#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
5568#ifdef GL_GLEXT_PROTOTYPES
5574#ifndef GL_ATI_separate_stencil
5575#define GL_ATI_separate_stencil 1
5576#define GL_STENCIL_BACK_FUNC_ATI 0x8800
5577#define GL_STENCIL_BACK_FAIL_ATI 0x8801
5578#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
5579#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
5582#ifdef GL_GLEXT_PROTOTYPES
5588#ifndef GL_ATI_text_fragment_shader
5589#define GL_ATI_text_fragment_shader 1
5590#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
5593#ifndef GL_ATI_texture_env_combine3
5594#define GL_ATI_texture_env_combine3 1
5595#define GL_MODULATE_ADD_ATI 0x8744
5596#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
5597#define GL_MODULATE_SUBTRACT_ATI 0x8746
5600#ifndef GL_ATI_texture_float
5601#define GL_ATI_texture_float 1
5602#define GL_RGBA_FLOAT32_ATI 0x8814
5603#define GL_RGB_FLOAT32_ATI 0x8815
5604#define GL_ALPHA_FLOAT32_ATI 0x8816
5605#define GL_INTENSITY_FLOAT32_ATI 0x8817
5606#define GL_LUMINANCE_FLOAT32_ATI 0x8818
5607#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
5608#define GL_RGBA_FLOAT16_ATI 0x881A
5609#define GL_RGB_FLOAT16_ATI 0x881B
5610#define GL_ALPHA_FLOAT16_ATI 0x881C
5611#define GL_INTENSITY_FLOAT16_ATI 0x881D
5612#define GL_LUMINANCE_FLOAT16_ATI 0x881E
5613#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
5616#ifndef GL_ATI_texture_mirror_once
5617#define GL_ATI_texture_mirror_once 1
5618#define GL_MIRROR_CLAMP_ATI 0x8742
5619#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
5622#ifndef GL_ATI_vertex_array_object
5623#define GL_ATI_vertex_array_object 1
5624#define GL_STATIC_ATI 0x8760
5625#define GL_DYNAMIC_ATI 0x8761
5626#define GL_PRESERVE_ATI 0x8762
5627#define GL_DISCARD_ATI 0x8763
5628#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
5629#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
5630#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
5631#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
5644#ifdef GL_GLEXT_PROTOTYPES
5660#ifndef GL_ATI_vertex_attrib_array_object
5661#define GL_ATI_vertex_attrib_array_object 1
5665#ifdef GL_GLEXT_PROTOTYPES
5672#ifndef GL_ATI_vertex_streams
5673#define GL_ATI_vertex_streams 1
5674#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
5675#define GL_VERTEX_STREAM0_ATI 0x876C
5676#define GL_VERTEX_STREAM1_ATI 0x876D
5677#define GL_VERTEX_STREAM2_ATI 0x876E
5678#define GL_VERTEX_STREAM3_ATI 0x876F
5679#define GL_VERTEX_STREAM4_ATI 0x8770
5680#define GL_VERTEX_STREAM5_ATI 0x8771
5681#define GL_VERTEX_STREAM6_ATI 0x8772
5682#define GL_VERTEX_STREAM7_ATI 0x8773
5683#define GL_VERTEX_SOURCE_ATI 0x8774
5729#ifdef GL_GLEXT_PROTOTYPES
5778#ifndef GL_EXT_422_pixels
5779#define GL_EXT_422_pixels 1
5780#define GL_422_EXT 0x80CC
5781#define GL_422_REV_EXT 0x80CD
5782#define GL_422_AVERAGE_EXT 0x80CE
5783#define GL_422_REV_AVERAGE_EXT 0x80CF
5787#define GL_EXT_abgr 1
5788#define GL_ABGR_EXT 0x8000
5792#define GL_EXT_bgra 1
5793#define GL_BGR_EXT 0x80E0
5794#define GL_BGRA_EXT 0x80E1
5797#ifndef GL_EXT_bindable_uniform
5798#define GL_EXT_bindable_uniform 1
5799#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
5800#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
5801#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
5802#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
5803#define GL_UNIFORM_BUFFER_EXT 0x8DEE
5804#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
5808#ifdef GL_GLEXT_PROTOTYPES
5815#ifndef GL_EXT_blend_color
5816#define GL_EXT_blend_color 1
5817#define GL_CONSTANT_COLOR_EXT 0x8001
5818#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
5819#define GL_CONSTANT_ALPHA_EXT 0x8003
5820#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
5821#define GL_BLEND_COLOR_EXT 0x8005
5823#ifdef GL_GLEXT_PROTOTYPES
5828#ifndef GL_EXT_blend_equation_separate
5829#define GL_EXT_blend_equation_separate 1
5830#define GL_BLEND_EQUATION_RGB_EXT 0x8009
5831#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
5833#ifdef GL_GLEXT_PROTOTYPES
5838#ifndef GL_EXT_blend_func_separate
5839#define GL_EXT_blend_func_separate 1
5840#define GL_BLEND_DST_RGB_EXT 0x80C8
5841#define GL_BLEND_SRC_RGB_EXT 0x80C9
5842#define GL_BLEND_DST_ALPHA_EXT 0x80CA
5843#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
5845#ifdef GL_GLEXT_PROTOTYPES
5850#ifndef GL_EXT_blend_logic_op
5851#define GL_EXT_blend_logic_op 1
5854#ifndef GL_EXT_blend_minmax
5855#define GL_EXT_blend_minmax 1
5856#define GL_MIN_EXT 0x8007
5857#define GL_MAX_EXT 0x8008
5858#define GL_FUNC_ADD_EXT 0x8006
5859#define GL_BLEND_EQUATION_EXT 0x8009
5861#ifdef GL_GLEXT_PROTOTYPES
5866#ifndef GL_EXT_blend_subtract
5867#define GL_EXT_blend_subtract 1
5868#define GL_FUNC_SUBTRACT_EXT 0x800A
5869#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
5872#ifndef GL_EXT_clip_volume_hint
5873#define GL_EXT_clip_volume_hint 1
5874#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
5878#define GL_EXT_cmyka 1
5879#define GL_CMYK_EXT 0x800C
5880#define GL_CMYKA_EXT 0x800D
5881#define GL_PACK_CMYK_HINT_EXT 0x800E
5882#define GL_UNPACK_CMYK_HINT_EXT 0x800F
5885#ifndef GL_EXT_color_subtable
5886#define GL_EXT_color_subtable 1
5889#ifdef GL_GLEXT_PROTOTYPES
5895#ifndef GL_EXT_compiled_vertex_array
5896#define GL_EXT_compiled_vertex_array 1
5897#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
5898#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
5901#ifdef GL_GLEXT_PROTOTYPES
5907#ifndef GL_EXT_convolution
5908#define GL_EXT_convolution 1
5909#define GL_CONVOLUTION_1D_EXT 0x8010
5910#define GL_CONVOLUTION_2D_EXT 0x8011
5911#define GL_SEPARABLE_2D_EXT 0x8012
5912#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
5913#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
5914#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
5915#define GL_REDUCE_EXT 0x8016
5916#define GL_CONVOLUTION_FORMAT_EXT 0x8017
5917#define GL_CONVOLUTION_WIDTH_EXT 0x8018
5918#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
5919#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
5920#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
5921#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
5922#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
5923#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
5924#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
5925#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
5926#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
5927#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
5928#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
5942#ifdef GL_GLEXT_PROTOTYPES
5959#ifndef GL_EXT_coordinate_frame
5960#define GL_EXT_coordinate_frame 1
5961#define GL_TANGENT_ARRAY_EXT 0x8439
5962#define GL_BINORMAL_ARRAY_EXT 0x843A
5963#define GL_CURRENT_TANGENT_EXT 0x843B
5964#define GL_CURRENT_BINORMAL_EXT 0x843C
5965#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
5966#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
5967#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
5968#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
5969#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
5970#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
5971#define GL_MAP1_TANGENT_EXT 0x8444
5972#define GL_MAP2_TANGENT_EXT 0x8445
5973#define GL_MAP1_BINORMAL_EXT 0x8446
5974#define GL_MAP2_BINORMAL_EXT 0x8447
5997#ifdef GL_GLEXT_PROTOTYPES
6023#ifndef GL_EXT_copy_texture
6024#define GL_EXT_copy_texture 1
6030#ifdef GL_GLEXT_PROTOTYPES
6039#ifndef GL_EXT_cull_vertex
6040#define GL_EXT_cull_vertex 1
6041#define GL_CULL_VERTEX_EXT 0x81AA
6042#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
6043#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
6046#ifdef GL_GLEXT_PROTOTYPES
6052#ifndef GL_EXT_debug_label
6053#define GL_EXT_debug_label 1
6054#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
6055#define GL_PROGRAM_OBJECT_EXT 0x8B40
6056#define GL_SHADER_OBJECT_EXT 0x8B48
6057#define GL_BUFFER_OBJECT_EXT 0x9151
6058#define GL_QUERY_OBJECT_EXT 0x9153
6059#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
6062#ifdef GL_GLEXT_PROTOTYPES
6068#ifndef GL_EXT_debug_marker
6069#define GL_EXT_debug_marker 1
6073#ifdef GL_GLEXT_PROTOTYPES
6080#ifndef GL_EXT_depth_bounds_test
6081#define GL_EXT_depth_bounds_test 1
6082#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
6083#define GL_DEPTH_BOUNDS_EXT 0x8891
6085#ifdef GL_GLEXT_PROTOTYPES
6090#ifndef GL_EXT_direct_state_access
6091#define GL_EXT_direct_state_access 1
6092#define GL_PROGRAM_MATRIX_EXT 0x8E2D
6093#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
6094#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
6129typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6130typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6166typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6167typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6182typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6189typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6350#ifdef GL_GLEXT_PROTOTYPES
6385GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6386GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6422GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6423GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6438GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6445GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6609#ifndef GL_EXT_draw_buffers2
6610#define GL_EXT_draw_buffers2 1
6612#ifdef GL_GLEXT_PROTOTYPES
6617#ifndef GL_EXT_draw_instanced
6618#define GL_EXT_draw_instanced 1
6621#ifdef GL_GLEXT_PROTOTYPES
6627#ifndef GL_EXT_draw_range_elements
6628#define GL_EXT_draw_range_elements 1
6629#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
6630#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
6632#ifdef GL_GLEXT_PROTOTYPES
6637#ifndef GL_EXT_fog_coord
6638#define GL_EXT_fog_coord 1
6639#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
6640#define GL_FOG_COORDINATE_EXT 0x8451
6641#define GL_FRAGMENT_DEPTH_EXT 0x8452
6642#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
6643#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
6644#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
6645#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
6646#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
6652#ifdef GL_GLEXT_PROTOTYPES
6661#ifndef GL_EXT_framebuffer_blit
6662#define GL_EXT_framebuffer_blit 1
6663#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
6664#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
6665#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
6666#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
6668#ifdef GL_GLEXT_PROTOTYPES
6673#ifndef GL_EXT_framebuffer_multisample
6674#define GL_EXT_framebuffer_multisample 1
6675#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
6676#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
6677#define GL_MAX_SAMPLES_EXT 0x8D57
6679#ifdef GL_GLEXT_PROTOTYPES
6684#ifndef GL_EXT_framebuffer_multisample_blit_scaled
6685#define GL_EXT_framebuffer_multisample_blit_scaled 1
6686#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
6687#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
6690#ifndef GL_EXT_framebuffer_object
6691#define GL_EXT_framebuffer_object 1
6692#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
6693#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
6694#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
6695#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
6696#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
6697#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
6698#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
6699#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
6700#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
6701#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
6702#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
6703#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
6704#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
6705#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
6706#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
6707#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
6708#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
6709#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
6710#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
6711#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
6712#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
6713#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
6714#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
6715#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
6716#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
6717#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
6718#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
6719#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
6720#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
6721#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
6722#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
6723#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
6724#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
6725#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
6726#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
6727#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
6728#define GL_FRAMEBUFFER_EXT 0x8D40
6729#define GL_RENDERBUFFER_EXT 0x8D41
6730#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
6731#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
6732#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
6733#define GL_STENCIL_INDEX1_EXT 0x8D46
6734#define GL_STENCIL_INDEX4_EXT 0x8D47
6735#define GL_STENCIL_INDEX8_EXT 0x8D48
6736#define GL_STENCIL_INDEX16_EXT 0x8D49
6737#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
6738#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
6739#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
6740#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
6741#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
6742#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
6760#ifdef GL_GLEXT_PROTOTYPES
6781#ifndef GL_EXT_framebuffer_sRGB
6782#define GL_EXT_framebuffer_sRGB 1
6783#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
6784#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
6787#ifndef GL_EXT_geometry_shader4
6788#define GL_EXT_geometry_shader4 1
6789#define GL_GEOMETRY_SHADER_EXT 0x8DD9
6790#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
6791#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
6792#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
6793#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
6794#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
6795#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
6796#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
6797#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
6798#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
6799#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
6800#define GL_LINES_ADJACENCY_EXT 0x000A
6801#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
6802#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
6803#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
6804#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
6805#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
6806#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
6807#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
6808#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
6810#ifdef GL_GLEXT_PROTOTYPES
6815#ifndef GL_EXT_gpu_program_parameters
6816#define GL_EXT_gpu_program_parameters 1
6819#ifdef GL_GLEXT_PROTOTYPES
6825#ifndef GL_EXT_gpu_shader4
6826#define GL_EXT_gpu_shader4 1
6827#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
6828#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
6829#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
6830#define GL_SAMPLER_BUFFER_EXT 0x8DC2
6831#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
6832#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
6833#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
6834#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
6835#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
6836#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
6837#define GL_INT_SAMPLER_1D_EXT 0x8DC9
6838#define GL_INT_SAMPLER_2D_EXT 0x8DCA
6839#define GL_INT_SAMPLER_3D_EXT 0x8DCB
6840#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
6841#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
6842#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
6843#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
6844#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
6845#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
6846#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
6847#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
6848#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
6849#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
6850#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
6851#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
6852#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
6853#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
6854#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
6866#ifdef GL_GLEXT_PROTOTYPES
6881#ifndef GL_EXT_histogram
6882#define GL_EXT_histogram 1
6883#define GL_HISTOGRAM_EXT 0x8024
6884#define GL_PROXY_HISTOGRAM_EXT 0x8025
6885#define GL_HISTOGRAM_WIDTH_EXT 0x8026
6886#define GL_HISTOGRAM_FORMAT_EXT 0x8027
6887#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
6888#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
6889#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
6890#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
6891#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
6892#define GL_HISTOGRAM_SINK_EXT 0x802D
6893#define GL_MINMAX_EXT 0x802E
6894#define GL_MINMAX_FORMAT_EXT 0x802F
6895#define GL_MINMAX_SINK_EXT 0x8030
6896#define GL_TABLE_TOO_LARGE_EXT 0x8031
6907#ifdef GL_GLEXT_PROTOTYPES
6921#ifndef GL_EXT_index_array_formats
6922#define GL_EXT_index_array_formats 1
6923#define GL_IUI_V2F_EXT 0x81AD
6924#define GL_IUI_V3F_EXT 0x81AE
6925#define GL_IUI_N3F_V2F_EXT 0x81AF
6926#define GL_IUI_N3F_V3F_EXT 0x81B0
6927#define GL_T2F_IUI_V2F_EXT 0x81B1
6928#define GL_T2F_IUI_V3F_EXT 0x81B2
6929#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
6930#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
6933#ifndef GL_EXT_index_func
6934#define GL_EXT_index_func 1
6935#define GL_INDEX_TEST_EXT 0x81B5
6936#define GL_INDEX_TEST_FUNC_EXT 0x81B6
6937#define GL_INDEX_TEST_REF_EXT 0x81B7
6939#ifdef GL_GLEXT_PROTOTYPES
6944#ifndef GL_EXT_index_material
6945#define GL_EXT_index_material 1
6946#define GL_INDEX_MATERIAL_EXT 0x81B8
6947#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
6948#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
6950#ifdef GL_GLEXT_PROTOTYPES
6955#ifndef GL_EXT_index_texture
6956#define GL_EXT_index_texture 1
6959#ifndef GL_EXT_light_texture
6960#define GL_EXT_light_texture 1
6961#define GL_FRAGMENT_MATERIAL_EXT 0x8349
6962#define GL_FRAGMENT_NORMAL_EXT 0x834A
6963#define GL_FRAGMENT_COLOR_EXT 0x834C
6964#define GL_ATTENUATION_EXT 0x834D
6965#define GL_SHADOW_ATTENUATION_EXT 0x834E
6966#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
6967#define GL_TEXTURE_LIGHT_EXT 0x8350
6968#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
6969#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
6973#ifdef GL_GLEXT_PROTOTYPES
6980#ifndef GL_EXT_misc_attribute
6981#define GL_EXT_misc_attribute 1
6984#ifndef GL_EXT_multi_draw_arrays
6985#define GL_EXT_multi_draw_arrays 1
6988#ifdef GL_GLEXT_PROTOTYPES
6994#ifndef GL_EXT_multisample
6995#define GL_EXT_multisample 1
6996#define GL_MULTISAMPLE_EXT 0x809D
6997#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
6998#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
6999#define GL_SAMPLE_MASK_EXT 0x80A0
7000#define GL_1PASS_EXT 0x80A1
7001#define GL_2PASS_0_EXT 0x80A2
7002#define GL_2PASS_1_EXT 0x80A3
7003#define GL_4PASS_0_EXT 0x80A4
7004#define GL_4PASS_1_EXT 0x80A5
7005#define GL_4PASS_2_EXT 0x80A6
7006#define GL_4PASS_3_EXT 0x80A7
7007#define GL_SAMPLE_BUFFERS_EXT 0x80A8
7008#define GL_SAMPLES_EXT 0x80A9
7009#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
7010#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
7011#define GL_SAMPLE_PATTERN_EXT 0x80AC
7012#define GL_MULTISAMPLE_BIT_EXT 0x20000000
7015#ifdef GL_GLEXT_PROTOTYPES
7021#ifndef GL_EXT_packed_depth_stencil
7022#define GL_EXT_packed_depth_stencil 1
7023#define GL_DEPTH_STENCIL_EXT 0x84F9
7024#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
7025#define GL_DEPTH24_STENCIL8_EXT 0x88F0
7026#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
7029#ifndef GL_EXT_packed_float
7030#define GL_EXT_packed_float 1
7031#define GL_R11F_G11F_B10F_EXT 0x8C3A
7032#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
7033#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
7036#ifndef GL_EXT_packed_pixels
7037#define GL_EXT_packed_pixels 1
7038#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
7039#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
7040#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
7041#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
7042#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
7045#ifndef GL_EXT_paletted_texture
7046#define GL_EXT_paletted_texture 1
7047#define GL_COLOR_INDEX1_EXT 0x80E2
7048#define GL_COLOR_INDEX2_EXT 0x80E3
7049#define GL_COLOR_INDEX4_EXT 0x80E4
7050#define GL_COLOR_INDEX8_EXT 0x80E5
7051#define GL_COLOR_INDEX12_EXT 0x80E6
7052#define GL_COLOR_INDEX16_EXT 0x80E7
7053#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
7058#ifdef GL_GLEXT_PROTOTYPES
7066#ifndef GL_EXT_pixel_buffer_object
7067#define GL_EXT_pixel_buffer_object 1
7068#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
7069#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
7070#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
7071#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
7074#ifndef GL_EXT_pixel_transform
7075#define GL_EXT_pixel_transform 1
7076#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
7077#define GL_PIXEL_MAG_FILTER_EXT 0x8331
7078#define GL_PIXEL_MIN_FILTER_EXT 0x8332
7079#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
7080#define GL_CUBIC_EXT 0x8334
7081#define GL_AVERAGE_EXT 0x8335
7082#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
7083#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
7084#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
7091#ifdef GL_GLEXT_PROTOTYPES
7101#ifndef GL_EXT_pixel_transform_color_table
7102#define GL_EXT_pixel_transform_color_table 1
7105#ifndef GL_EXT_point_parameters
7106#define GL_EXT_point_parameters 1
7107#define GL_POINT_SIZE_MIN_EXT 0x8126
7108#define GL_POINT_SIZE_MAX_EXT 0x8127
7109#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
7110#define GL_DISTANCE_ATTENUATION_EXT 0x8129
7113#ifdef GL_GLEXT_PROTOTYPES
7119#ifndef GL_EXT_polygon_offset
7120#define GL_EXT_polygon_offset 1
7121#define GL_POLYGON_OFFSET_EXT 0x8037
7122#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
7123#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
7125#ifdef GL_GLEXT_PROTOTYPES
7130#ifndef GL_EXT_provoking_vertex
7131#define GL_EXT_provoking_vertex 1
7132#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
7133#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
7134#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
7135#define GL_PROVOKING_VERTEX_EXT 0x8E4F
7137#ifdef GL_GLEXT_PROTOTYPES
7142#ifndef GL_EXT_rescale_normal
7143#define GL_EXT_rescale_normal 1
7144#define GL_RESCALE_NORMAL_EXT 0x803A
7147#ifndef GL_EXT_secondary_color
7148#define GL_EXT_secondary_color 1
7149#define GL_COLOR_SUM_EXT 0x8458
7150#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
7151#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
7152#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
7153#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
7154#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
7155#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
7173#ifdef GL_GLEXT_PROTOTYPES
7194#ifndef GL_EXT_separate_shader_objects
7195#define GL_EXT_separate_shader_objects 1
7196#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
7200#ifdef GL_GLEXT_PROTOTYPES
7207#ifndef GL_EXT_separate_specular_color
7208#define GL_EXT_separate_specular_color 1
7209#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
7210#define GL_SINGLE_COLOR_EXT 0x81F9
7211#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
7214#ifndef GL_EXT_shader_image_load_formatted
7215#define GL_EXT_shader_image_load_formatted 1
7218#ifndef GL_EXT_shader_image_load_store
7219#define GL_EXT_shader_image_load_store 1
7220#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
7221#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
7222#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
7223#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
7224#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
7225#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
7226#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
7227#define GL_IMAGE_1D_EXT 0x904C
7228#define GL_IMAGE_2D_EXT 0x904D
7229#define GL_IMAGE_3D_EXT 0x904E
7230#define GL_IMAGE_2D_RECT_EXT 0x904F
7231#define GL_IMAGE_CUBE_EXT 0x9050
7232#define GL_IMAGE_BUFFER_EXT 0x9051
7233#define GL_IMAGE_1D_ARRAY_EXT 0x9052
7234#define GL_IMAGE_2D_ARRAY_EXT 0x9053
7235#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
7236#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
7237#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
7238#define GL_INT_IMAGE_1D_EXT 0x9057
7239#define GL_INT_IMAGE_2D_EXT 0x9058
7240#define GL_INT_IMAGE_3D_EXT 0x9059
7241#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
7242#define GL_INT_IMAGE_CUBE_EXT 0x905B
7243#define GL_INT_IMAGE_BUFFER_EXT 0x905C
7244#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
7245#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
7246#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
7247#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
7248#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
7249#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
7250#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
7251#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
7252#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
7253#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
7254#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
7255#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
7256#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
7257#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
7258#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
7259#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
7260#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
7261#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
7262#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
7263#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
7264#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
7265#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
7266#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
7267#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
7268#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
7269#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
7270#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
7271#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
7272#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
7273#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
7274#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
7277#ifdef GL_GLEXT_PROTOTYPES
7283#ifndef GL_EXT_shader_integer_mix
7284#define GL_EXT_shader_integer_mix 1
7287#ifndef GL_EXT_shadow_funcs
7288#define GL_EXT_shadow_funcs 1
7291#ifndef GL_EXT_shared_texture_palette
7292#define GL_EXT_shared_texture_palette 1
7293#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
7296#ifndef GL_EXT_stencil_clear_tag
7297#define GL_EXT_stencil_clear_tag 1
7298#define GL_STENCIL_TAG_BITS_EXT 0x88F2
7299#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
7301#ifdef GL_GLEXT_PROTOTYPES
7306#ifndef GL_EXT_stencil_two_side
7307#define GL_EXT_stencil_two_side 1
7308#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
7309#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
7311#ifdef GL_GLEXT_PROTOTYPES
7316#ifndef GL_EXT_stencil_wrap
7317#define GL_EXT_stencil_wrap 1
7318#define GL_INCR_WRAP_EXT 0x8507
7319#define GL_DECR_WRAP_EXT 0x8508
7322#ifndef GL_EXT_subtexture
7323#define GL_EXT_subtexture 1
7326#ifdef GL_GLEXT_PROTOTYPES
7332#ifndef GL_EXT_texture
7333#define GL_EXT_texture 1
7334#define GL_ALPHA4_EXT 0x803B
7335#define GL_ALPHA8_EXT 0x803C
7336#define GL_ALPHA12_EXT 0x803D
7337#define GL_ALPHA16_EXT 0x803E
7338#define GL_LUMINANCE4_EXT 0x803F
7339#define GL_LUMINANCE8_EXT 0x8040
7340#define GL_LUMINANCE12_EXT 0x8041
7341#define GL_LUMINANCE16_EXT 0x8042
7342#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
7343#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
7344#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
7345#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
7346#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
7347#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
7348#define GL_INTENSITY_EXT 0x8049
7349#define GL_INTENSITY4_EXT 0x804A
7350#define GL_INTENSITY8_EXT 0x804B
7351#define GL_INTENSITY12_EXT 0x804C
7352#define GL_INTENSITY16_EXT 0x804D
7353#define GL_RGB2_EXT 0x804E
7354#define GL_RGB4_EXT 0x804F
7355#define GL_RGB5_EXT 0x8050
7356#define GL_RGB8_EXT 0x8051
7357#define GL_RGB10_EXT 0x8052
7358#define GL_RGB12_EXT 0x8053
7359#define GL_RGB16_EXT 0x8054
7360#define GL_RGBA2_EXT 0x8055
7361#define GL_RGBA4_EXT 0x8056
7362#define GL_RGB5_A1_EXT 0x8057
7363#define GL_RGBA8_EXT 0x8058
7364#define GL_RGB10_A2_EXT 0x8059
7365#define GL_RGBA12_EXT 0x805A
7366#define GL_RGBA16_EXT 0x805B
7367#define GL_TEXTURE_RED_SIZE_EXT 0x805C
7368#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
7369#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
7370#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
7371#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
7372#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
7373#define GL_REPLACE_EXT 0x8062
7374#define GL_PROXY_TEXTURE_1D_EXT 0x8063
7375#define GL_PROXY_TEXTURE_2D_EXT 0x8064
7376#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
7379#ifndef GL_EXT_texture3D
7380#define GL_EXT_texture3D 1
7381#define GL_PACK_SKIP_IMAGES_EXT 0x806B
7382#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
7383#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
7384#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
7385#define GL_TEXTURE_3D_EXT 0x806F
7386#define GL_PROXY_TEXTURE_3D_EXT 0x8070
7387#define GL_TEXTURE_DEPTH_EXT 0x8071
7388#define GL_TEXTURE_WRAP_R_EXT 0x8072
7389#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
7391typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7392#ifdef GL_GLEXT_PROTOTYPES
7394GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7398#ifndef GL_EXT_texture_array
7399#define GL_EXT_texture_array 1
7400#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
7401#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
7402#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
7403#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
7404#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
7405#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
7406#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
7407#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
7410#ifndef GL_EXT_texture_buffer_object
7411#define GL_EXT_texture_buffer_object 1
7412#define GL_TEXTURE_BUFFER_EXT 0x8C2A
7413#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
7414#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
7415#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
7416#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
7418#ifdef GL_GLEXT_PROTOTYPES
7423#ifndef GL_EXT_texture_compression_latc
7424#define GL_EXT_texture_compression_latc 1
7425#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
7426#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
7427#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
7428#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
7431#ifndef GL_EXT_texture_compression_rgtc
7432#define GL_EXT_texture_compression_rgtc 1
7433#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
7434#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
7435#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
7436#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
7439#ifndef GL_EXT_texture_compression_s3tc
7440#define GL_EXT_texture_compression_s3tc 1
7441#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
7442#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
7443#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
7444#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
7447#ifndef GL_EXT_texture_cube_map
7448#define GL_EXT_texture_cube_map 1
7449#define GL_NORMAL_MAP_EXT 0x8511
7450#define GL_REFLECTION_MAP_EXT 0x8512
7451#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
7452#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
7453#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
7454#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
7455#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
7456#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
7457#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
7458#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
7459#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
7460#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
7463#ifndef GL_EXT_texture_env_add
7464#define GL_EXT_texture_env_add 1
7467#ifndef GL_EXT_texture_env_combine
7468#define GL_EXT_texture_env_combine 1
7469#define GL_COMBINE_EXT 0x8570
7470#define GL_COMBINE_RGB_EXT 0x8571
7471#define GL_COMBINE_ALPHA_EXT 0x8572
7472#define GL_RGB_SCALE_EXT 0x8573
7473#define GL_ADD_SIGNED_EXT 0x8574
7474#define GL_INTERPOLATE_EXT 0x8575
7475#define GL_CONSTANT_EXT 0x8576
7476#define GL_PRIMARY_COLOR_EXT 0x8577
7477#define GL_PREVIOUS_EXT 0x8578
7478#define GL_SOURCE0_RGB_EXT 0x8580
7479#define GL_SOURCE1_RGB_EXT 0x8581
7480#define GL_SOURCE2_RGB_EXT 0x8582
7481#define GL_SOURCE0_ALPHA_EXT 0x8588
7482#define GL_SOURCE1_ALPHA_EXT 0x8589
7483#define GL_SOURCE2_ALPHA_EXT 0x858A
7484#define GL_OPERAND0_RGB_EXT 0x8590
7485#define GL_OPERAND1_RGB_EXT 0x8591
7486#define GL_OPERAND2_RGB_EXT 0x8592
7487#define GL_OPERAND0_ALPHA_EXT 0x8598
7488#define GL_OPERAND1_ALPHA_EXT 0x8599
7489#define GL_OPERAND2_ALPHA_EXT 0x859A
7492#ifndef GL_EXT_texture_env_dot3
7493#define GL_EXT_texture_env_dot3 1
7494#define GL_DOT3_RGB_EXT 0x8740
7495#define GL_DOT3_RGBA_EXT 0x8741
7498#ifndef GL_EXT_texture_filter_anisotropic
7499#define GL_EXT_texture_filter_anisotropic 1
7500#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
7501#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
7504#ifndef GL_EXT_texture_integer
7505#define GL_EXT_texture_integer 1
7506#define GL_RGBA32UI_EXT 0x8D70
7507#define GL_RGB32UI_EXT 0x8D71
7508#define GL_ALPHA32UI_EXT 0x8D72
7509#define GL_INTENSITY32UI_EXT 0x8D73
7510#define GL_LUMINANCE32UI_EXT 0x8D74
7511#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
7512#define GL_RGBA16UI_EXT 0x8D76
7513#define GL_RGB16UI_EXT 0x8D77
7514#define GL_ALPHA16UI_EXT 0x8D78
7515#define GL_INTENSITY16UI_EXT 0x8D79
7516#define GL_LUMINANCE16UI_EXT 0x8D7A
7517#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
7518#define GL_RGBA8UI_EXT 0x8D7C
7519#define GL_RGB8UI_EXT 0x8D7D
7520#define GL_ALPHA8UI_EXT 0x8D7E
7521#define GL_INTENSITY8UI_EXT 0x8D7F
7522#define GL_LUMINANCE8UI_EXT 0x8D80
7523#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
7524#define GL_RGBA32I_EXT 0x8D82
7525#define GL_RGB32I_EXT 0x8D83
7526#define GL_ALPHA32I_EXT 0x8D84
7527#define GL_INTENSITY32I_EXT 0x8D85
7528#define GL_LUMINANCE32I_EXT 0x8D86
7529#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
7530#define GL_RGBA16I_EXT 0x8D88
7531#define GL_RGB16I_EXT 0x8D89
7532#define GL_ALPHA16I_EXT 0x8D8A
7533#define GL_INTENSITY16I_EXT 0x8D8B
7534#define GL_LUMINANCE16I_EXT 0x8D8C
7535#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
7536#define GL_RGBA8I_EXT 0x8D8E
7537#define GL_RGB8I_EXT 0x8D8F
7538#define GL_ALPHA8I_EXT 0x8D90
7539#define GL_INTENSITY8I_EXT 0x8D91
7540#define GL_LUMINANCE8I_EXT 0x8D92
7541#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
7542#define GL_RED_INTEGER_EXT 0x8D94
7543#define GL_GREEN_INTEGER_EXT 0x8D95
7544#define GL_BLUE_INTEGER_EXT 0x8D96
7545#define GL_ALPHA_INTEGER_EXT 0x8D97
7546#define GL_RGB_INTEGER_EXT 0x8D98
7547#define GL_RGBA_INTEGER_EXT 0x8D99
7548#define GL_BGR_INTEGER_EXT 0x8D9A
7549#define GL_BGRA_INTEGER_EXT 0x8D9B
7550#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
7551#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
7552#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
7559#ifdef GL_GLEXT_PROTOTYPES
7569#ifndef GL_EXT_texture_lod_bias
7570#define GL_EXT_texture_lod_bias 1
7571#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
7572#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
7573#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
7576#ifndef GL_EXT_texture_mirror_clamp
7577#define GL_EXT_texture_mirror_clamp 1
7578#define GL_MIRROR_CLAMP_EXT 0x8742
7579#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
7580#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
7583#ifndef GL_EXT_texture_object
7584#define GL_EXT_texture_object 1
7585#define GL_TEXTURE_PRIORITY_EXT 0x8066
7586#define GL_TEXTURE_RESIDENT_EXT 0x8067
7587#define GL_TEXTURE_1D_BINDING_EXT 0x8068
7588#define GL_TEXTURE_2D_BINDING_EXT 0x8069
7589#define GL_TEXTURE_3D_BINDING_EXT 0x806A
7596#ifdef GL_GLEXT_PROTOTYPES
7606#ifndef GL_EXT_texture_perturb_normal
7607#define GL_EXT_texture_perturb_normal 1
7608#define GL_PERTURB_EXT 0x85AE
7609#define GL_TEXTURE_NORMAL_EXT 0x85AF
7611#ifdef GL_GLEXT_PROTOTYPES
7616#ifndef GL_EXT_texture_sRGB
7617#define GL_EXT_texture_sRGB 1
7618#define GL_SRGB_EXT 0x8C40
7619#define GL_SRGB8_EXT 0x8C41
7620#define GL_SRGB_ALPHA_EXT 0x8C42
7621#define GL_SRGB8_ALPHA8_EXT 0x8C43
7622#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
7623#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
7624#define GL_SLUMINANCE_EXT 0x8C46
7625#define GL_SLUMINANCE8_EXT 0x8C47
7626#define GL_COMPRESSED_SRGB_EXT 0x8C48
7627#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
7628#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
7629#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
7630#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
7631#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
7632#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
7633#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
7636#ifndef GL_EXT_texture_sRGB_decode
7637#define GL_EXT_texture_sRGB_decode 1
7638#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
7639#define GL_DECODE_EXT 0x8A49
7640#define GL_SKIP_DECODE_EXT 0x8A4A
7643#ifndef GL_EXT_texture_shared_exponent
7644#define GL_EXT_texture_shared_exponent 1
7645#define GL_RGB9_E5_EXT 0x8C3D
7646#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
7647#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
7650#ifndef GL_EXT_texture_snorm
7651#define GL_EXT_texture_snorm 1
7652#define GL_ALPHA_SNORM 0x9010
7653#define GL_LUMINANCE_SNORM 0x9011
7654#define GL_LUMINANCE_ALPHA_SNORM 0x9012
7655#define GL_INTENSITY_SNORM 0x9013
7656#define GL_ALPHA8_SNORM 0x9014
7657#define GL_LUMINANCE8_SNORM 0x9015
7658#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
7659#define GL_INTENSITY8_SNORM 0x9017
7660#define GL_ALPHA16_SNORM 0x9018
7661#define GL_LUMINANCE16_SNORM 0x9019
7662#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
7663#define GL_INTENSITY16_SNORM 0x901B
7664#define GL_RED_SNORM 0x8F90
7665#define GL_RG_SNORM 0x8F91
7666#define GL_RGB_SNORM 0x8F92
7667#define GL_RGBA_SNORM 0x8F93
7670#ifndef GL_EXT_texture_swizzle
7671#define GL_EXT_texture_swizzle 1
7672#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
7673#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
7674#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
7675#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
7676#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
7679#ifndef GL_EXT_timer_query
7680#define GL_EXT_timer_query 1
7681#define GL_TIME_ELAPSED_EXT 0x88BF
7684#ifdef GL_GLEXT_PROTOTYPES
7690#ifndef GL_EXT_transform_feedback
7691#define GL_EXT_transform_feedback 1
7692#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
7693#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
7694#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
7695#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
7696#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
7697#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
7698#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
7699#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
7700#define GL_RASTERIZER_DISCARD_EXT 0x8C89
7701#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
7702#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
7703#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
7704#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
7705#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
7706#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
7714#ifdef GL_GLEXT_PROTOTYPES
7725#ifndef GL_EXT_vertex_array
7726#define GL_EXT_vertex_array 1
7727#define GL_VERTEX_ARRAY_EXT 0x8074
7728#define GL_NORMAL_ARRAY_EXT 0x8075
7729#define GL_COLOR_ARRAY_EXT 0x8076
7730#define GL_INDEX_ARRAY_EXT 0x8077
7731#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
7732#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
7733#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
7734#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
7735#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
7736#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
7737#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
7738#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
7739#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
7740#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
7741#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
7742#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
7743#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
7744#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
7745#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
7746#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
7747#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
7748#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
7749#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
7750#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
7751#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
7752#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
7753#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
7754#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
7755#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
7756#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
7757#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
7758#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
7768#ifdef GL_GLEXT_PROTOTYPES
7781#ifndef GL_EXT_vertex_array_bgra
7782#define GL_EXT_vertex_array_bgra 1
7785#ifndef GL_EXT_vertex_attrib_64bit
7786#define GL_EXT_vertex_attrib_64bit 1
7787#define GL_DOUBLE_VEC2_EXT 0x8FFC
7788#define GL_DOUBLE_VEC3_EXT 0x8FFD
7789#define GL_DOUBLE_VEC4_EXT 0x8FFE
7790#define GL_DOUBLE_MAT2_EXT 0x8F46
7791#define GL_DOUBLE_MAT3_EXT 0x8F47
7792#define GL_DOUBLE_MAT4_EXT 0x8F48
7793#define GL_DOUBLE_MAT2x3_EXT 0x8F49
7794#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
7795#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
7796#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
7797#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
7798#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
7809#ifdef GL_GLEXT_PROTOTYPES
7823#ifndef GL_EXT_vertex_shader
7824#define GL_EXT_vertex_shader 1
7825#define GL_VERTEX_SHADER_EXT 0x8780
7826#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
7827#define GL_OP_INDEX_EXT 0x8782
7828#define GL_OP_NEGATE_EXT 0x8783
7829#define GL_OP_DOT3_EXT 0x8784
7830#define GL_OP_DOT4_EXT 0x8785
7831#define GL_OP_MUL_EXT 0x8786
7832#define GL_OP_ADD_EXT 0x8787
7833#define GL_OP_MADD_EXT 0x8788
7834#define GL_OP_FRAC_EXT 0x8789
7835#define GL_OP_MAX_EXT 0x878A
7836#define GL_OP_MIN_EXT 0x878B
7837#define GL_OP_SET_GE_EXT 0x878C
7838#define GL_OP_SET_LT_EXT 0x878D
7839#define GL_OP_CLAMP_EXT 0x878E
7840#define GL_OP_FLOOR_EXT 0x878F
7841#define GL_OP_ROUND_EXT 0x8790
7842#define GL_OP_EXP_BASE_2_EXT 0x8791
7843#define GL_OP_LOG_BASE_2_EXT 0x8792
7844#define GL_OP_POWER_EXT 0x8793
7845#define GL_OP_RECIP_EXT 0x8794
7846#define GL_OP_RECIP_SQRT_EXT 0x8795
7847#define GL_OP_SUB_EXT 0x8796
7848#define GL_OP_CROSS_PRODUCT_EXT 0x8797
7849#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
7850#define GL_OP_MOV_EXT 0x8799
7851#define GL_OUTPUT_VERTEX_EXT 0x879A
7852#define GL_OUTPUT_COLOR0_EXT 0x879B
7853#define GL_OUTPUT_COLOR1_EXT 0x879C
7854#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
7855#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
7856#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
7857#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
7858#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
7859#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
7860#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
7861#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
7862#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
7863#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
7864#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
7865#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
7866#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
7867#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
7868#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
7869#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
7870#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
7871#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
7872#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
7873#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
7874#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
7875#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
7876#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
7877#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
7878#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
7879#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
7880#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
7881#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
7882#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
7883#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
7884#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
7885#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
7886#define GL_OUTPUT_FOG_EXT 0x87BD
7887#define GL_SCALAR_EXT 0x87BE
7888#define GL_VECTOR_EXT 0x87BF
7889#define GL_MATRIX_EXT 0x87C0
7890#define GL_VARIANT_EXT 0x87C1
7891#define GL_INVARIANT_EXT 0x87C2
7892#define GL_LOCAL_CONSTANT_EXT 0x87C3
7893#define GL_LOCAL_EXT 0x87C4
7894#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
7895#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
7896#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
7897#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
7898#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
7899#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
7900#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
7901#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
7902#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
7903#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
7904#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
7905#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
7906#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
7907#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
7908#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
7909#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
7910#define GL_X_EXT 0x87D5
7911#define GL_Y_EXT 0x87D6
7912#define GL_Z_EXT 0x87D7
7913#define GL_W_EXT 0x87D8
7914#define GL_NEGATIVE_X_EXT 0x87D9
7915#define GL_NEGATIVE_Y_EXT 0x87DA
7916#define GL_NEGATIVE_Z_EXT 0x87DB
7917#define GL_NEGATIVE_W_EXT 0x87DC
7918#define GL_ZERO_EXT 0x87DD
7919#define GL_ONE_EXT 0x87DE
7920#define GL_NEGATIVE_ONE_EXT 0x87DF
7921#define GL_NORMALIZED_RANGE_EXT 0x87E0
7922#define GL_FULL_RANGE_EXT 0x87E1
7923#define GL_CURRENT_VERTEX_EXT 0x87E2
7924#define GL_MVP_MATRIX_EXT 0x87E3
7925#define GL_VARIANT_VALUE_EXT 0x87E4
7926#define GL_VARIANT_DATATYPE_EXT 0x87E5
7927#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
7928#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
7929#define GL_VARIANT_ARRAY_EXT 0x87E8
7930#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
7931#define GL_INVARIANT_VALUE_EXT 0x87EA
7932#define GL_INVARIANT_DATATYPE_EXT 0x87EB
7933#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
7934#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
7977#ifdef GL_GLEXT_PROTOTYPES
8023#ifndef GL_EXT_vertex_weighting
8024#define GL_EXT_vertex_weighting 1
8025#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
8026#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
8027#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
8028#define GL_MODELVIEW1_MATRIX_EXT 0x8506
8029#define GL_VERTEX_WEIGHTING_EXT 0x8509
8030#define GL_MODELVIEW0_EXT 0x1700
8031#define GL_MODELVIEW1_EXT 0x850A
8032#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
8033#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
8034#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
8035#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
8036#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
8037#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
8041#ifdef GL_GLEXT_PROTOTYPES
8048#ifndef GL_EXT_x11_sync_object
8049#define GL_EXT_x11_sync_object 1
8050#define GL_SYNC_X11_FENCE_EXT 0x90E1
8052#ifdef GL_GLEXT_PROTOTYPES
8057#ifndef GL_GREMEDY_frame_terminator
8058#define GL_GREMEDY_frame_terminator 1
8060#ifdef GL_GLEXT_PROTOTYPES
8065#ifndef GL_GREMEDY_string_marker
8066#define GL_GREMEDY_string_marker 1
8068#ifdef GL_GLEXT_PROTOTYPES
8073#ifndef GL_HP_convolution_border_modes
8074#define GL_HP_convolution_border_modes 1
8075#define GL_IGNORE_BORDER_HP 0x8150
8076#define GL_CONSTANT_BORDER_HP 0x8151
8077#define GL_REPLICATE_BORDER_HP 0x8153
8078#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
8081#ifndef GL_HP_image_transform
8082#define GL_HP_image_transform 1
8083#define GL_IMAGE_SCALE_X_HP 0x8155
8084#define GL_IMAGE_SCALE_Y_HP 0x8156
8085#define GL_IMAGE_TRANSLATE_X_HP 0x8157
8086#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
8087#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
8088#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
8089#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
8090#define GL_IMAGE_MAG_FILTER_HP 0x815C
8091#define GL_IMAGE_MIN_FILTER_HP 0x815D
8092#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
8093#define GL_CUBIC_HP 0x815F
8094#define GL_AVERAGE_HP 0x8160
8095#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
8096#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
8097#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
8104#ifdef GL_GLEXT_PROTOTYPES
8114#ifndef GL_HP_occlusion_test
8115#define GL_HP_occlusion_test 1
8116#define GL_OCCLUSION_TEST_HP 0x8165
8117#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
8120#ifndef GL_HP_texture_lighting
8121#define GL_HP_texture_lighting 1
8122#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
8123#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
8124#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
8127#ifndef GL_IBM_cull_vertex
8128#define GL_IBM_cull_vertex 1
8129#define GL_CULL_VERTEX_IBM 103050
8132#ifndef GL_IBM_multimode_draw_arrays
8133#define GL_IBM_multimode_draw_arrays 1
8136#ifdef GL_GLEXT_PROTOTYPES
8142#ifndef GL_IBM_rasterpos_clip
8143#define GL_IBM_rasterpos_clip 1
8144#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
8147#ifndef GL_IBM_static_data
8148#define GL_IBM_static_data 1
8149#define GL_ALL_STATIC_DATA_IBM 103060
8150#define GL_STATIC_VERTEX_ARRAY_IBM 103061
8152#ifdef GL_GLEXT_PROTOTYPES
8157#ifndef GL_IBM_texture_mirrored_repeat
8158#define GL_IBM_texture_mirrored_repeat 1
8159#define GL_MIRRORED_REPEAT_IBM 0x8370
8162#ifndef GL_IBM_vertex_array_lists
8163#define GL_IBM_vertex_array_lists 1
8164#define GL_VERTEX_ARRAY_LIST_IBM 103070
8165#define GL_NORMAL_ARRAY_LIST_IBM 103071
8166#define GL_COLOR_ARRAY_LIST_IBM 103072
8167#define GL_INDEX_ARRAY_LIST_IBM 103073
8168#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
8169#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
8170#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
8171#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
8172#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
8173#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
8174#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
8175#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
8176#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
8177#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
8178#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
8179#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
8188#ifdef GL_GLEXT_PROTOTYPES
8200#ifndef GL_INGR_blend_func_separate
8201#define GL_INGR_blend_func_separate 1
8203#ifdef GL_GLEXT_PROTOTYPES
8208#ifndef GL_INGR_color_clamp
8209#define GL_INGR_color_clamp 1
8210#define GL_RED_MIN_CLAMP_INGR 0x8560
8211#define GL_GREEN_MIN_CLAMP_INGR 0x8561
8212#define GL_BLUE_MIN_CLAMP_INGR 0x8562
8213#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
8214#define GL_RED_MAX_CLAMP_INGR 0x8564
8215#define GL_GREEN_MAX_CLAMP_INGR 0x8565
8216#define GL_BLUE_MAX_CLAMP_INGR 0x8566
8217#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
8220#ifndef GL_INGR_interlace_read
8221#define GL_INGR_interlace_read 1
8222#define GL_INTERLACE_READ_INGR 0x8568
8225#ifndef GL_INTEL_fragment_shader_ordering
8226#define GL_INTEL_fragment_shader_ordering 1
8229#ifndef GL_INTEL_map_texture
8230#define GL_INTEL_map_texture 1
8231#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
8232#define GL_LAYOUT_DEFAULT_INTEL 0
8233#define GL_LAYOUT_LINEAR_INTEL 1
8234#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
8238#ifdef GL_GLEXT_PROTOTYPES
8245#ifndef GL_INTEL_parallel_arrays
8246#define GL_INTEL_parallel_arrays 1
8247#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
8248#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
8249#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
8250#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
8251#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
8256#ifdef GL_GLEXT_PROTOTYPES
8264#ifndef GL_INTEL_performance_query
8265#define GL_INTEL_performance_query 1
8266#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
8267#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
8268#define GL_PERFQUERY_WAIT_INTEL 0x83FB
8269#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
8270#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
8271#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
8272#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
8273#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
8274#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
8275#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
8276#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
8277#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
8278#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
8279#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
8280#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
8281#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
8282#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
8283#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
8284#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
8285#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
8292typedef void (
APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
8296#ifdef GL_GLEXT_PROTOTYPES
8303GLAPI void APIENTRY glGetPerfCounterInfoINTEL (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
8310#ifndef GL_MESAX_texture_stack
8311#define GL_MESAX_texture_stack 1
8312#define GL_TEXTURE_1D_STACK_MESAX 0x8759
8313#define GL_TEXTURE_2D_STACK_MESAX 0x875A
8314#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
8315#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
8316#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
8317#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
8320#ifndef GL_MESA_pack_invert
8321#define GL_MESA_pack_invert 1
8322#define GL_PACK_INVERT_MESA 0x8758
8325#ifndef GL_MESA_resize_buffers
8326#define GL_MESA_resize_buffers 1
8328#ifdef GL_GLEXT_PROTOTYPES
8333#ifndef GL_MESA_window_pos
8334#define GL_MESA_window_pos 1
8359#ifdef GL_GLEXT_PROTOTYPES
8387#ifndef GL_MESA_ycbcr_texture
8388#define GL_MESA_ycbcr_texture 1
8389#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
8390#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
8391#define GL_YCBCR_MESA 0x8757
8394#ifndef GL_NVX_conditional_render
8395#define GL_NVX_conditional_render 1
8398#ifdef GL_GLEXT_PROTOTYPES
8404#ifndef GL_NVX_gpu_memory_info
8405#define GL_NVX_gpu_memory_info 1
8406#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
8407#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
8408#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
8409#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
8410#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
8413#ifndef GL_NV_bindless_multi_draw_indirect
8414#define GL_NV_bindless_multi_draw_indirect 1
8417#ifdef GL_GLEXT_PROTOTYPES
8423#ifndef GL_NV_bindless_texture
8424#define GL_NV_bindless_texture 1
8438#ifdef GL_GLEXT_PROTOTYPES
8455#ifndef GL_NV_blend_equation_advanced
8456#define GL_NV_blend_equation_advanced 1
8457#define GL_BLEND_OVERLAP_NV 0x9281
8458#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
8459#define GL_BLUE_NV 0x1905
8460#define GL_COLORBURN_NV 0x929A
8461#define GL_COLORDODGE_NV 0x9299
8462#define GL_CONJOINT_NV 0x9284
8463#define GL_CONTRAST_NV 0x92A1
8464#define GL_DARKEN_NV 0x9297
8465#define GL_DIFFERENCE_NV 0x929E
8466#define GL_DISJOINT_NV 0x9283
8467#define GL_DST_ATOP_NV 0x928F
8468#define GL_DST_IN_NV 0x928B
8469#define GL_DST_NV 0x9287
8470#define GL_DST_OUT_NV 0x928D
8471#define GL_DST_OVER_NV 0x9289
8472#define GL_EXCLUSION_NV 0x92A0
8473#define GL_GREEN_NV 0x1904
8474#define GL_HARDLIGHT_NV 0x929B
8475#define GL_HARDMIX_NV 0x92A9
8476#define GL_HSL_COLOR_NV 0x92AF
8477#define GL_HSL_HUE_NV 0x92AD
8478#define GL_HSL_LUMINOSITY_NV 0x92B0
8479#define GL_HSL_SATURATION_NV 0x92AE
8480#define GL_INVERT_OVG_NV 0x92B4
8481#define GL_INVERT_RGB_NV 0x92A3
8482#define GL_LIGHTEN_NV 0x9298
8483#define GL_LINEARBURN_NV 0x92A5
8484#define GL_LINEARDODGE_NV 0x92A4
8485#define GL_LINEARLIGHT_NV 0x92A7
8486#define GL_MINUS_CLAMPED_NV 0x92B3
8487#define GL_MINUS_NV 0x929F
8488#define GL_MULTIPLY_NV 0x9294
8489#define GL_OVERLAY_NV 0x9296
8490#define GL_PINLIGHT_NV 0x92A8
8491#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
8492#define GL_PLUS_CLAMPED_NV 0x92B1
8493#define GL_PLUS_DARKER_NV 0x9292
8494#define GL_PLUS_NV 0x9291
8495#define GL_RED_NV 0x1903
8496#define GL_SCREEN_NV 0x9295
8497#define GL_SOFTLIGHT_NV 0x929C
8498#define GL_SRC_ATOP_NV 0x928E
8499#define GL_SRC_IN_NV 0x928A
8500#define GL_SRC_NV 0x9286
8501#define GL_SRC_OUT_NV 0x928C
8502#define GL_SRC_OVER_NV 0x9288
8503#define GL_UNCORRELATED_NV 0x9282
8504#define GL_VIVIDLIGHT_NV 0x92A6
8505#define GL_XOR_NV 0x1506
8508#ifdef GL_GLEXT_PROTOTYPES
8514#ifndef GL_NV_blend_equation_advanced_coherent
8515#define GL_NV_blend_equation_advanced_coherent 1
8516#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
8519#ifndef GL_NV_blend_square
8520#define GL_NV_blend_square 1
8523#ifndef GL_NV_compute_program5
8524#define GL_NV_compute_program5 1
8525#define GL_COMPUTE_PROGRAM_NV 0x90FB
8526#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
8529#ifndef GL_NV_conditional_render
8530#define GL_NV_conditional_render 1
8531#define GL_QUERY_WAIT_NV 0x8E13
8532#define GL_QUERY_NO_WAIT_NV 0x8E14
8533#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
8534#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
8537#ifdef GL_GLEXT_PROTOTYPES
8543#ifndef GL_NV_copy_depth_to_color
8544#define GL_NV_copy_depth_to_color 1
8545#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
8546#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
8549#ifndef GL_NV_copy_image
8550#define GL_NV_copy_image 1
8551typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
8552#ifdef GL_GLEXT_PROTOTYPES
8553GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
8557#ifndef GL_NV_deep_texture3D
8558#define GL_NV_deep_texture3D 1
8559#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
8560#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
8563#ifndef GL_NV_depth_buffer_float
8564#define GL_NV_depth_buffer_float 1
8565#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
8566#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
8567#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
8568#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
8572#ifdef GL_GLEXT_PROTOTYPES
8579#ifndef GL_NV_depth_clamp
8580#define GL_NV_depth_clamp 1
8581#define GL_DEPTH_CLAMP_NV 0x864F
8584#ifndef GL_NV_draw_texture
8585#define GL_NV_draw_texture 1
8586typedef void (
APIENTRYP PFNGLDRAWTEXTURENVPROC) (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
8587#ifdef GL_GLEXT_PROTOTYPES
8588GLAPI void APIENTRY glDrawTextureNV (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
8592#ifndef GL_NV_evaluators
8593#define GL_NV_evaluators 1
8594#define GL_EVAL_2D_NV 0x86C0
8595#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
8596#define GL_MAP_TESSELLATION_NV 0x86C2
8597#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
8598#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
8599#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
8600#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
8601#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
8602#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
8603#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
8604#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
8605#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
8606#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
8607#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
8608#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
8609#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
8610#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
8611#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
8612#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
8613#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
8614#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
8615#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
8616#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
8617#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
8627#ifdef GL_GLEXT_PROTOTYPES
8640#ifndef GL_NV_explicit_multisample
8641#define GL_NV_explicit_multisample 1
8642#define GL_SAMPLE_POSITION_NV 0x8E50
8643#define GL_SAMPLE_MASK_NV 0x8E51
8644#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
8645#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
8646#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
8647#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
8648#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
8649#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
8650#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
8651#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
8655#ifdef GL_GLEXT_PROTOTYPES
8663#define GL_NV_fence 1
8664#define GL_ALL_COMPLETED_NV 0x84F2
8665#define GL_FENCE_STATUS_NV 0x84F3
8666#define GL_FENCE_CONDITION_NV 0x84F4
8674#ifdef GL_GLEXT_PROTOTYPES
8685#ifndef GL_NV_float_buffer
8686#define GL_NV_float_buffer 1
8687#define GL_FLOAT_R_NV 0x8880
8688#define GL_FLOAT_RG_NV 0x8881
8689#define GL_FLOAT_RGB_NV 0x8882
8690#define GL_FLOAT_RGBA_NV 0x8883
8691#define GL_FLOAT_R16_NV 0x8884
8692#define GL_FLOAT_R32_NV 0x8885
8693#define GL_FLOAT_RG16_NV 0x8886
8694#define GL_FLOAT_RG32_NV 0x8887
8695#define GL_FLOAT_RGB16_NV 0x8888
8696#define GL_FLOAT_RGB32_NV 0x8889
8697#define GL_FLOAT_RGBA16_NV 0x888A
8698#define GL_FLOAT_RGBA32_NV 0x888B
8699#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
8700#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
8701#define GL_FLOAT_RGBA_MODE_NV 0x888E
8704#ifndef GL_NV_fog_distance
8705#define GL_NV_fog_distance 1
8706#define GL_FOG_DISTANCE_MODE_NV 0x855A
8707#define GL_EYE_RADIAL_NV 0x855B
8708#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
8711#ifndef GL_NV_fragment_program
8712#define GL_NV_fragment_program 1
8713#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
8714#define GL_FRAGMENT_PROGRAM_NV 0x8870
8715#define GL_MAX_TEXTURE_COORDS_NV 0x8871
8716#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
8717#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
8718#define GL_PROGRAM_ERROR_STRING_NV 0x8874
8725#ifdef GL_GLEXT_PROTOTYPES
8735#ifndef GL_NV_fragment_program2
8736#define GL_NV_fragment_program2 1
8737#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
8738#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
8739#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
8740#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
8741#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
8744#ifndef GL_NV_fragment_program4
8745#define GL_NV_fragment_program4 1
8748#ifndef GL_NV_fragment_program_option
8749#define GL_NV_fragment_program_option 1
8752#ifndef GL_NV_framebuffer_multisample_coverage
8753#define GL_NV_framebuffer_multisample_coverage 1
8754#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
8755#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
8756#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
8757#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
8759#ifdef GL_GLEXT_PROTOTYPES
8764#ifndef GL_NV_geometry_program4
8765#define GL_NV_geometry_program4 1
8766#define GL_GEOMETRY_PROGRAM_NV 0x8C26
8767#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
8768#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
8773#ifdef GL_GLEXT_PROTOTYPES
8781#ifndef GL_NV_geometry_shader4
8782#define GL_NV_geometry_shader4 1
8785#ifndef GL_NV_gpu_program4
8786#define GL_NV_gpu_program4 1
8787#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
8788#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
8789#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
8790#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
8791#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
8792#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
8793#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
8794#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
8811#ifdef GL_GLEXT_PROTOTYPES
8831#ifndef GL_NV_gpu_program5
8832#define GL_NV_gpu_program5 1
8833#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
8834#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
8835#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
8836#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
8837#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
8838#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
8839#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
8840#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
8843#ifdef GL_GLEXT_PROTOTYPES
8849#ifndef GL_NV_gpu_program5_mem_extended
8850#define GL_NV_gpu_program5_mem_extended 1
8853#ifndef GL_NV_gpu_shader5
8854#define GL_NV_gpu_shader5 1
8857#ifndef GL_NV_half_float
8858#define GL_NV_half_float 1
8860#define GL_HALF_FLOAT_NV 0x140B
8907#ifdef GL_GLEXT_PROTOTYPES
8957#ifndef GL_NV_light_max_exponent
8958#define GL_NV_light_max_exponent 1
8959#define GL_MAX_SHININESS_NV 0x8504
8960#define GL_MAX_SPOT_EXPONENT_NV 0x8505
8963#ifndef GL_NV_multisample_coverage
8964#define GL_NV_multisample_coverage 1
8965#define GL_COLOR_SAMPLES_NV 0x8E20
8968#ifndef GL_NV_multisample_filter_hint
8969#define GL_NV_multisample_filter_hint 1
8970#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
8973#ifndef GL_NV_occlusion_query
8974#define GL_NV_occlusion_query 1
8975#define GL_PIXEL_COUNTER_BITS_NV 0x8864
8976#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
8977#define GL_PIXEL_COUNT_NV 0x8866
8978#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
8986#ifdef GL_GLEXT_PROTOTYPES
8997#ifndef GL_NV_packed_depth_stencil
8998#define GL_NV_packed_depth_stencil 1
8999#define GL_DEPTH_STENCIL_NV 0x84F9
9000#define GL_UNSIGNED_INT_24_8_NV 0x84FA
9003#ifndef GL_NV_parameter_buffer_object
9004#define GL_NV_parameter_buffer_object 1
9005#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
9006#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
9007#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
9008#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
9009#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
9013#ifdef GL_GLEXT_PROTOTYPES
9020#ifndef GL_NV_parameter_buffer_object2
9021#define GL_NV_parameter_buffer_object2 1
9024#ifndef GL_NV_path_rendering
9025#define GL_NV_path_rendering 1
9026#define GL_PATH_FORMAT_SVG_NV 0x9070
9027#define GL_PATH_FORMAT_PS_NV 0x9071
9028#define GL_STANDARD_FONT_NAME_NV 0x9072
9029#define GL_SYSTEM_FONT_NAME_NV 0x9073
9030#define GL_FILE_NAME_NV 0x9074
9031#define GL_PATH_STROKE_WIDTH_NV 0x9075
9032#define GL_PATH_END_CAPS_NV 0x9076
9033#define GL_PATH_INITIAL_END_CAP_NV 0x9077
9034#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
9035#define GL_PATH_JOIN_STYLE_NV 0x9079
9036#define GL_PATH_MITER_LIMIT_NV 0x907A
9037#define GL_PATH_DASH_CAPS_NV 0x907B
9038#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
9039#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
9040#define GL_PATH_DASH_OFFSET_NV 0x907E
9041#define GL_PATH_CLIENT_LENGTH_NV 0x907F
9042#define GL_PATH_FILL_MODE_NV 0x9080
9043#define GL_PATH_FILL_MASK_NV 0x9081
9044#define GL_PATH_FILL_COVER_MODE_NV 0x9082
9045#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
9046#define GL_PATH_STROKE_MASK_NV 0x9084
9047#define GL_COUNT_UP_NV 0x9088
9048#define GL_COUNT_DOWN_NV 0x9089
9049#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
9050#define GL_CONVEX_HULL_NV 0x908B
9051#define GL_BOUNDING_BOX_NV 0x908D
9052#define GL_TRANSLATE_X_NV 0x908E
9053#define GL_TRANSLATE_Y_NV 0x908F
9054#define GL_TRANSLATE_2D_NV 0x9090
9055#define GL_TRANSLATE_3D_NV 0x9091
9056#define GL_AFFINE_2D_NV 0x9092
9057#define GL_AFFINE_3D_NV 0x9094
9058#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
9059#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
9060#define GL_UTF8_NV 0x909A
9061#define GL_UTF16_NV 0x909B
9062#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
9063#define GL_PATH_COMMAND_COUNT_NV 0x909D
9064#define GL_PATH_COORD_COUNT_NV 0x909E
9065#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
9066#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
9067#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
9068#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
9069#define GL_SQUARE_NV 0x90A3
9070#define GL_ROUND_NV 0x90A4
9071#define GL_TRIANGULAR_NV 0x90A5
9072#define GL_BEVEL_NV 0x90A6
9073#define GL_MITER_REVERT_NV 0x90A7
9074#define GL_MITER_TRUNCATE_NV 0x90A8
9075#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
9076#define GL_USE_MISSING_GLYPH_NV 0x90AA
9077#define GL_PATH_ERROR_POSITION_NV 0x90AB
9078#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
9079#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
9080#define GL_ADJACENT_PAIRS_NV 0x90AE
9081#define GL_FIRST_TO_REST_NV 0x90AF
9082#define GL_PATH_GEN_MODE_NV 0x90B0
9083#define GL_PATH_GEN_COEFF_NV 0x90B1
9084#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
9085#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
9086#define GL_PATH_STENCIL_FUNC_NV 0x90B7
9087#define GL_PATH_STENCIL_REF_NV 0x90B8
9088#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
9089#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
9090#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
9091#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
9092#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
9093#define GL_MOVE_TO_RESETS_NV 0x90B5
9094#define GL_MOVE_TO_CONTINUES_NV 0x90B6
9095#define GL_CLOSE_PATH_NV 0x00
9096#define GL_MOVE_TO_NV 0x02
9097#define GL_RELATIVE_MOVE_TO_NV 0x03
9098#define GL_LINE_TO_NV 0x04
9099#define GL_RELATIVE_LINE_TO_NV 0x05
9100#define GL_HORIZONTAL_LINE_TO_NV 0x06
9101#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
9102#define GL_VERTICAL_LINE_TO_NV 0x08
9103#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
9104#define GL_QUADRATIC_CURVE_TO_NV 0x0A
9105#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
9106#define GL_CUBIC_CURVE_TO_NV 0x0C
9107#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
9108#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
9109#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
9110#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
9111#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
9112#define GL_SMALL_CCW_ARC_TO_NV 0x12
9113#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
9114#define GL_SMALL_CW_ARC_TO_NV 0x14
9115#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
9116#define GL_LARGE_CCW_ARC_TO_NV 0x16
9117#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
9118#define GL_LARGE_CW_ARC_TO_NV 0x18
9119#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
9120#define GL_RESTART_PATH_NV 0xF0
9121#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
9122#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
9123#define GL_RECT_NV 0xF6
9124#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
9125#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
9126#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
9127#define GL_ARC_TO_NV 0xFE
9128#define GL_RELATIVE_ARC_TO_NV 0xFF
9129#define GL_BOLD_BIT_NV 0x01
9130#define GL_ITALIC_BIT_NV 0x02
9131#define GL_GLYPH_WIDTH_BIT_NV 0x01
9132#define GL_GLYPH_HEIGHT_BIT_NV 0x02
9133#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
9134#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
9135#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
9136#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
9137#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
9138#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
9139#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
9140#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
9141#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
9142#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
9143#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
9144#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
9145#define GL_FONT_ASCENDER_BIT_NV 0x00200000
9146#define GL_FONT_DESCENDER_BIT_NV 0x00400000
9147#define GL_FONT_HEIGHT_BIT_NV 0x00800000
9148#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
9149#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
9150#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
9151#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
9152#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
9153#define GL_PRIMARY_COLOR_NV 0x852C
9154#define GL_SECONDARY_COLOR_NV 0x852D
9204#ifdef GL_GLEXT_PROTOTYPES
9257#ifndef GL_NV_pixel_data_range
9258#define GL_NV_pixel_data_range 1
9259#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
9260#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
9261#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
9262#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
9263#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
9264#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
9267#ifdef GL_GLEXT_PROTOTYPES
9273#ifndef GL_NV_point_sprite
9274#define GL_NV_point_sprite 1
9275#define GL_POINT_SPRITE_NV 0x8861
9276#define GL_COORD_REPLACE_NV 0x8862
9277#define GL_POINT_SPRITE_R_MODE_NV 0x8863
9280#ifdef GL_GLEXT_PROTOTYPES
9286#ifndef GL_NV_present_video
9287#define GL_NV_present_video 1
9288#define GL_FRAME_NV 0x8E26
9289#define GL_FIELDS_NV 0x8E27
9290#define GL_CURRENT_TIME_NV 0x8E28
9291#define GL_NUM_FILL_STREAMS_NV 0x8E29
9292#define GL_PRESENT_TIME_NV 0x8E2A
9293#define GL_PRESENT_DURATION_NV 0x8E2B
9294typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
9295typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
9300#ifdef GL_GLEXT_PROTOTYPES
9301GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
9302GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
9310#ifndef GL_NV_primitive_restart
9311#define GL_NV_primitive_restart 1
9312#define GL_PRIMITIVE_RESTART_NV 0x8558
9313#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
9316#ifdef GL_GLEXT_PROTOTYPES
9322#ifndef GL_NV_register_combiners
9323#define GL_NV_register_combiners 1
9324#define GL_REGISTER_COMBINERS_NV 0x8522
9325#define GL_VARIABLE_A_NV 0x8523
9326#define GL_VARIABLE_B_NV 0x8524
9327#define GL_VARIABLE_C_NV 0x8525
9328#define GL_VARIABLE_D_NV 0x8526
9329#define GL_VARIABLE_E_NV 0x8527
9330#define GL_VARIABLE_F_NV 0x8528
9331#define GL_VARIABLE_G_NV 0x8529
9332#define GL_CONSTANT_COLOR0_NV 0x852A
9333#define GL_CONSTANT_COLOR1_NV 0x852B
9334#define GL_SPARE0_NV 0x852E
9335#define GL_SPARE1_NV 0x852F
9336#define GL_DISCARD_NV 0x8530
9337#define GL_E_TIMES_F_NV 0x8531
9338#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
9339#define GL_UNSIGNED_IDENTITY_NV 0x8536
9340#define GL_UNSIGNED_INVERT_NV 0x8537
9341#define GL_EXPAND_NORMAL_NV 0x8538
9342#define GL_EXPAND_NEGATE_NV 0x8539
9343#define GL_HALF_BIAS_NORMAL_NV 0x853A
9344#define GL_HALF_BIAS_NEGATE_NV 0x853B
9345#define GL_SIGNED_IDENTITY_NV 0x853C
9346#define GL_SIGNED_NEGATE_NV 0x853D
9347#define GL_SCALE_BY_TWO_NV 0x853E
9348#define GL_SCALE_BY_FOUR_NV 0x853F
9349#define GL_SCALE_BY_ONE_HALF_NV 0x8540
9350#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
9351#define GL_COMBINER_INPUT_NV 0x8542
9352#define GL_COMBINER_MAPPING_NV 0x8543
9353#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
9354#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
9355#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
9356#define GL_COMBINER_MUX_SUM_NV 0x8547
9357#define GL_COMBINER_SCALE_NV 0x8548
9358#define GL_COMBINER_BIAS_NV 0x8549
9359#define GL_COMBINER_AB_OUTPUT_NV 0x854A
9360#define GL_COMBINER_CD_OUTPUT_NV 0x854B
9361#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
9362#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
9363#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
9364#define GL_COLOR_SUM_CLAMP_NV 0x854F
9365#define GL_COMBINER0_NV 0x8550
9366#define GL_COMBINER1_NV 0x8551
9367#define GL_COMBINER2_NV 0x8552
9368#define GL_COMBINER3_NV 0x8553
9369#define GL_COMBINER4_NV 0x8554
9370#define GL_COMBINER5_NV 0x8555
9371#define GL_COMBINER6_NV 0x8556
9372#define GL_COMBINER7_NV 0x8557
9386#ifdef GL_GLEXT_PROTOTYPES
9403#ifndef GL_NV_register_combiners2
9404#define GL_NV_register_combiners2 1
9405#define GL_PER_STAGE_CONSTANTS_NV 0x8535
9408#ifdef GL_GLEXT_PROTOTYPES
9414#ifndef GL_NV_shader_atomic_counters
9415#define GL_NV_shader_atomic_counters 1
9418#ifndef GL_NV_shader_atomic_float
9419#define GL_NV_shader_atomic_float 1
9422#ifndef GL_NV_shader_buffer_load
9423#define GL_NV_shader_buffer_load 1
9424#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
9425#define GL_GPU_ADDRESS_NV 0x8F34
9426#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
9440#ifdef GL_GLEXT_PROTOTYPES
9457#ifndef GL_NV_shader_buffer_store
9458#define GL_NV_shader_buffer_store 1
9459#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
9462#ifndef GL_NV_shader_storage_buffer_object
9463#define GL_NV_shader_storage_buffer_object 1
9466#ifndef GL_NV_shader_thread_group
9467#define GL_NV_shader_thread_group 1
9468#define GL_WARP_SIZE_NV 0x9339
9469#define GL_WARPS_PER_SM_NV 0x933A
9470#define GL_SM_COUNT_NV 0x933B
9473#ifndef GL_NV_shader_thread_shuffle
9474#define GL_NV_shader_thread_shuffle 1
9477#ifndef GL_NV_tessellation_program5
9478#define GL_NV_tessellation_program5 1
9479#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
9480#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
9481#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
9482#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
9483#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
9486#ifndef GL_NV_texgen_emboss
9487#define GL_NV_texgen_emboss 1
9488#define GL_EMBOSS_LIGHT_NV 0x855D
9489#define GL_EMBOSS_CONSTANT_NV 0x855E
9490#define GL_EMBOSS_MAP_NV 0x855F
9493#ifndef GL_NV_texgen_reflection
9494#define GL_NV_texgen_reflection 1
9495#define GL_NORMAL_MAP_NV 0x8511
9496#define GL_REFLECTION_MAP_NV 0x8512
9499#ifndef GL_NV_texture_barrier
9500#define GL_NV_texture_barrier 1
9502#ifdef GL_GLEXT_PROTOTYPES
9507#ifndef GL_NV_texture_compression_vtc
9508#define GL_NV_texture_compression_vtc 1
9511#ifndef GL_NV_texture_env_combine4
9512#define GL_NV_texture_env_combine4 1
9513#define GL_COMBINE4_NV 0x8503
9514#define GL_SOURCE3_RGB_NV 0x8583
9515#define GL_SOURCE3_ALPHA_NV 0x858B
9516#define GL_OPERAND3_RGB_NV 0x8593
9517#define GL_OPERAND3_ALPHA_NV 0x859B
9520#ifndef GL_NV_texture_expand_normal
9521#define GL_NV_texture_expand_normal 1
9522#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
9525#ifndef GL_NV_texture_multisample
9526#define GL_NV_texture_multisample 1
9527#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
9528#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
9535#ifdef GL_GLEXT_PROTOTYPES
9545#ifndef GL_NV_texture_rectangle
9546#define GL_NV_texture_rectangle 1
9547#define GL_TEXTURE_RECTANGLE_NV 0x84F5
9548#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
9549#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
9550#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
9553#ifndef GL_NV_texture_shader
9554#define GL_NV_texture_shader 1
9555#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
9556#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
9557#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
9558#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
9559#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
9560#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
9561#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
9562#define GL_SHADER_CONSISTENT_NV 0x86DD
9563#define GL_TEXTURE_SHADER_NV 0x86DE
9564#define GL_SHADER_OPERATION_NV 0x86DF
9565#define GL_CULL_MODES_NV 0x86E0
9566#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
9567#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
9568#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
9569#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
9570#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
9571#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
9572#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
9573#define GL_CONST_EYE_NV 0x86E5
9574#define GL_PASS_THROUGH_NV 0x86E6
9575#define GL_CULL_FRAGMENT_NV 0x86E7
9576#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
9577#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
9578#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
9579#define GL_DOT_PRODUCT_NV 0x86EC
9580#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
9581#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
9582#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
9583#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
9584#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
9585#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
9586#define GL_HILO_NV 0x86F4
9587#define GL_DSDT_NV 0x86F5
9588#define GL_DSDT_MAG_NV 0x86F6
9589#define GL_DSDT_MAG_VIB_NV 0x86F7
9590#define GL_HILO16_NV 0x86F8
9591#define GL_SIGNED_HILO_NV 0x86F9
9592#define GL_SIGNED_HILO16_NV 0x86FA
9593#define GL_SIGNED_RGBA_NV 0x86FB
9594#define GL_SIGNED_RGBA8_NV 0x86FC
9595#define GL_SIGNED_RGB_NV 0x86FE
9596#define GL_SIGNED_RGB8_NV 0x86FF
9597#define GL_SIGNED_LUMINANCE_NV 0x8701
9598#define GL_SIGNED_LUMINANCE8_NV 0x8702
9599#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
9600#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
9601#define GL_SIGNED_ALPHA_NV 0x8705
9602#define GL_SIGNED_ALPHA8_NV 0x8706
9603#define GL_SIGNED_INTENSITY_NV 0x8707
9604#define GL_SIGNED_INTENSITY8_NV 0x8708
9605#define GL_DSDT8_NV 0x8709
9606#define GL_DSDT8_MAG8_NV 0x870A
9607#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
9608#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
9609#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
9610#define GL_HI_SCALE_NV 0x870E
9611#define GL_LO_SCALE_NV 0x870F
9612#define GL_DS_SCALE_NV 0x8710
9613#define GL_DT_SCALE_NV 0x8711
9614#define GL_MAGNITUDE_SCALE_NV 0x8712
9615#define GL_VIBRANCE_SCALE_NV 0x8713
9616#define GL_HI_BIAS_NV 0x8714
9617#define GL_LO_BIAS_NV 0x8715
9618#define GL_DS_BIAS_NV 0x8716
9619#define GL_DT_BIAS_NV 0x8717
9620#define GL_MAGNITUDE_BIAS_NV 0x8718
9621#define GL_VIBRANCE_BIAS_NV 0x8719
9622#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
9623#define GL_TEXTURE_HI_SIZE_NV 0x871B
9624#define GL_TEXTURE_LO_SIZE_NV 0x871C
9625#define GL_TEXTURE_DS_SIZE_NV 0x871D
9626#define GL_TEXTURE_DT_SIZE_NV 0x871E
9627#define GL_TEXTURE_MAG_SIZE_NV 0x871F
9630#ifndef GL_NV_texture_shader2
9631#define GL_NV_texture_shader2 1
9632#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
9635#ifndef GL_NV_texture_shader3
9636#define GL_NV_texture_shader3 1
9637#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
9638#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
9639#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
9640#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
9641#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
9642#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
9643#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
9644#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
9645#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
9646#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
9647#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
9648#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
9649#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
9650#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
9651#define GL_HILO8_NV 0x885E
9652#define GL_SIGNED_HILO8_NV 0x885F
9653#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
9656#ifndef GL_NV_transform_feedback
9657#define GL_NV_transform_feedback 1
9658#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
9659#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
9660#define GL_TEXTURE_COORD_NV 0x8C79
9661#define GL_CLIP_DISTANCE_NV 0x8C7A
9662#define GL_VERTEX_ID_NV 0x8C7B
9663#define GL_PRIMITIVE_ID_NV 0x8C7C
9664#define GL_GENERIC_ATTRIB_NV 0x8C7D
9665#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
9666#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
9667#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
9668#define GL_ACTIVE_VARYINGS_NV 0x8C81
9669#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
9670#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
9671#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
9672#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
9673#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
9674#define GL_PRIMITIVES_GENERATED_NV 0x8C87
9675#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
9676#define GL_RASTERIZER_DISCARD_NV 0x8C89
9677#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
9678#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
9679#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
9680#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
9681#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
9682#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
9683#define GL_LAYER_NV 0x8DAA
9684#define GL_NEXT_BUFFER_NV -2
9685#define GL_SKIP_COMPONENTS4_NV -3
9686#define GL_SKIP_COMPONENTS3_NV -4
9687#define GL_SKIP_COMPONENTS2_NV -5
9688#define GL_SKIP_COMPONENTS1_NV -6
9701#ifdef GL_GLEXT_PROTOTYPES
9717#ifndef GL_NV_transform_feedback2
9718#define GL_NV_transform_feedback2 1
9719#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
9720#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
9721#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
9722#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
9730#ifdef GL_GLEXT_PROTOTYPES
9741#ifndef GL_NV_vdpau_interop
9742#define GL_NV_vdpau_interop 1
9744#define GL_SURFACE_STATE_NV 0x86EB
9745#define GL_SURFACE_REGISTERED_NV 0x86FD
9746#define GL_SURFACE_MAPPED_NV 0x8700
9747#define GL_WRITE_DISCARD_NV 0x88BE
9758#ifdef GL_GLEXT_PROTOTYPES
9772#ifndef GL_NV_vertex_array_range
9773#define GL_NV_vertex_array_range 1
9774#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
9775#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
9776#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
9777#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
9778#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
9781#ifdef GL_GLEXT_PROTOTYPES
9787#ifndef GL_NV_vertex_array_range2
9788#define GL_NV_vertex_array_range2 1
9789#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
9792#ifndef GL_NV_vertex_attrib_integer_64bit
9793#define GL_NV_vertex_attrib_integer_64bit 1
9813#ifdef GL_GLEXT_PROTOTYPES
9836#ifndef GL_NV_vertex_buffer_unified_memory
9837#define GL_NV_vertex_buffer_unified_memory 1
9838#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
9839#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
9840#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
9841#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
9842#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
9843#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
9844#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
9845#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
9846#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
9847#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
9848#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
9849#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
9850#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
9851#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
9852#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
9853#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
9854#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
9855#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
9856#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
9857#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
9858#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
9859#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
9860#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
9861#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
9862#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
9875#ifdef GL_GLEXT_PROTOTYPES
9891#ifndef GL_NV_vertex_program
9892#define GL_NV_vertex_program 1
9893#define GL_VERTEX_PROGRAM_NV 0x8620
9894#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
9895#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
9896#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
9897#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
9898#define GL_CURRENT_ATTRIB_NV 0x8626
9899#define GL_PROGRAM_LENGTH_NV 0x8627
9900#define GL_PROGRAM_STRING_NV 0x8628
9901#define GL_MODELVIEW_PROJECTION_NV 0x8629
9902#define GL_IDENTITY_NV 0x862A
9903#define GL_INVERSE_NV 0x862B
9904#define GL_TRANSPOSE_NV 0x862C
9905#define GL_INVERSE_TRANSPOSE_NV 0x862D
9906#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
9907#define GL_MAX_TRACK_MATRICES_NV 0x862F
9908#define GL_MATRIX0_NV 0x8630
9909#define GL_MATRIX1_NV 0x8631
9910#define GL_MATRIX2_NV 0x8632
9911#define GL_MATRIX3_NV 0x8633
9912#define GL_MATRIX4_NV 0x8634
9913#define GL_MATRIX5_NV 0x8635
9914#define GL_MATRIX6_NV 0x8636
9915#define GL_MATRIX7_NV 0x8637
9916#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
9917#define GL_CURRENT_MATRIX_NV 0x8641
9918#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
9919#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
9920#define GL_PROGRAM_PARAMETER_NV 0x8644
9921#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
9922#define GL_PROGRAM_TARGET_NV 0x8646
9923#define GL_PROGRAM_RESIDENT_NV 0x8647
9924#define GL_TRACK_MATRIX_NV 0x8648
9925#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
9926#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
9927#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
9928#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
9929#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
9930#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
9931#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
9932#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
9933#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
9934#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
9935#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
9936#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
9937#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
9938#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
9939#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
9940#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
9941#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
9942#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
9943#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
9944#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
9945#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
9946#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
9947#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
9948#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
9949#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
9950#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
9951#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
9952#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
9953#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
9954#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
9955#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
9956#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
9957#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
9958#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
9959#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
9960#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
9961#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
9962#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
9963#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
9964#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
9965#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
9966#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
9967#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
9968#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
9969#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
9970#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
9971#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
9972#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
9973#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
9974#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
9975#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
10040#ifdef GL_GLEXT_PROTOTYPES
10108#ifndef GL_NV_vertex_program1_1
10109#define GL_NV_vertex_program1_1 1
10112#ifndef GL_NV_vertex_program2
10113#define GL_NV_vertex_program2 1
10116#ifndef GL_NV_vertex_program2_option
10117#define GL_NV_vertex_program2_option 1
10120#ifndef GL_NV_vertex_program3
10121#define GL_NV_vertex_program3 1
10124#ifndef GL_NV_vertex_program4
10125#define GL_NV_vertex_program4 1
10126#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
10150#ifdef GL_GLEXT_PROTOTYPES
10177#ifndef GL_NV_video_capture
10178#define GL_NV_video_capture 1
10179#define GL_VIDEO_BUFFER_NV 0x9020
10180#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
10181#define GL_FIELD_UPPER_NV 0x9022
10182#define GL_FIELD_LOWER_NV 0x9023
10183#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
10184#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
10185#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
10186#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
10187#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
10188#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
10189#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
10190#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
10191#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
10192#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
10193#define GL_PARTIAL_SUCCESS_NV 0x902E
10194#define GL_SUCCESS_NV 0x902F
10195#define GL_FAILURE_NV 0x9030
10196#define GL_YCBYCR8_422_NV 0x9031
10197#define GL_YCBAYCR8A_4224_NV 0x9032
10198#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
10199#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
10200#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
10201#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
10202#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
10203#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
10204#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
10205#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
10206#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
10207#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
10220#ifdef GL_GLEXT_PROTOTYPES
10236#ifndef GL_OML_interlace
10237#define GL_OML_interlace 1
10238#define GL_INTERLACE_OML 0x8980
10239#define GL_INTERLACE_READ_OML 0x8981
10242#ifndef GL_OML_resample
10243#define GL_OML_resample 1
10244#define GL_PACK_RESAMPLE_OML 0x8984
10245#define GL_UNPACK_RESAMPLE_OML 0x8985
10246#define GL_RESAMPLE_REPLICATE_OML 0x8986
10247#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
10248#define GL_RESAMPLE_AVERAGE_OML 0x8988
10249#define GL_RESAMPLE_DECIMATE_OML 0x8989
10252#ifndef GL_OML_subsample
10253#define GL_OML_subsample 1
10254#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
10255#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
10258#ifndef GL_PGI_misc_hints
10259#define GL_PGI_misc_hints 1
10260#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
10261#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
10262#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
10263#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
10264#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
10265#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
10266#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
10267#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
10268#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
10269#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
10270#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
10271#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
10272#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
10273#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
10274#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
10275#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
10276#define GL_CLIP_NEAR_HINT_PGI 0x1A220
10277#define GL_CLIP_FAR_HINT_PGI 0x1A221
10278#define GL_WIDE_LINE_HINT_PGI 0x1A222
10279#define GL_BACK_NORMALS_HINT_PGI 0x1A223
10281#ifdef GL_GLEXT_PROTOTYPES
10286#ifndef GL_PGI_vertex_hints
10287#define GL_PGI_vertex_hints 1
10288#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
10289#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
10290#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
10291#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
10292#define GL_COLOR3_BIT_PGI 0x00010000
10293#define GL_COLOR4_BIT_PGI 0x00020000
10294#define GL_EDGEFLAG_BIT_PGI 0x00040000
10295#define GL_INDEX_BIT_PGI 0x00080000
10296#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
10297#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
10298#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
10299#define GL_MAT_EMISSION_BIT_PGI 0x00800000
10300#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
10301#define GL_MAT_SHININESS_BIT_PGI 0x02000000
10302#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
10303#define GL_NORMAL_BIT_PGI 0x08000000
10304#define GL_TEXCOORD1_BIT_PGI 0x10000000
10305#define GL_TEXCOORD2_BIT_PGI 0x20000000
10306#define GL_TEXCOORD3_BIT_PGI 0x40000000
10307#define GL_TEXCOORD4_BIT_PGI 0x80000000
10308#define GL_VERTEX23_BIT_PGI 0x00000004
10309#define GL_VERTEX4_BIT_PGI 0x00000008
10312#ifndef GL_REND_screen_coordinates
10313#define GL_REND_screen_coordinates 1
10314#define GL_SCREEN_COORDINATES_REND 0x8490
10315#define GL_INVERTED_SCREEN_W_REND 0x8491
10319#define GL_S3_s3tc 1
10320#define GL_RGB_S3TC 0x83A0
10321#define GL_RGB4_S3TC 0x83A1
10322#define GL_RGBA_S3TC 0x83A2
10323#define GL_RGBA4_S3TC 0x83A3
10324#define GL_RGBA_DXT5_S3TC 0x83A4
10325#define GL_RGBA4_DXT5_S3TC 0x83A5
10328#ifndef GL_SGIS_detail_texture
10329#define GL_SGIS_detail_texture 1
10330#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
10331#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
10332#define GL_LINEAR_DETAIL_SGIS 0x8097
10333#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
10334#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
10335#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
10336#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
10337#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
10340#ifdef GL_GLEXT_PROTOTYPES
10346#ifndef GL_SGIS_fog_function
10347#define GL_SGIS_fog_function 1
10348#define GL_FOG_FUNC_SGIS 0x812A
10349#define GL_FOG_FUNC_POINTS_SGIS 0x812B
10350#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
10353#ifdef GL_GLEXT_PROTOTYPES
10359#ifndef GL_SGIS_generate_mipmap
10360#define GL_SGIS_generate_mipmap 1
10361#define GL_GENERATE_MIPMAP_SGIS 0x8191
10362#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
10365#ifndef GL_SGIS_multisample
10366#define GL_SGIS_multisample 1
10367#define GL_MULTISAMPLE_SGIS 0x809D
10368#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
10369#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
10370#define GL_SAMPLE_MASK_SGIS 0x80A0
10371#define GL_1PASS_SGIS 0x80A1
10372#define GL_2PASS_0_SGIS 0x80A2
10373#define GL_2PASS_1_SGIS 0x80A3
10374#define GL_4PASS_0_SGIS 0x80A4
10375#define GL_4PASS_1_SGIS 0x80A5
10376#define GL_4PASS_2_SGIS 0x80A6
10377#define GL_4PASS_3_SGIS 0x80A7
10378#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
10379#define GL_SAMPLES_SGIS 0x80A9
10380#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
10381#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
10382#define GL_SAMPLE_PATTERN_SGIS 0x80AC
10385#ifdef GL_GLEXT_PROTOTYPES
10391#ifndef GL_SGIS_pixel_texture
10392#define GL_SGIS_pixel_texture 1
10393#define GL_PIXEL_TEXTURE_SGIS 0x8353
10394#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
10395#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
10396#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
10403#ifdef GL_GLEXT_PROTOTYPES
10413#ifndef GL_SGIS_point_line_texgen
10414#define GL_SGIS_point_line_texgen 1
10415#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
10416#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
10417#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
10418#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
10419#define GL_EYE_POINT_SGIS 0x81F4
10420#define GL_OBJECT_POINT_SGIS 0x81F5
10421#define GL_EYE_LINE_SGIS 0x81F6
10422#define GL_OBJECT_LINE_SGIS 0x81F7
10425#ifndef GL_SGIS_point_parameters
10426#define GL_SGIS_point_parameters 1
10427#define GL_POINT_SIZE_MIN_SGIS 0x8126
10428#define GL_POINT_SIZE_MAX_SGIS 0x8127
10429#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
10430#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
10433#ifdef GL_GLEXT_PROTOTYPES
10439#ifndef GL_SGIS_sharpen_texture
10440#define GL_SGIS_sharpen_texture 1
10441#define GL_LINEAR_SHARPEN_SGIS 0x80AD
10442#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
10443#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
10444#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
10447#ifdef GL_GLEXT_PROTOTYPES
10453#ifndef GL_SGIS_texture4D
10454#define GL_SGIS_texture4D 1
10455#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
10456#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
10457#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
10458#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
10459#define GL_TEXTURE_4D_SGIS 0x8134
10460#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
10461#define GL_TEXTURE_4DSIZE_SGIS 0x8136
10462#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
10463#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
10464#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
10465typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
10466typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
10467#ifdef GL_GLEXT_PROTOTYPES
10468GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
10469GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
10473#ifndef GL_SGIS_texture_border_clamp
10474#define GL_SGIS_texture_border_clamp 1
10475#define GL_CLAMP_TO_BORDER_SGIS 0x812D
10478#ifndef GL_SGIS_texture_color_mask
10479#define GL_SGIS_texture_color_mask 1
10480#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
10482#ifdef GL_GLEXT_PROTOTYPES
10487#ifndef GL_SGIS_texture_edge_clamp
10488#define GL_SGIS_texture_edge_clamp 1
10489#define GL_CLAMP_TO_EDGE_SGIS 0x812F
10492#ifndef GL_SGIS_texture_filter4
10493#define GL_SGIS_texture_filter4 1
10494#define GL_FILTER4_SGIS 0x8146
10495#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
10498#ifdef GL_GLEXT_PROTOTYPES
10504#ifndef GL_SGIS_texture_lod
10505#define GL_SGIS_texture_lod 1
10506#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
10507#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
10508#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
10509#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
10512#ifndef GL_SGIS_texture_select
10513#define GL_SGIS_texture_select 1
10514#define GL_DUAL_ALPHA4_SGIS 0x8110
10515#define GL_DUAL_ALPHA8_SGIS 0x8111
10516#define GL_DUAL_ALPHA12_SGIS 0x8112
10517#define GL_DUAL_ALPHA16_SGIS 0x8113
10518#define GL_DUAL_LUMINANCE4_SGIS 0x8114
10519#define GL_DUAL_LUMINANCE8_SGIS 0x8115
10520#define GL_DUAL_LUMINANCE12_SGIS 0x8116
10521#define GL_DUAL_LUMINANCE16_SGIS 0x8117
10522#define GL_DUAL_INTENSITY4_SGIS 0x8118
10523#define GL_DUAL_INTENSITY8_SGIS 0x8119
10524#define GL_DUAL_INTENSITY12_SGIS 0x811A
10525#define GL_DUAL_INTENSITY16_SGIS 0x811B
10526#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
10527#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
10528#define GL_QUAD_ALPHA4_SGIS 0x811E
10529#define GL_QUAD_ALPHA8_SGIS 0x811F
10530#define GL_QUAD_LUMINANCE4_SGIS 0x8120
10531#define GL_QUAD_LUMINANCE8_SGIS 0x8121
10532#define GL_QUAD_INTENSITY4_SGIS 0x8122
10533#define GL_QUAD_INTENSITY8_SGIS 0x8123
10534#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
10535#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
10538#ifndef GL_SGIX_async
10539#define GL_SGIX_async 1
10540#define GL_ASYNC_MARKER_SGIX 0x8329
10547#ifdef GL_GLEXT_PROTOTYPES
10557#ifndef GL_SGIX_async_histogram
10558#define GL_SGIX_async_histogram 1
10559#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
10560#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
10563#ifndef GL_SGIX_async_pixel
10564#define GL_SGIX_async_pixel 1
10565#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
10566#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
10567#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
10568#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
10569#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
10570#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
10573#ifndef GL_SGIX_blend_alpha_minmax
10574#define GL_SGIX_blend_alpha_minmax 1
10575#define GL_ALPHA_MIN_SGIX 0x8320
10576#define GL_ALPHA_MAX_SGIX 0x8321
10579#ifndef GL_SGIX_calligraphic_fragment
10580#define GL_SGIX_calligraphic_fragment 1
10581#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
10584#ifndef GL_SGIX_clipmap
10585#define GL_SGIX_clipmap 1
10586#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
10587#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
10588#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
10589#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
10590#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
10591#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
10592#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
10593#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
10594#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
10595#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
10596#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
10597#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
10600#ifndef GL_SGIX_convolution_accuracy
10601#define GL_SGIX_convolution_accuracy 1
10602#define GL_CONVOLUTION_HINT_SGIX 0x8316
10605#ifndef GL_SGIX_depth_pass_instrument
10606#define GL_SGIX_depth_pass_instrument 1
10609#ifndef GL_SGIX_depth_texture
10610#define GL_SGIX_depth_texture 1
10611#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
10612#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
10613#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
10616#ifndef GL_SGIX_flush_raster
10617#define GL_SGIX_flush_raster 1
10619#ifdef GL_GLEXT_PROTOTYPES
10624#ifndef GL_SGIX_fog_offset
10625#define GL_SGIX_fog_offset 1
10626#define GL_FOG_OFFSET_SGIX 0x8198
10627#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
10630#ifndef GL_SGIX_fragment_lighting
10631#define GL_SGIX_fragment_lighting 1
10632#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
10633#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
10634#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
10635#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
10636#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
10637#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
10638#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
10639#define GL_LIGHT_ENV_MODE_SGIX 0x8407
10640#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
10641#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
10642#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
10643#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
10644#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
10645#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
10646#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
10647#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
10648#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
10649#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
10650#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
10651#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
10670#ifdef GL_GLEXT_PROTOTYPES
10692#ifndef GL_SGIX_framezoom
10693#define GL_SGIX_framezoom 1
10694#define GL_FRAMEZOOM_SGIX 0x818B
10695#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
10696#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
10698#ifdef GL_GLEXT_PROTOTYPES
10703#ifndef GL_SGIX_igloo_interface
10704#define GL_SGIX_igloo_interface 1
10706#ifdef GL_GLEXT_PROTOTYPES
10711#ifndef GL_SGIX_instruments
10712#define GL_SGIX_instruments 1
10713#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
10714#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
10721#ifdef GL_GLEXT_PROTOTYPES
10731#ifndef GL_SGIX_interlace
10732#define GL_SGIX_interlace 1
10733#define GL_INTERLACE_SGIX 0x8094
10736#ifndef GL_SGIX_ir_instrument1
10737#define GL_SGIX_ir_instrument1 1
10738#define GL_IR_INSTRUMENT1_SGIX 0x817F
10741#ifndef GL_SGIX_list_priority
10742#define GL_SGIX_list_priority 1
10743#define GL_LIST_PRIORITY_SGIX 0x8182
10750#ifdef GL_GLEXT_PROTOTYPES
10760#ifndef GL_SGIX_pixel_texture
10761#define GL_SGIX_pixel_texture 1
10762#define GL_PIXEL_TEX_GEN_SGIX 0x8139
10763#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
10765#ifdef GL_GLEXT_PROTOTYPES
10770#ifndef GL_SGIX_pixel_tiles
10771#define GL_SGIX_pixel_tiles 1
10772#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
10773#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
10774#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
10775#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
10776#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
10777#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
10778#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
10779#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
10782#ifndef GL_SGIX_polynomial_ffd
10783#define GL_SGIX_polynomial_ffd 1
10784#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
10785#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
10786#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
10787#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
10788#define GL_DEFORMATIONS_MASK_SGIX 0x8196
10789#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
10790typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
10791typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
10794#ifdef GL_GLEXT_PROTOTYPES
10795GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
10796GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
10802#ifndef GL_SGIX_reference_plane
10803#define GL_SGIX_reference_plane 1
10804#define GL_REFERENCE_PLANE_SGIX 0x817D
10805#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
10807#ifdef GL_GLEXT_PROTOTYPES
10812#ifndef GL_SGIX_resample
10813#define GL_SGIX_resample 1
10814#define GL_PACK_RESAMPLE_SGIX 0x842C
10815#define GL_UNPACK_RESAMPLE_SGIX 0x842D
10816#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
10817#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
10818#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
10821#ifndef GL_SGIX_scalebias_hint
10822#define GL_SGIX_scalebias_hint 1
10823#define GL_SCALEBIAS_HINT_SGIX 0x8322
10826#ifndef GL_SGIX_shadow
10827#define GL_SGIX_shadow 1
10828#define GL_TEXTURE_COMPARE_SGIX 0x819A
10829#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
10830#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
10831#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
10834#ifndef GL_SGIX_shadow_ambient
10835#define GL_SGIX_shadow_ambient 1
10836#define GL_SHADOW_AMBIENT_SGIX 0x80BF
10839#ifndef GL_SGIX_sprite
10840#define GL_SGIX_sprite 1
10841#define GL_SPRITE_SGIX 0x8148
10842#define GL_SPRITE_MODE_SGIX 0x8149
10843#define GL_SPRITE_AXIS_SGIX 0x814A
10844#define GL_SPRITE_TRANSLATION_SGIX 0x814B
10845#define GL_SPRITE_AXIAL_SGIX 0x814C
10846#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
10847#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
10852#ifdef GL_GLEXT_PROTOTYPES
10860#ifndef GL_SGIX_subsample
10861#define GL_SGIX_subsample 1
10862#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
10863#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
10864#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
10865#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
10866#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
10869#ifndef GL_SGIX_tag_sample_buffer
10870#define GL_SGIX_tag_sample_buffer 1
10872#ifdef GL_GLEXT_PROTOTYPES
10877#ifndef GL_SGIX_texture_add_env
10878#define GL_SGIX_texture_add_env 1
10879#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
10882#ifndef GL_SGIX_texture_coordinate_clamp
10883#define GL_SGIX_texture_coordinate_clamp 1
10884#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
10885#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
10886#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
10889#ifndef GL_SGIX_texture_lod_bias
10890#define GL_SGIX_texture_lod_bias 1
10891#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
10892#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
10893#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
10896#ifndef GL_SGIX_texture_multi_buffer
10897#define GL_SGIX_texture_multi_buffer 1
10898#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
10901#ifndef GL_SGIX_texture_scale_bias
10902#define GL_SGIX_texture_scale_bias 1
10903#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
10904#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
10905#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
10906#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
10909#ifndef GL_SGIX_vertex_preclip
10910#define GL_SGIX_vertex_preclip 1
10911#define GL_VERTEX_PRECLIP_SGIX 0x83EE
10912#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
10915#ifndef GL_SGIX_ycrcb
10916#define GL_SGIX_ycrcb 1
10917#define GL_YCRCB_422_SGIX 0x81BB
10918#define GL_YCRCB_444_SGIX 0x81BC
10921#ifndef GL_SGIX_ycrcb_subsample
10922#define GL_SGIX_ycrcb_subsample 1
10925#ifndef GL_SGIX_ycrcba
10926#define GL_SGIX_ycrcba 1
10927#define GL_YCRCB_SGIX 0x8318
10928#define GL_YCRCBA_SGIX 0x8319
10931#ifndef GL_SGI_color_matrix
10932#define GL_SGI_color_matrix 1
10933#define GL_COLOR_MATRIX_SGI 0x80B1
10934#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
10935#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
10936#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
10937#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
10938#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
10939#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
10940#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
10941#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
10942#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
10943#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
10946#ifndef GL_SGI_color_table
10947#define GL_SGI_color_table 1
10948#define GL_COLOR_TABLE_SGI 0x80D0
10949#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
10950#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
10951#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
10952#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
10953#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
10954#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
10955#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
10956#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
10957#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
10958#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
10959#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
10960#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
10961#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
10962#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
10963#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
10971#ifdef GL_GLEXT_PROTOTYPES
10982#ifndef GL_SGI_texture_color_table
10983#define GL_SGI_texture_color_table 1
10984#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
10985#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
10988#ifndef GL_SUNX_constant_data
10989#define GL_SUNX_constant_data 1
10990#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
10991#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
10993#ifdef GL_GLEXT_PROTOTYPES
10998#ifndef GL_SUN_convolution_border_modes
10999#define GL_SUN_convolution_border_modes 1
11000#define GL_WRAP_BORDER_SUN 0x81D4
11003#ifndef GL_SUN_global_alpha
11004#define GL_SUN_global_alpha 1
11005#define GL_GLOBAL_ALPHA_SUN 0x81D9
11006#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
11015#ifdef GL_GLEXT_PROTOTYPES
11027#ifndef GL_SUN_mesh_array
11028#define GL_SUN_mesh_array 1
11029#define GL_QUAD_MESH_SUN 0x8614
11030#define GL_TRIANGLE_MESH_SUN 0x8615
11032#ifdef GL_GLEXT_PROTOTYPES
11037#ifndef GL_SUN_slice_accum
11038#define GL_SUN_slice_accum 1
11039#define GL_SLICE_ACCUM_SUN 0x85CC
11042#ifndef GL_SUN_triangle_list
11043#define GL_SUN_triangle_list 1
11044#define GL_RESTART_SUN 0x0001
11045#define GL_REPLACE_MIDDLE_SUN 0x0002
11046#define GL_REPLACE_OLDEST_SUN 0x0003
11047#define GL_TRIANGLE_LIST_SUN 0x81D7
11048#define GL_REPLACEMENT_CODE_SUN 0x81D8
11049#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
11050#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
11051#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
11052#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
11053#define GL_R1UI_V3F_SUN 0x85C4
11054#define GL_R1UI_C4UB_V3F_SUN 0x85C5
11055#define GL_R1UI_C3F_V3F_SUN 0x85C6
11056#define GL_R1UI_N3F_V3F_SUN 0x85C7
11057#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
11058#define GL_R1UI_T2F_V3F_SUN 0x85C9
11059#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
11060#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
11068#ifdef GL_GLEXT_PROTOTYPES
11079#ifndef GL_SUN_vertex
11080#define GL_SUN_vertex 1
11101typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11103typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
11113typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11119typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11121#ifdef GL_GLEXT_PROTOTYPES
11142GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11144GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
11154GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11160GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11165#ifndef GL_WIN_phong_shading
11166#define GL_WIN_phong_shading 1
11167#define GL_PHONG_WIN 0x80EA
11168#define GL_PHONG_HINT_WIN 0x80EB
11171#ifndef GL_WIN_specular_fog
11172#define GL_WIN_specular_fog 1
11173#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
GLAPI void GLAPIENTRY glMultiTexCoord2dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord2iv(GLenum target, const GLint *v)
unsigned char GLubyte
Definition: SDL_opengl.h:183
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord1s(GLenum target, GLshort s)
GLAPI void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord4iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLeglImageOES image
Definition: SDL_opengl.h:2148
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
signed char GLbyte
Definition: SDL_opengl.h:180
GLAPI void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
GLAPI void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
unsigned int GLbitfield
Definition: SDL_opengl.h:178
const GLdouble * v
Definition: SDL_opengl.h:2064
GLAPI void GLAPIENTRY glMultiTexCoord2i(GLenum target, GLint s, GLint t)
GLAPI void GLAPIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
GLAPI void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLAPI void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
void GLvoid
Definition: SDL_opengl.h:179
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLint level
Definition: SDL_opengl.h:1572
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture)
GLAPI void GLAPIENTRY glMultiTexCoord1sv(GLenum target, const GLshort *v)
short GLshort
Definition: SDL_opengl.h:181
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
GLAPI void GLAPIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
float GLfloat
Definition: SDL_opengl.h:187
GLAPI void GLAPIENTRY glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
GLint GLvoid * img
Definition: SDL_opengl.h:1980
GLAPI void GLAPIENTRY glMultiTexCoord4dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glLoadTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:2079
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glMultiTexCoord1f(GLenum target, GLfloat s)
GLuint GLuint end
Definition: SDL_opengl.h:1571
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
GLdouble s
Definition: SDL_opengl.h:2063
double GLdouble
Definition: SDL_opengl.h:189
GLAPI void GLAPIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
unsigned int GLenum
Definition: SDL_opengl.h:176
GLAPI void GLAPIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img)
GLAPI void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
unsigned int GLuint
Definition: SDL_opengl.h:185
GLAPI void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
GLAPI void GLAPIENTRY glMultiTexCoord1iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
GLAPI void GLAPIENTRY glLoadTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glMultiTexCoord3dv(GLenum target, const GLdouble *v)
GLint GLint GLint yoffset
Definition: SDL_opengl.h:1573
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLint GLint GLint GLint zoffset
Definition: SDL_opengl.h:1573
GLAPI void GLAPIENTRY glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
GLAPI void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
GLint GLint GLsizei GLsizei GLsizei GLint border
Definition: SDL_opengl.h:1572
GLAPI void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLdouble GLdouble t
Definition: SDL_opengl.h:2071
GLAPI void GLAPIENTRY glMultiTexCoord3sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord2sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glResetMinmax(GLenum target)
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
GLint GLint internalformat
Definition: SDL_opengl.h:1572
GLAPI void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
GLdouble GLdouble GLdouble GLdouble q
Definition: SDL_opengl.h:2087
int GLsizei
Definition: SDL_opengl.h:186
GLAPI void GLAPIENTRY glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GLint GLint GLsizei width
Definition: SDL_opengl.h:1572
GLAPI void GLAPIENTRY glMultiTexCoord3fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
GLint GLint GLsizei GLsizei height
Definition: SDL_opengl.h:1572
GLAPI void GLAPIENTRY glMultiTexCoord1dv(GLenum target, const GLdouble *v)
GLint GLint GLsizei GLsizei GLsizei depth
Definition: SDL_opengl.h:1572
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord4fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
GLAPI void GLAPIENTRY glMultiTexCoord2fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord4sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
GLAPI void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glBlendEquation(GLenum mode)
double GLclampd
Definition: SDL_opengl.h:190
GLAPI void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GLint GLint xoffset
Definition: SDL_opengl.h:1573
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
GLAPI void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLuint start
Definition: SDL_opengl.h:1571
GLAPI void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
GLAPI void GLAPIENTRY glResetHistogram(GLenum target)
unsigned short GLushort
Definition: SDL_opengl.h:184
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
int GLint
Definition: SDL_opengl.h:182
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
GLAPI void GLAPIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glMultiTexCoord1d(GLenum target, GLdouble s)
GLAPI void GLAPIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLuint GLuint GLsizei GLenum type
Definition: SDL_opengl.h:1571
GLAPI void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: SDL_opengl.h:1572
GLuint GLuint GLsizei GLenum const GLvoid * indices
Definition: SDL_opengl.h:1571
float GLclampf
Definition: SDL_opengl.h:188
GLAPI void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
GLAPI void GLAPIENTRY glMultiTexCoord3iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord1fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glActiveTexture(GLenum texture)
unsigned char GLboolean
Definition: SDL_opengl.h:177
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
Definition: SDL_opengl.h:1974
GLAPI void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glClientActiveTexture(GLenum texture)
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glMultTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glMultiTexCoord1i(GLenum target, GLint s)
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GLboolean invert
Definition: SDL_opengl.h:1973
GLenum GLenum void void * column
Definition: SDL_opengl_glext.h:3141
GLbyte GLbyte tz
Definition: SDL_opengl_glext.h:5975
GLenum modeRGB
Definition: SDL_opengl_glext.h:1739
GLuint bindingIndex
Definition: SDL_opengl_glext.h:9010
ptrdiff_t GLintptr
Definition: SDL_opengl_glext.h:476
struct _cl_event * event
Definition: SDL_opengl_glext.h:2652
GLenum GLenum GLsizei const GLuint GLboolean enabled
Definition: SDL_opengl_glext.h:2482
GLenum GLenum GLenum dfactorAlpha
Definition: SDL_opengl_glext.h:370
GLenum GLsizei GLenum GLenum const void * image
Definition: SDL_opengl_glext.h:3130
GLuint GLenum GLenum transform
Definition: SDL_opengl_glext.h:9999
GLenum modeAlpha
Definition: SDL_opengl_glext.h:657
int64_t GLint64EXT
Definition: SDL_opengl_glext.h:4831
GLfloat GLfloat GLfloat v2
Definition: SDL_opengl_glext.h:695
GLuint GLsizei bufSize
Definition: SDL_opengl_glext.h:672
GLuint GLuint num_groups_z
Definition: SDL_opengl_glext.h:2451
GLenum GLsizei GLsizei GLint * values
Definition: SDL_opengl_glext.h:1489
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
Definition: SDL_opengl_glext.h:9378
GLfixed GLfixed GLint GLint GLfixed points
Definition: SDL_opengl_glext.h:4561
GLhandleARB obj
Definition: SDL_opengl_glext.h:3622
GLsizei GLenum * categories
Definition: SDL_opengl_glext.h:4796
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
Definition: SDL_opengl_glext.h:2475
GLuint64EXT GLuint GLuint GLenum GLenum target0
Definition: SDL_opengl_glext.h:9294
GLsizei const GLuint const GLintptr const GLsizei * strides
Definition: SDL_opengl_glext.h:2568
GLboolean GLboolean GLboolean b
Definition: SDL_opengl_glext.h:1112
GLint const GLchar GLint stringlen
Definition: SDL_opengl_glext.h:3731
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
Definition: SDL_opengl_glext.h:5507
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
Definition: SDL_opengl_glext.h:6106
GLbitfield stages
Definition: SDL_opengl_glext.h:1878
GLuint GLuint stream
Definition: SDL_opengl_glext.h:1779
GLboolean reset
Definition: SDL_opengl_glext.h:3143
GLbyte GLbyte bz
Definition: SDL_opengl_glext.h:5985
GLuint GLint GLboolean layered
Definition: SDL_opengl_glext.h:2165
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
Definition: SDL_opengl_glext.h:6106
uint64_t GLuint64
Definition: SDL_opengl_glext.h:1412
const GLchar * uniformBlockName
Definition: SDL_opengl_glext.h:1352
GLenum storagetype
Definition: SDL_opengl_glext.h:7947
GLenum query
Definition: SDL_opengl_glext.h:3483
GLenum GLenum sfactorAlpha
Definition: SDL_opengl_glext.h:370
const GLfloat * params
Definition: SDL_opengl_glext.h:374
GLuint * samplers
Definition: SDL_opengl_glext.h:1540
GLuint GLuint GLchar GLuint counterDescLength
Definition: SDL_opengl_glext.h:8292
GLsizei uniformCount
Definition: SDL_opengl_glext.h:1349
GLuint GLenum frame_region
Definition: SDL_opengl_glext.h:10209
GLfixed GLfixed nz
Definition: SDL_opengl_glext.h:4523
GLint GLint GLint GLint GLint GLint GLint dstY1
Definition: SDL_opengl_glext.h:1187
GLsizei GLenum GLenum GLuint GLenum * severities
Definition: SDL_opengl_glext.h:2485
GLbyte GLbyte blue
Definition: SDL_opengl_glext.h:382
GLenum func
Definition: SDL_opengl_glext.h:660
GLint drawbuffer
Definition: SDL_opengl_glext.h:1165
const GLdouble * v
Definition: SDL_opengl_glext.h:235
GLuint GLuint dstMask
Definition: SDL_opengl_glext.h:5507
GLsizei const GLchar *const * varyings
Definition: SDL_opengl_glext.h:1122
GLint GLint GLint GLint GLint x
Definition: SDL_opengl_glext.h:117
GLuint * queryHandle
Definition: SDL_opengl_glext.h:8287
GLuint GLsizei const GLuint const GLintptr * offsets
Definition: SDL_opengl_glext.h:2564
const GLuint GLboolean * residences
Definition: SDL_opengl_glext.h:7590
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
Definition: SDL_opengl_glext.h:8295
GLfixed GLfixed u2
Definition: SDL_opengl_glext.h:4561
GLint GLint GLsizei GLsizei GLsizei depth
Definition: SDL_opengl_glext.h:115
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
Definition: SDL_opengl_glext.h:10790
GLbyte nx
Definition: SDL_opengl_glext.h:5716
uint64_t GLuint64EXT
Definition: SDL_opengl_glext.h:2600
GLuint res
Definition: SDL_opengl_glext.h:7940
GLenum mode
Definition: SDL_opengl_glext.h:1125
GLuint writeBuffer
Definition: SDL_opengl_glext.h:6286
GLenum programInterface
Definition: SDL_opengl_glext.h:2465
const GLubyte * c
Definition: SDL_opengl_glext.h:11096
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
Definition: SDL_opengl_glext.h:2453
ptrdiff_t GLsizeiptrARB
Definition: SDL_opengl_glext.h:4155
GLuint GLuint GLuint GLuint GLuint arg1Rep
Definition: SDL_opengl_glext.h:5507
GLsizei GLsizei GLchar * groupString
Definition: SDL_opengl_glext.h:4994
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
Definition: SDL_opengl_glext.h:9378
GLuint GLsizei const void GLenum preserve
Definition: SDL_opengl_glext.h:5634
GLuint GLfloat * val
Definition: SDL_opengl_glext.h:1495
GLint srcY0
Definition: SDL_opengl_glext.h:1187
GLenum GLenum GLenum GLenum GLenum scale
Definition: SDL_opengl_glext.h:9378
GLhandleARB attachedObj
Definition: SDL_opengl_glext.h:3617
GLsizei GLuint * groups
Definition: SDL_opengl_glext.h:4992
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
Definition: SDL_opengl_glext.h:2453
GLsizei const GLchar *const GLenum bufferMode
Definition: SDL_opengl_glext.h:1122
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
Definition: SDL_opengl_glext.h:2453
GLint level
Definition: SDL_opengl_glext.h:115
GLfixed GLfixed GLfixed y2
Definition: SDL_opengl_glext.h:4586
GLenum GLintptr readOffset
Definition: SDL_opengl_glext.h:1348
GLuint renderbuffer
Definition: SDL_opengl_glext.h:1171
const GLuint * pipelines
Definition: SDL_opengl_glext.h:1882
GLenum GLint GLuint mask
Definition: SDL_opengl_glext.h:660
GLint GLint GLsizei GLsizei height
Definition: SDL_opengl_glext.h:115
GLsizei const GLint * locations
Definition: SDL_opengl_glext.h:9695
unsigned short GLhalfNV
Definition: SDL_opengl_glext.h:8859
GLuint GLenum swizzle
Definition: SDL_opengl_glext.h:5505
GLuint64EXT * result
Definition: SDL_opengl_glext.h:9435
GLuint GLsizei GLsizei GLchar * uniformName
Definition: SDL_opengl_glext.h:1351
GLboolean GLboolean GLboolean GLboolean a
Definition: SDL_opengl_glext.h:1112
GLfixed GLfixed GLint ustride
Definition: SDL_opengl_glext.h:4562
GLuint GLuint * names
Definition: SDL_opengl_glext.h:4959
GLint void * img
Definition: SDL_opengl_glext.h:232
GLuint64EXT minPresentTime
Definition: SDL_opengl_glext.h:9294
GLint GLsizei GLsizei GLuint baseinstance
Definition: SDL_opengl_glext.h:2160
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
Definition: SDL_opengl_glext.h:9294
GLsizei const GLchar *const * strings
Definition: SDL_opengl_glext.h:1880
GLenum fillMode
Definition: SDL_opengl_glext.h:9176
GLenum shadertype
Definition: SDL_opengl_glext.h:1762
const GLuint * programs
Definition: SDL_opengl_glext.h:2931
const GLfixed * equation
Definition: SDL_opengl_glext.h:4503
GLuint * queryId
Definition: SDL_opengl_glext.h:8294
GLenum GLenum GLuint components
Definition: SDL_opengl_glext.h:7947
GLenum clamp
Definition: SDL_opengl_glext.h:1124
GLfloat bias
Definition: SDL_opengl_glext.h:7124
GLint GLint GLsizei counterSize
Definition: SDL_opengl_glext.h:4993
GLfixed y1
Definition: SDL_opengl_glext.h:4586
GLuint * monitors
Definition: SDL_opengl_glext.h:4997
GLsizei numCommands
Definition: SDL_opengl_glext.h:9158
GLsizeiptr size
Definition: SDL_opengl_glext.h:540
GLuint color
Definition: SDL_opengl_glext.h:1151
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
Definition: SDL_opengl_glext.h:10465
const GLbyte * weights
Definition: SDL_opengl_glext.h:4125
GLenum condition
Definition: SDL_opengl_glext.h:8673
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
Definition: SDL_opengl_glext.h:9163
GLenum GLuint origtexture
Definition: SDL_opengl_glext.h:2475
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
Definition: SDL_opengl_glext.h:2475
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
Definition: SDL_opengl_glext.h:2453
#define APIENTRY
Definition: SDL_opengl_glext.h:50
GLdouble GLdouble GLdouble r
Definition: SDL_opengl_glext.h:250
GLuint GLuint end
Definition: SDL_opengl_glext.h:114
GLsizei commandStart
Definition: SDL_opengl_glext.h:9160
GLfloat GLfloat v1
Definition: SDL_opengl_glext.h:694
GLsizei GLsizei GLint GLsizei GLsizei GLboolean fixedSampleLocations
Definition: SDL_opengl_glext.h:9529
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
Definition: SDL_opengl_glext.h:2453
GLuint stencilClearTag
Definition: SDL_opengl_glext.h:7300
GLsizei const GLuint * textures
Definition: SDL_opengl_glext.h:2565
GLenum const void GLbitfield GLsizei numGlyphs
Definition: SDL_opengl_glext.h:9163
const GLfloat * tc
Definition: SDL_opengl_glext.h:11116
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
Definition: SDL_opengl_glext.h:10790
const GLuint const GLfixed * priorities
Definition: SDL_opengl_glext.h:4579
typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode
GLuint GLuint GLchar GLuint GLchar * counterDesc
Definition: SDL_opengl_glext.h:8292
GLenum precisiontype
Definition: SDL_opengl_glext.h:1872
GLuint GLfloat GLfloat GLfloat x1
Definition: SDL_opengl_glext.h:8586
const void * getProcAddress
Definition: SDL_opengl_glext.h:9748
GLenum GLenum const GLfloat * coeffs
Definition: SDL_opengl_glext.h:9181
GLsizei GLenum GLenum * types
Definition: SDL_opengl_glext.h:2485
GLuint coord
Definition: SDL_opengl_glext.h:5505
GLdouble s
Definition: SDL_opengl_glext.h:234
GLuint GLuint GLuint GLuint arg1
Definition: SDL_opengl_glext.h:5507
GLfixed ny
Definition: SDL_opengl_glext.h:4523
GLenum srcRGB
Definition: SDL_opengl_glext.h:1741
GLenum GLsizei const GLuint * textureNames
Definition: SDL_opengl_glext.h:9750
GLenum GLsizei dataSize
Definition: SDL_opengl_glext.h:5002
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
Definition: SDL_opengl_glext.h:8586
GLenum coverMode
Definition: SDL_opengl_glext.h:9184
GLint GLsizei GLsizei primcount
Definition: SDL_opengl_glext.h:2821
GLuint sampler
Definition: SDL_opengl_glext.h:1543
GLenum GLenum GLenum GLenum dstAlpha
Definition: SDL_opengl_glext.h:1741
ptrdiff_t GLintptrARB
Definition: SDL_opengl_glext.h:4156
GLint * exponent
Definition: SDL_opengl_glext.h:4714
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * counterDataSize
Definition: SDL_opengl_glext.h:8292
GLuint coords
Definition: SDL_opengl_glext.h:1572
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
Definition: SDL_opengl_glext.h:5509
GLenum array
Definition: SDL_opengl_glext.h:6303
GLclampd zmax
Definition: SDL_opengl_glext.h:6084
GLint namelen
Definition: SDL_opengl_glext.h:3731
GLsizei GLsizei colorSamples
Definition: SDL_opengl_glext.h:6273
GLsizei GLsizei commandsToDelete
Definition: SDL_opengl_glext.h:9160
GLuint shader
Definition: SDL_opengl_glext.h:662
GLuint index
Definition: SDL_opengl_glext.h:663
GLuint id
Definition: SDL_opengl_glext.h:531
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
Definition: SDL_opengl_glext.h:2453
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
Definition: SDL_opengl_glext.h:4562
GLdouble GLdouble GLdouble GLdouble top
Definition: SDL_opengl_glext.h:6106
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
Definition: SDL_opengl_glext.h:5508
GLuint GLuint GLsizei count
Definition: SDL_opengl_glext.h:114
GLint lod
Definition: SDL_opengl_glext.h:3478
const GLenum * bufs
Definition: SDL_opengl_glext.h:658
GLsizei maxLength
Definition: SDL_opengl_glext.h:3647
GLsizei const GLubyte * commands
Definition: SDL_opengl_glext.h:9158
GLbitfield GLuint program
Definition: SDL_opengl_glext.h:1878
void(APIENTRY * GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
Definition: SDL_opengl_glext.h:2190
GLuint GLuint GLchar GLuint GLchar GLuint * counterOffset
Definition: SDL_opengl_glext.h:8292
void *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
Definition: SDL_opengl_glext.h:5534
GLdouble GLdouble z
Definition: SDL_opengl_glext.h:407
GLuint GLchar GLuint GLuint GLuint * noInstances
Definition: SDL_opengl_glext.h:8295
GLenum GLuint GLsizei const GLenum * props
Definition: SDL_opengl_glext.h:2468
GLenum pname
Definition: SDL_opengl_glext.h:533
const void * indirect
Definition: SDL_opengl_glext.h:1742
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * counterDataTypeEnum
Definition: SDL_opengl_glext.h:8292
GLdouble GLdouble right
Definition: SDL_opengl_glext.h:6106
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
Definition: SDL_opengl_glext.h:4537
GLsizei coordStart
Definition: SDL_opengl_glext.h:9161
GLenum sfail
Definition: SDL_opengl_glext.h:659
GLint GLint GLsizei GLsizei GLsizei GLint border
Definition: SDL_opengl_glext.h:115
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * data
Definition: SDL_opengl_glext.h:226
GLsizei GLsizei GLchar * source
Definition: SDL_opengl_glext.h:680
GLsizei GLfixed GLfixed yorig
Definition: SDL_opengl_glext.h:4537
GLuint GLuint pathB
Definition: SDL_opengl_glext.h:9167
GLenum GLenum GLsizei rowBufSize
Definition: SDL_opengl_glext.h:3492
GLenum GLsizei len
Definition: SDL_opengl_glext.h:2929
GLenum GLsizei numTextureNames
Definition: SDL_opengl_glext.h:9750
GLsizei GLsizei GLchar * infoLog
Definition: SDL_opengl_glext.h:677
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
Definition: SDL_opengl_glext.h:4778
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
Definition: SDL_opengl_glext.h:9378
GLintptr GLvdpauSurfaceNV
Definition: SDL_opengl_glext.h:9743
GLint GLint GLint GLint GLint GLint dstX1
Definition: SDL_opengl_glext.h:1187
GLenum GLuint GLint GLenum face
Definition: SDL_opengl_glext.h:3022
GLuint * fences
Definition: SDL_opengl_glext.h:5157
GLuint srcPath
Definition: SDL_opengl_glext.h:9166
GLintptr external_sync
Definition: SDL_opengl_glext.h:8051
GLfloat f
Definition: SDL_opengl_glext.h:1873
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
Definition: SDL_opengl_glext.h:9193
GLsizei numPaths
Definition: SDL_opengl_glext.h:9165
GLuint num_groups_y
Definition: SDL_opengl_glext.h:2451
GLuint GLuint GLfloat weight
Definition: SDL_opengl_glext.h:9167
GLenum GLsizei const void * pathString
Definition: SDL_opengl_glext.h:9162
GLenum GLint GLint GLint GLint GLuint dstName
Definition: SDL_opengl_glext.h:2453
GLint GLfixed
Definition: SDL_opengl_glext.h:4498
GLsizei GLenum const void GLuint GLfloat advanceScale
Definition: SDL_opengl_glext.h:9195
GLenum GLenum GLenum srcAlpha
Definition: SDL_opengl_glext.h:1741
GLenum pathNameType
Definition: SDL_opengl_glext.h:9178
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:734
GLint location
Definition: SDL_opengl_glext.h:682
GLint limit
Definition: SDL_opengl_glext.h:8769
GLfloat v0
Definition: SDL_opengl_glext.h:693
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
Definition: SDL_opengl_glext.h:2485
GLenum src
Definition: SDL_opengl_glext.h:1740
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
Definition: SDL_opengl_glext.h:8292
GLenum GLint * range
Definition: SDL_opengl_glext.h:1872
GLsizei stride
Definition: SDL_opengl_glext.h:381
GLsizei GLsizei GLfloat distance
Definition: SDL_opengl_glext.h:9203
GLenum const void * addr
Definition: SDL_opengl_glext.h:7948
GLuint buffer
Definition: SDL_opengl_glext.h:536
GLsizei maxCount
Definition: SDL_opengl_glext.h:674
GLint GLint GLint yoffset
Definition: SDL_opengl_glext.h:116
GLuint GLenum texunit
Definition: SDL_opengl_glext.h:6298
GLint GLint GLsizei width
Definition: SDL_opengl_glext.h:115
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
Definition: SDL_opengl_glext.h:2453
GLint GLint GLint GLint zoffset
Definition: SDL_opengl_glext.h:116
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
Definition: SDL_opengl_glext.h:9295
GLint reference
Definition: SDL_opengl_glext.h:9177
GLsizei GLboolean transpose
Definition: SDL_opengl_glext.h:709
GLuint GLenum matrix
Definition: SDL_opengl_glext.h:9999
GLuint GLsizei const GLchar * message
Definition: SDL_opengl_glext.h:2486
GLfixed GLfixed x2
Definition: SDL_opengl_glext.h:4586
GLenum GLint GLint GLint GLint srcZ
Definition: SDL_opengl_glext.h:2453
GLdouble GLdouble t
Definition: SDL_opengl_glext.h:242
GLfixed yfactor
Definition: SDL_opengl_glext.h:4578
GLenum GLenum GLsizei void GLsizei columnBufSize
Definition: SDL_opengl_glext.h:3492
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint fill1
Definition: SDL_opengl_glext.h:9294
int64_t GLint64
Definition: SDL_opengl_glext.h:1413
GLenum backfunc
Definition: SDL_opengl_glext.h:5581
const GLvdpauSurfaceNV * surfaces
Definition: SDL_opengl_glext.h:9756
void(APIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
Definition: SDL_opengl_glext.h:2720
GLsizei GLfixed xorig
Definition: SDL_opengl_glext.h:4537
GLint GLint GLint GLint GLint dstY0
Definition: SDL_opengl_glext.h:1187
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
Definition: SDL_opengl_glext.h:9295
GLuint in
Definition: SDL_opengl_glext.h:7943
GLsizei GLfixed GLfixed GLfixed xmove
Definition: SDL_opengl_glext.h:4537
GLuint GLuint64EXT * capture_time
Definition: SDL_opengl_glext.h:10216
GLenum GLenum dstRGB
Definition: SDL_opengl_glext.h:1741
GLint left
Definition: SDL_opengl_glext.h:1952
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
Definition: SDL_opengl_glext.h:6311
GLint GLenum GLboolean GLuint relativeoffset
Definition: SDL_opengl_glext.h:2477
GLenum genMode
Definition: SDL_opengl_glext.h:9181
GLuint divisor
Definition: SDL_opengl_glext.h:1557
GLuint GLuint GLsizei GLenum const void * indices
Definition: SDL_opengl_glext.h:114
GLuint GLuint64EXT address
Definition: SDL_opengl_glext.h:9863
GLsizei const GLchar *const GLuint * uniformIndices
Definition: SDL_opengl_glext.h:1349
GLint GLint GLint srcY1
Definition: SDL_opengl_glext.h:1187
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
Definition: SDL_opengl_glext.h:4537
GLsizei const GLfloat * value
Definition: SDL_opengl_glext.h:701
GLuint GLenum transformType
Definition: SDL_opengl_glext.h:9168
GLuint GLchar GLuint GLuint * noCounters
Definition: SDL_opengl_glext.h:8295
GLuint GLenum GLenum GLenum outZ
Definition: SDL_opengl_glext.h:7943
const GLuint GLenum binaryformat
Definition: SDL_opengl_glext.h:1871
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
Definition: SDL_opengl_glext.h:1187
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
Definition: SDL_opengl_glext.h:4562
GLenum writeTarget
Definition: SDL_opengl_glext.h:1348
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * bits
Definition: SDL_opengl_glext.h:6179
GLuint interp
Definition: SDL_opengl_glext.h:5506
const GLuint * framebuffers
Definition: SDL_opengl_glext.h:1178
GLsizei const void * pointer
Definition: SDL_opengl_glext.h:381
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum target1
Definition: SDL_opengl_glext.h:9294
GLenum GLenum GLuint texture
Definition: SDL_opengl_glext.h:1181
GLdouble GLdouble GLdouble GLdouble q
Definition: SDL_opengl_glext.h:258
GLuint GLenum const GLfloat * transformValues
Definition: SDL_opengl_glext.h:9168
GLboolean GLuint group
Definition: SDL_opengl_glext.h:4999
unsigned short GLhalf
Definition: SDL_opengl_glext.h:890
GLenum GLenum void * row
Definition: SDL_opengl_glext.h:3141
GLuint * nextQueryId
Definition: SDL_opengl_glext.h:8291
GLenum GLintptr GLintptr writeOffset
Definition: SDL_opengl_glext.h:1348
GLenum GLenum void void void * span
Definition: SDL_opengl_glext.h:3141
GLenum GLenum dst
Definition: SDL_opengl_glext.h:1740
GLuint uniformIndex
Definition: SDL_opengl_glext.h:1351
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
Definition: SDL_opengl_glext.h:115
GLuint GLsizei const GLchar * label
Definition: SDL_opengl_glext.h:2488
GLenum GLuint GLenum GLuint GLuint numlevels
Definition: SDL_opengl_glext.h:2475
GLint GLint bottom
Definition: SDL_opengl_glext.h:1952
GLuint GLenum GLenum GLenum GLenum outW
Definition: SDL_opengl_glext.h:7943
unsigned int GLhandleARB
Definition: SDL_opengl_glext.h:3578
GLuint GLchar * queryName
Definition: SDL_opengl_glext.h:8295
GLsizei GLenum GLboolean sink
Definition: SDL_opengl_glext.h:3149
GLsizei GLsizei numSegments
Definition: SDL_opengl_glext.h:9202
GLuint GLfloat x0
Definition: SDL_opengl_glext.h:8586
GLint GLenum GLboolean normalized
Definition: SDL_opengl_glext.h:749
GLenum const void GLbitfield GLuint firstGlyph
Definition: SDL_opengl_glext.h:9164
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
Definition: SDL_opengl_glext.h:9195
void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
Definition: SDL_opengl_glext.h:1190
GLint GLint GLsizei GLuint * counters
Definition: SDL_opengl_glext.h:4993
GLenum const void GLuint pathBase
Definition: SDL_opengl_glext.h:9178
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
Definition: SDL_opengl_glext.h:5509
GLuint bufferIndex
Definition: SDL_opengl_glext.h:2164
GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
Definition: SDL_opengl_glext.h:9195
GLenum GLsizei GLsizei GLsizei GLsizei layers
Definition: SDL_opengl_glext.h:5066
GLuint * ids
Definition: SDL_opengl_glext.h:528
GLsizei levels
Definition: SDL_opengl_glext.h:2167
GLuint GLsizei const GLuint const GLintptr const GLsizeiptr * sizes
Definition: SDL_opengl_glext.h:2564
GLfloat angle
Definition: SDL_opengl_glext.h:6100
GLuint framebuffer
Definition: SDL_opengl_glext.h:1177
GLsizei const GLubyte GLsizei numCoords
Definition: SDL_opengl_glext.h:9158
GLsizei GLsizei GLuint * shaders
Definition: SDL_opengl_glext.h:674
GLuint64EXT GLuint GLuint presentDurationId
Definition: SDL_opengl_glext.h:9294
GLuint GLint GLboolean GLint GLenum access
Definition: SDL_opengl_glext.h:2165
GLuint GLuint GLuint group_size_x
Definition: SDL_opengl_glext.h:2698
GLuint * sequence_num
Definition: SDL_opengl_glext.h:10216
GLuint colorNumber
Definition: SDL_opengl_glext.h:1538
const GLuint * renderbuffers
Definition: SDL_opengl_glext.h:1172
GLenum GLenum textarget
Definition: SDL_opengl_glext.h:1181
GLenum GLuint GLenum GLsizei const GLchar * buf
Definition: SDL_opengl_glext.h:2483
ptrdiff_t GLsizeiptr
Definition: SDL_opengl_glext.h:475
GLenum GLenum GLenum GLenum mapping
Definition: SDL_opengl_glext.h:9377
GLfloat GLfloat p
Definition: SDL_opengl_glext.h:11093
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
Definition: SDL_opengl_glext.h:9294
GLuint GLsizei GLsizei GLchar * counterString
Definition: SDL_opengl_glext.h:4995
GLenum GLenum GLenum GLenum sumOutput
Definition: SDL_opengl_glext.h:9378
GLuint GLenum option
Definition: SDL_opengl_glext.h:5215
GLenum GLenum GLenum cdOutput
Definition: SDL_opengl_glext.h:9378
GLsizei GLenum const void GLint basevertex
Definition: SDL_opengl_glext.h:1478
GLenum GLuint GLsizei bufsize
Definition: SDL_opengl_glext.h:1765
const GLint GLsizei nbuffers
Definition: SDL_opengl_glext.h:9700
GLenum GLenum variable
Definition: SDL_opengl_glext.h:9377
GLuint const GLchar * name
Definition: SDL_opengl_glext.h:663
GLsizei const GLfloat * dashArray
Definition: SDL_opengl_glext.h:9173
GLenum GLint srcLevel
Definition: SDL_opengl_glext.h:2453
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
Definition: SDL_opengl_glext.h:2485
GLboolean enable
Definition: SDL_opengl_glext.h:4999
GLuint GLenum GLenum outY
Definition: SDL_opengl_glext.h:7943
GLsizei const GLenum * attachments
Definition: SDL_opengl_glext.h:2461
GLenum fontTarget
Definition: SDL_opengl_glext.h:9163
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
Definition: SDL_opengl_glext.h:5508
GLenum const void GLbitfield fontStyle
Definition: SDL_opengl_glext.h:9163
const GLint const GLsizei GLsizei GLint modestride
Definition: SDL_opengl_glext.h:8134
GLint GLsizei GLsizei instancecount
Definition: SDL_opengl_glext.h:1344
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3733
GLfixed u1
Definition: SDL_opengl_glext.h:4561
GLint GLint srcX1
Definition: SDL_opengl_glext.h:1187
GLfixed GLfixed GLint GLint uorder
Definition: SDL_opengl_glext.h:4562
GLuint object
Definition: SDL_opengl_glext.h:6060
const GLuint GLenum const void * binary
Definition: SDL_opengl_glext.h:1871
const void * userParam
Definition: SDL_opengl_glext.h:2484
GLenum srcTarget
Definition: SDL_opengl_glext.h:2453
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
Definition: SDL_opengl_glext.h:10790
GLenum GLint const void GLint ptrstride
Definition: SDL_opengl_glext.h:8180
GLenum const void * fontName
Definition: SDL_opengl_glext.h:9163
GLuint GLuint GLsizei GLenum type
Definition: SDL_opengl_glext.h:114
GLuint GLuint GLchar * counterName
Definition: SDL_opengl_glext.h:8292
GLint GLint internalformat
Definition: SDL_opengl_glext.h:115
const GLuint * arrays
Definition: SDL_opengl_glext.h:1193
GLenum GLuint GLenum GLuint minlevel
Definition: SDL_opengl_glext.h:2475
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
Definition: SDL_opengl_glext.h:9295
GLuint GLsizei GLsizei * length
Definition: SDL_opengl_glext.h:672
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
Definition: SDL_opengl_glext.h:9295
GLuint GLuint counterNameLength
Definition: SDL_opengl_glext.h:8292
GLsizei samples
Definition: SDL_opengl_glext.h:1188
#define GLAPI
Definition: SDL_opengl_glext.h:56
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
Definition: SDL_opengl_glext.h:2453
GLuint num
Definition: SDL_opengl_glext.h:4959
const GLint const GLsizei GLsizei drawcount
Definition: SDL_opengl_glext.h:371
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t0
Definition: SDL_opengl_glext.h:8586
GLfixed units
Definition: SDL_opengl_glext.h:4527
void *APIENTRYP PFNGLMAPTEXTURE2DINTELPROC(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
Definition: SDL_opengl_glext.h:8237
GLfloat GLfloat GLfloat alpha
Definition: SDL_opengl_glext.h:415
GLbyte green
Definition: SDL_opengl_glext.h:382
GLuint GLuint uniformBlockBinding
Definition: SDL_opengl_glext.h:1355
GLuint firstPathName
Definition: SDL_opengl_glext.h:9194
GLint GLint xoffset
Definition: SDL_opengl_glext.h:116
GLuint bindingindex
Definition: SDL_opengl_glext.h:2480
char GLcharARB
Definition: SDL_opengl_glext.h:3580
void *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
Definition: SDL_opengl_glext.h:543
GLenum GLenum GLenum dppass
Definition: SDL_opengl_glext.h:659
GLuint start
Definition: SDL_opengl_glext.h:114
GLfixed GLfixed GLint GLint order
Definition: SDL_opengl_glext.h:4561
GLenum portion
Definition: SDL_opengl_glext.h:9377
GLbitfield flags
Definition: SDL_opengl_glext.h:1483
GLfloat param
Definition: SDL_opengl_glext.h:373
GLintptr offset
Definition: SDL_opengl_glext.h:541
GLenum GLenum GLenum GLenum GLenum componentUsage
Definition: SDL_opengl_glext.h:9377
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
Definition: SDL_opengl_glext.h:9203
GLboolean GLboolean g
Definition: SDL_opengl_glext.h:1112
const GLuint * buffers
Definition: SDL_opengl_glext.h:537
GLuint GLuint GLuint GLuint GLuint group_size_z
Definition: SDL_opengl_glext.h:2698
GLenum GLenum severity
Definition: SDL_opengl_glext.h:2482
GLsizei const GLubyte GLsizei GLenum coordType
Definition: SDL_opengl_glext.h:9158
GLfloat GLfloat GLfloat GLfloat v3
Definition: SDL_opengl_glext.h:696
GLenum dfactorRGB
Definition: SDL_opengl_glext.h:370
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLboolean resident
Definition: SDL_opengl_glext.h:3776
GLsizei GLsizei GLenum * binaryFormat
Definition: SDL_opengl_glext.h:1875
const void GLsizei GLsizei GLint vertexBufferCount
Definition: SDL_opengl_glext.h:8415
const GLchar * marker
Definition: SDL_opengl_glext.h:6070
GLuint GLuint storageBlockBinding
Definition: SDL_opengl_glext.h:2471
GLbitfield GLuint64 timeout
Definition: SDL_opengl_glext.h:1486
GLsizei coverageSamples
Definition: SDL_opengl_glext.h:6273
GLenum GLint ref
Definition: SDL_opengl_glext.h:660
GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
Definition: SDL_opengl_glext.h:9163
GLenum GLenum GLenum input
Definition: SDL_opengl_glext.h:9377
GLuint64EXT GLuint beginPresentTimeId
Definition: SDL_opengl_glext.h:9294
const void GLsizei drawCount
Definition: SDL_opengl_glext.h:8415
GLuint GLenum outX
Definition: SDL_opengl_glext.h:7943
GLenum GLenum renderbuffertarget
Definition: SDL_opengl_glext.h:1184
void *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
Definition: SDL_opengl_glext.h:6199
GLint GLint GLint GLint GLint woffset
Definition: SDL_opengl_glext.h:10466
unsigned short GLhalfARB
Definition: SDL_opengl_glext.h:3045
GLsizei groupsSize
Definition: SDL_opengl_glext.h:4992
GLuint attribindex
Definition: SDL_opengl_glext.h:6342
const GLint GLsizei const GLint * bufstreams
Definition: SDL_opengl_glext.h:9700
GLenum attachment
Definition: SDL_opengl_glext.h:1181
GLuint pathA
Definition: SDL_opengl_glext.h:9167
GLenum GLuint GLsizei propCount
Definition: SDL_opengl_glext.h:2468
const GLint * first
Definition: SDL_opengl_glext.h:371
GLintptr GLintptr GLsizei maxdrawcount
Definition: SDL_opengl_glext.h:3193
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
Definition: SDL_opengl_glext.h:1493
GLuint uniformBlockIndex
Definition: SDL_opengl_glext.h:1353
GLsizei const GLuint * paths
Definition: SDL_opengl_glext.h:9165
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
Definition: SDL_opengl_glext.h:1169
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
Definition: SDL_opengl_glext.h:10790
GLboolean GLuint GLint GLuint * counterList
Definition: SDL_opengl_glext.h:4999
GLubyte * pattern
Definition: SDL_opengl_glext.h:3489
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
Definition: SDL_opengl_glext.h:5508
GLbyte ty
Definition: SDL_opengl_glext.h:5975
GLenum GLenum colorFormat
Definition: SDL_opengl_glext.h:9181
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
Definition: SDL_opengl_glext.h:8618
GLsizei GLenum * sources
Definition: SDL_opengl_glext.h:2485
GLuint storageBlockIndex
Definition: SDL_opengl_glext.h:2471
GLenum cap
Definition: SDL_opengl_glext.h:7966
struct __GLsync * GLsync
Definition: SDL_opengl_glext.h:1374
GLdouble n
Definition: SDL_opengl_glext.h:1955
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl_glext.h:115
GLenum GLint GLint srcX
Definition: SDL_opengl_glext.h:2453
GLenum GLenum abOutput
Definition: SDL_opengl_glext.h:9378
GLint * numCounters
Definition: SDL_opengl_glext.h:4993
GLenum GLsizei GLenum GLenum const void * table
Definition: SDL_opengl_glext.h:3121
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
Definition: SDL_opengl_glext.h:9163
GLenum GLint GLint * precision
Definition: SDL_opengl_glext.h:1872
GLuint GLuint GLuint GLuint group_size_y
Definition: SDL_opengl_glext.h:2698
GLenum GLsizei GLuint GLint * bytesWritten
Definition: SDL_opengl_glext.h:5002
GLenum GLuint GLint GLint layer
Definition: SDL_opengl_glext.h:1189
GLuint GLfloat GLfloat y0
Definition: SDL_opengl_glext.h:8586
GLsizei const GLchar *const * string
Definition: SDL_opengl_glext.h:691
void *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
Definition: SDL_opengl_glext.h:4196
GLenum const void GLbitfield GLsizei GLenum const void * charcodes
Definition: SDL_opengl_glext.h:9163
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
Definition: SDL_opengl_glext.h:226
GLint GLfloat GLint stencil
Definition: SDL_opengl_glext.h:1168
GLbyte by
Definition: SDL_opengl_glext.h:5985
#define APIENTRYP
Definition: SDL_opengl_glext.h:53
GLuint queryNameLength
Definition: SDL_opengl_glext.h:8295
GLint GLint GLint GLint dstX0
Definition: SDL_opengl_glext.h:1187
GLsizei dashCount
Definition: SDL_opengl_glext.h:9173
GLsizei numAttachments
Definition: SDL_opengl_glext.h:2461
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl_glext.h:117
GLenum internalFormat
Definition: SDL_opengl_glext.h:5066
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
Definition: SDL_opengl_glext.h:8586
GLenum GLint GLint GLint srcY
Definition: SDL_opengl_glext.h:2453
const GLint * attribs
Definition: SDL_opengl_glext.h:9691
const GLfloat * m
Definition: SDL_opengl_glext.h:6095
GLuint GLuint wordIndex
Definition: SDL_opengl_glext.h:9010
GLint GLint * maxActiveCounters
Definition: SDL_opengl_glext.h:4993
char GLchar
Definition: SDL_opengl_glext.h:572
GLsizei startSegment
Definition: SDL_opengl_glext.h:9202
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * counterTypeEnum
Definition: SDL_opengl_glext.h:8292
GLint fsize
Definition: SDL_opengl_glext.h:10000
GLenum target
Definition: SDL_opengl_glext.h:1554
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1949
GLuint counter
Definition: SDL_opengl_glext.h:4995
GLuint counterId
Definition: SDL_opengl_glext.h:8292
GLenum GLenum dpfail
Definition: SDL_opengl_glext.h:659
GLsizeiptr const void GLenum usage
Definition: SDL_opengl_glext.h:540
GLboolean invert
Definition: SDL_opengl_glext.h:225
GLuint GLuint GLuint dstMod
Definition: SDL_opengl_glext.h:5507
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
Definition: SDL_opengl_glext.h:9294
GLsizei const GLchar *const * uniformNames
Definition: SDL_opengl_glext.h:1349
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
Definition: SDL_opengl_glext.h:8586
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
Definition: SDL_opengl_glext.h:5509
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
Definition: SDL_opengl_glext.h:9203
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat *values)
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *v)
GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat *values)
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x)
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat *values)
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth)
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void)
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat *values)
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x)
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)